
A dark visual novel by acclaimed creator nyalra. Overly sensitive to other people's emotions, the protagonist—a light novel writer—develops the ability to read minds, only to be driven even deeper into isolation. His sole remaining comfort is his younger sister, gifted yet lonely.
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About


“Onii-chan, you really are a lonely person.”
“Did you lose faith in me?”
“No. I love you, onii-chan.”
Unable to bear the ugliness of the world and terrified of other people, the protagonist develops the ability to read minds.
He shuts himself away and submits a light novel he wrote, which unexpectedly wins a newcomer’s award. But the jealousy and envy that follow only deepen his distrust of the few human relationships he still has. Those around him hurt his fragile heart without even realizing it.
His only remaining comfort is his younger sister, who lives with him.
Clinging to each other just to stay alive, the two sink night after night into a twisted, unhealthy codependency.
―I keep living alone, talking about my own prejudices and cursing the world. Day after day.
I ripped off Dostoevsky, half-assed it into something modern, and turned it into a light-novels.
I mean, I tried. In my own stupid way.
Had the heroines talk about “existentialism” like it was supposed to mean something.
The gameplay is an old-school, straight-up classic visual novel. The text fills the entire screen, so read as much as you want—or just right-click to hide it and enjoy the art. That’s it. Read, click, and vibe.
Live through a gloomy, suffocating real world through an overly sensitive protagonist… then come home and savor the only happiness left in his life: the time he spends with his little sister, his one true comfort.
As the friction with the people around you keeps piling up, there’ll be moments when their petty thoughts make you feel actual murderous rage. And in those moments, you can use your mind-reading ability to drive them to suicide.
That snide bastard. That arrogant asshole. Hit them right where it hurts—right in the deep-seated insecurities they never want anyone to see—and take them out. It’s not like you’re killing them with your own hands, so you won’t get caught. The ones truly at fault are the tasteless, mindless conformists who do nothing but obey society without a shred of aesthetic sense.
…But is that really okay?
What is happiness, anyway?
And in the end—what kind of future will the protagonist and his sister walk into?
Witness it with your own eyes.
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Scenario & Director: nyalra
Artwork: Ohisashiburi
Music: Aiobahn +81
UI Design: Maruino
Logo Design: Yuto Hama
Programming: HAYAO

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 443 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After playing and enjoying NSO years back , I was thrilled when this game got announced. The game took me about 5 hours to complete, with 3 endings (not counting the bad end which takes you back to title). I enjoyed it, but it fell flat to me in comparison to NSO. I didn’t feel there was much depth in the story , the prologue felt more captivating to me than the overall story. That being said, I still think this game is worth reading. I enjoyed the endings and the message they conveyed , I just wish the story itself had a bit more depth.
和其他电波名作们相比空洞又平平无奇,甚至不如平平无奇,只能说喜欢电波氛围的人勉强可以玩一玩。奔跑混混后面有一张cg没收集到,路过的好心人求解。
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Hours played at review time, across 444 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Won’t go too in-depth since this is one of those stories you should go into blind, just read the synopsis and see if it interests you. And make sure you have a high tolerance for a misanthrope being a misanthrope, otherwise you’ll probably be wanting a refund after about an hour lol. I’d say this is barely a Recommend. It’s just really never stops feeling like a demo for a much larger version of this story. You’re never really given enough time with any of the characters/plot lines for this to have much of an impact after you’re done. What’s here is enjoyable enough though, and the art/visuals are fantastic. All-in-all, the whole story will run you about 4–5 hours, so if this were any more than $15, I’d say wait for a sale. But at just $8, I’d say it’s worth your time if it interests you now. [spoiler]Special shoutout to Igusa’s death CG, genuinely caught me off guard in the best way possible with how detailed it was[/spoiler]
It's pretty nice linear VN so it's kinda short one. 3-4 hrs reading for me. The build up is quite slow (and lots of nihilism yapping) but when climax part come in, all of those build up will served it justice. Btw, just some word of caution. My friend kinda like it but his sole complaint was about lack of voice acting so I guess I should put it here. in case someone expected the VA like him and might feel disappointed. Also, there're some gory CG (well, all of those point are already be told in game's description) Anyway, Always trust in your sister.
Я долго не могла придумать, что именно написать в отзыве... Думаю, лучше всего будет сказать, что эта новелла мне действительно понравилась. Нельзя сказать, что в ней очень остроумный и захватывающий сюжет (это не значит, что мне не было интересно узнать, что будет дальше), здесь больше размышлений об людях в целом и по-отдельности, об их взаимоотношениях, и всё через глаза затворника-циника. Наверняка я недопоняла некоторые поднятые темы, отсылки и всё в таком духе, но всё равно часто ловила себя на том, что я размышляю о каком-то вопросе или о мнении ГГ, пытаюсь сравнить с тем, что думаю я. Больше всего, кажется, меня в Sister Other Paranoia меня привлекает именно искренность автора, которая немного меня утешает и успокаивает, так что я правда рада, что купила и поиграла в эту игру!
The entire process of creating the second work by the protagonist and Nyarura was itself a game. There were no abrupt, fourth-wall-breaking performances that spoke directly to the player in front of the screen. Instead, it felt like reading a diary—watching ordinary days that would seem dull to anyone else. Quotes from lyrics and books, reminiscent of "Subahibi" (Wonderful Everyday), appeared throughout. I was especially delighted when the icon for story choices showed the caterpillar from "Ningen Isu". What became the catalyst for changing the world was not the little sister, but a mild yankee—because the protagonist chose to accept others. The world trip with the little sister is a very realistic dream story, with a sunflower field as its destination. When the little sister reached out her hand from the merry-go-round, I still got chills. In this modern era, filled with novel games that rely on tricks and techniques, this is simply the story of an autistic protagonist opening the door to go outside. To me, it felt like my own story. Precisely because it took the form of a novel game, this extraordinary tale allowed me to experience Nyarura’s thoughts as if they were my own. The married couple’s phrase “a relationship where we tried to kill each other” is one of my favorites—I’d never heard it before, and it’s harder than simply loving each other. The moving cut-in of the little sister is adorable; I felt as if she were calling me “Onii-chan.”
妹妹chan很可爱,画风我比较喜欢,音乐也还可以,但文本真的是灾难级的,好像文青病犯了一样,遗憾。
日本人能飞(一阵激烈的鼓点声)
[h1]!防护力场展开![/h1] 前排友情提醒,游戏妹妹含量少的可怜,且含有黑暗血腥暴力等因素,建议是在有些抗性的情况下食用游戏。游戏时建议多想想周围美好的事务,以及游玩一段时间最好出去走走平复一下心情。 [h1]游戏推荐[/h1] 本作游戏拥有非常独特的美术风格,妹妹也很可爱。先来说说游戏我非常喜欢的两个点吧,首先那就是黄毛哥麻草,主角的好夜班同事,阳光开朗大男孩。对于他我就两个字,忠义!这人真兄弟,不仅[spoiler]嗑O逃避[/spoiler]都带着主角一起,后面小窃拍片更是风险全收收益还会分给主角,真结局更是带着主角远走高飞,凭一己之力将主角拉出深渊,使他露出全游最发自真心的笑容,全游角色排行我必须给到夯,天知道我过完黄毛结局看到最后那一幕我有多开心。 再之后就是妹妹结局,作为游戏铺垫最多,标题吸引最多的角色,游戏里的戏份占比并不高,大多都是主角忙完一段剧情后来安慰主角起到一个心灵支柱的作用。游戏里妹妹的小CG动画做的都相当可爱,妹妹结局主角也是完全放下了心中的刺,选择好好回归幸福日常。作为全游主角心中分量最足,唯一在主角心里具备色彩之人妹妹沙华的描写我也给到非常高的认可,那种关心的小眼神还有每次都第一时间来安抚主角受伤的心灵的行为非常加分[spoiler]虽然我更喜欢麻草的结局[/spoiler] [h1]黑暗之风[/h1] 接下来谈谈我的游玩感受,那就是为了一叠醋包的饺子。游戏2个小时的艰难剧情基本就是为了最后那几分钟结局爽一下,看着主角的救赎。游戏里主角莲也大概是被缺钱和写小说逼疯了,通篇主角视角对于世界的观感就是只能看到所有事物的负面,就算偶尔能看到正面的事务也会立马在心里扭转成负面。 这事儿其实也不完全怪主角,首先主角莲也有个特殊能力就是能感受别人的想法,所以极度敏感,对于别人的看法尤其在意,且每次都只用这个能力去偷听别人的负面情绪,所以精神上或多或少收到那么些影响。再其次原生家庭也有很大的问题,[spoiler]我允许你逃离[/spoiler]。再加上社会的压力导致主角一直沉浸在自己可悲的世界里,非常痛苦还走不出去。 游戏剧情基本就是主角对身边一切的攻击,攻击社团里的冷川学长,攻击自己的挚友伊草,攻击喜欢自己的天竺牡丹,黄毛哥这么忠义一个人,他到死都没有出卖过主角一回,甚至最后主角说出不认识他来保护自己的时候他心里还松一口气生怕拖累主角被一并报复,就这不说义薄云天怎么说也算个好朋友了,在主角眼中就是个猴子,连人都没进化到那一步。他爸喝醉酒了也就是想到主角这里来求一句认同,一没打二没骂,愣是被主角敌视了,我相信要是主角能填上父亲心中那块心里需求感,调节一下家庭的氛围最后结果罪不至此。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
사람의 마음을 읽을 수 있다는 사실을 모두에게 말했습니다. 당장 오열하며 쓰러지는 선배와 소꿉친구, 헐진짜여?ㄷㄷ 라며 같이 한탕이나 크게 땡기자는 편의점 알바생, 그건 모르겠고 이혼하게 해달라며 극대노하는 부모님, 오히려 그래서 더욱 더 선생님의 작품이 되고 싶다는 소녀팬. 모든 것이 최악입니다. 그냥 두번째 책은 안 내기로 했으니까 돌봐줄 여동생 분은 반응 주세요. ㄴ일단 하나하나 순서대로 문제를 해결해 나가도록 합시다 우선 여동생과 세계여행부터 가죠
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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