
Survive as the last horse riders as the world ends and myths die. Plan ahead and manage your clan’s relationships with the remaining gods and their followers in this standalone survival storybook. Immerse yourself in the land of magic also seen in King of Dragon Pass.
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About
Life after myths. Death, disaster, despair.
This new instalment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers. Play as the only Storm people who also ride, a hybrid culture in the Gloranthan end times.

Managing your clan is complex, but may require you to:
explore the wilderness
trade with (or raid!) your neighbors
settle disputes mundane, spiritual, or political
improve livestock pastures
make offerings
build altars
travel to the Otherworld
Whether you’re dealing with angry ghosts or clan policy, there’s rarely one “right” or “wrong” answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades.

Your clan struggles to survive in the world of Glorantha, one of the richest, oldest game settings ever created, perhaps familiar from other games such as RuneQuest or King of Dragon Pass. This bronze age world is facing an existential crisis as it undergoes a transformation. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits.
In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.
Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions.
Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Manage your clans resources, choose your council of leaders according to their different strengths, decide if you want to be friends or enemies with your neighbors (and steal their cattle). Random events which you need to react to and make decisions alternate with choosing which actions to take (rituals, exploring, making war, sending emissaries...) Overall the game generates a story of your clan over several generations. Takes about 20 hours to complete (40-50 years). I think i liked the first part better, because there you are on a journey and it feels a lot more like deciding your fate. This part is rather static, you just live in your city and events come to you. Also several events happened more than once exactly the same, meybe the pool is too small.
I didn't expect it, but this actually innovates on and genuinely improves the formula set forth by King of Dragon Pass and Six Ages 1. It really does capture the feeling of being in a dying world, with things constantly getting worse and options being cut off. The inclusion of gods who were previously present but now not is nice as well, to see what you Could have if things didn't suck so much. That said, I do think a lot of my enjoyment of this is my familiarity with the Glorantha setting, so I dunno if you'd be as into it if you hadn't played the previous games (or Runequest ig, but I haven't even read that, so idk)
These games are phenomenal. Like its predecessor, Ride Against the Wind, you play a tribe in a fantasy bronze age - in fact, you can play as the descendants of the tribe you played in RATW. There are a few key differences: * In RATW, you play 'Riders' - Scythian-esque horse warriors. Here, your clan have intermarried with 'Rams' - who have more in common with bronze age Celts or Germanic tribes, but your people still remember the old ways. * There is a feeling of apocalypse in Lights Going Out - many of the Gods who were so powerful in RATW have died already, and more will die as the game goes on. Your tribe is more powerful and skilled than in RATW - but as the world decays around you from the forces of Chaos you will still watch your people succumb to starvation. This game is MUCH harder and you'll need every advantage. * There's more of a focus on predetermined characters rather than random characters here. I think this was the right choice - the bespoke events are really nice - but some may not like it. Overall this is one of the most unique gaming experiences I've ever had. Get this game!
An amazing refinement of the formula of King of Dragon Pass. Less open-ended, but more focused narratively and with streamlined gameplay. Really, really enjoyed this.
I liked it. It's fairly hard to survive too which fits with the theme of a dying world. The world is interesting and I like it when a world feels unique. Wish I was notified of this game sooner.
There's nothing else like these games.
Started with King of Dragon Pass then did six ages now playing through this one. I never knew of the world of Glorantha before but these games have made me want to go a discover everything i can about the world. I hope that the next sequel comes out eventually. 10/10 game.
I never beat King of Dragon Pass though I tried for hours. So many clans. Same for Six Ages. Maybe I can somehow survive this one. All of these games are great. The best text-based game I have ever played in my life.
cenala supremacy
dlaczego nie ma kolejnej części, ma już być na teraz. CZEKAM.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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