
SIRE is a narrative card game about dealing with the death of a parent, and the whirlwind of emotions that follow. Players combine cards to explore a darkly comedic, surreal world of loss and learning, in a combination of classic point-n-click adventure and real video footage.
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About
SIRE follows the protagonist’s journey to visit their father’s funeral on the other side of the world. Players combine cards to explore a darkly comedic, surreal world of loss and learning, in a combination of classic point-n-click adventure and real video footage of my father's actual artwork.
When my father passed away 7 years ago, the idea for SIRE was born. The game comes from an effort to show others that they are not alone, and that the dark and often confusing emotions that come with losing someone close to you are all okay. We are all completely unique in how we experience loss, and also just the same as everyone else. Similarly, SIRE is both highly specific to my own experience, as well as totally relevant to all those who lose someone important.
To those who have lost: you are not alone. Spend time with friends and family. Look for distraction, but don't hide from your feelings. You will be fine, just not right now.
A story about overcoming personal loss and generational trauma, interwoven with my own exploration of losing my father. SIRE is both a tribute to an imperfect, forgotten artist and an ode to complex parental relationships.
An experimental yet highly playable art game that mixes a point 'n click adventure with a modern digital card game.
Combine cards to solve puzzles as the player travels to a distant land to visit their late father's funeral.
Includes video and audio recordings of my own experience with losing a loved one.
A playtime of around 1 to 2 hours.
Collect artwork for the Museum of Memories that showcases the surviving works of the artist Arthur van Laarhoven.
Music by the talented Serat, a multi-genre project of Vlas Presnetsov, who is also known for his ambient project Blear Moon.
SIRE is an art project partially funded by Stimuleringsfonds NL
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A deeply personal game about grieving, the relationship with a parent and what of our parents lives on in us. Beautiful and poetic it made me both laugh and cry. Also, it made me think about the relationship with my own parents, what's similar and what's different. So if you are searching for a reflective journey, this game is for you.
Simple, elegant, and immersive. The story pulls you in, and it feels like there’s still so much more waiting to be uncovered as I keep playing.
I didn’t know what to expect going into SIRE, but it’s honestly one of the most unique little games I’ve played in a while. It mixes surreal card-based storytelling and dark humor in a way that somehow works. One moment it’s eerie and unsettling, and the next it’s oddly funny or unexpectedly heartfelt. There’s a nice rhythm to combining cards and uncovering fragments of the story. It reminded me a bit of classic point-and-clicks, but stripped down to something much more personal and strange. The art and sound design give it this offbeat, lo-fi mood that fits the subject matter perfectly. It’s short, weird, and emotionally sharp — the kind of thing that sticks with you after it ends. Definitely worth playing if you like experimental narrative games or just want something that feels genuinely different.
I played this in one go. It is a very personal, autobiographical piece of storytelling about family, loss, legacy. What I appreciate most is that it does a few (hard to do) things in a very graceful way. The writing stays fresh and never dips into cliche. The card mechanics are minimalist but never became boring. This is simple in the best way, it doesn’t lose itself in style or pretension, it feels very authentic. This game knows what it wants to be and delivers no more and no less than exactly that. I recommend it.
Beautifully atmospheric, eloquently written and deeply personal. A multi media experience that immerses the player in the world of the narrative. An almost choose your own adventure style while staying on the path of the game story. Visually pleasing graphics and music help to convey the emotions of the game. The writing was poetic and vulnerable. Played it the whole way through in one go, riveting!
Sire is a beautiful, sensitive, and well-crafted game. It's often surprising and the stories hit home, and stick. I've never played such a profound story-telling game before, and it moved me. Highly recommended.
A short game, but well worth it; beautiful artwork, interesting design, and a beautifully written emotional rollercoaster of a story. I also loved the fragments of real art footage that can be discovered throughout the game. I’d love to see more games in this format and style.
This is more than just a game. It's a work of art - poetic, deep, raw, and real. The designer does an outstanding job of taking you on along their journey, you experience their process and share in their emotions. I was genuinely touched by the authenticity in this game, I can only imagine how challenging it must have been to make, to be this vulnerable and honest in a public medium. For people going through loss and feeling isolated, I recommend Sire. The dark humour is an added bonus :).
This game found its way into corners of me I hadn’t visited in a long time, and showed me something quietly honest when it got there. From the start, there was a strange sense of recognition. Not because I’ve lived the same story, but because the feelings, the doubts, and the small moments of clarity felt so real, so human. It’s a rare and beautiful thing to feel seen through someone else’s experience. Thank you for sharing something so personal, and for letting me witness it.
Lots of things that I want to say: about how this is what I want to point towards when somebody asks again if games can be art. Or how weird it feels rating this experience with a thumbs up or down on a gaming shop. Or how it feels like reading somebodies diary. I mean a real diary by a real person. I'll make it short though: Play this.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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