
Summerland is a first-person narrative game about morality and the afterlife. You take control of Matthew, a detective reliving the events of his past, being questioned on his morals along the way. In every door lies another memory, and every memory unlocks another door.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this game is great if you've never taken a single Philosophy 101 class. I think the concept of "What makes a good/bad person?" is an excellent think piece that can make the player ask a lot of questions. How do we define good and evil? Are these definitions acceptable because they are true, or because that is what society has defined them as? Can things be black and white? Instead, the question I felt like the game was asking most was: Should there be consequences to your actions? Which, yeah, of course. I do not like the main character. I do not find him nuanced and I do not like how certain dangerous choices were portrayed as inevitable. Additionally, plenty of people deserve to go to prison but that doesn't mean they deserve to go to hell. I wish the developer separated these two ideas a bit more because I think the concept is there, but the execution made me feel nothing. Maybe I would have liked this game more if I feared death more, but I have no reason to believe that the morals of the next life will apply to the morals of this one. This game did make me ramble a lot because I think the seed of something good is there, and I think a game that causes that spark of passion will always deserve some points. Keep making games, Conner. I'm looking forward to them.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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This game is short and very simple but, at the usual price, is worth your time. It starts off a little surreal but descends into darkness very quickly.
Created by Project Songbird developer Connor Rush while in High School, this free game has no right to be as good as it is. Yes, it's a walking simulator with some very light puzzling, but it's also an emotionally taxing journey through a man's last days and to answering the question, what makes a person good or bad. Not to spoil anything, let me just say the game ran flawlessly for me, looks great, has a wonderful, subtle soundtrack (you can buy to throw some money at hte dev, which you should if you can). The voice acting is perfect and the games mechanics are on point. Th the price point of zero, you have no real excuse not to try it out.
La historia sigue a los recuerdos de Matthew, un agente de policía marcado por la pérdida de su esposa. Obligado a criar solo a su pequeño hijo, enfrenta un panorama cada vez más difícil: los salarios de los oficiales se reducen constantemente y las deudas lo ahogan. En medio de esa presión, Matthew se ve forzado a tomar una decisión desesperada: encubrir a un criminal llamado Charlie, con tal de asegurar el sustento de su familia.
cool little narrative game , makes you see some different perspective in a persons life , good job on who ever worked on this little project
[b]Completinho, gratuito e rápido![/b] Você vai pegar todas as conquistas, no entanto não contam para o perfil. Ele tem uma história que não prestei muita antenção, mas achei o teor um pouco adulto. Seu personagem tá transitando por cenários, no começo tem alguém morto e ele constantemente precisa tá tomando alguns remédios. É um ótimo achado praquela conferida!
interesting, good story
I don't know if it's a laptop issue (I'm using Asus X515), but the way the scene switches from blurry to focused to blurry again to focused again, is making my eyes and head hurt a lot. I tried changing the settings and it's still the same. I play a lot of open world games though, and I don't encounter this issue. I haven't even played for at least 20 minutes and my eyes hurt a lot I feel like puking. The game seems interesting though.
I felt connected to the main character.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.