
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About













Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.5Kreviews | 93% | — | $1.2M |
| $9.99 | 238ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It took me a while to warm up to Siralim Ultimate because its system is so deep but now that I have completed the story and have gotten past the learning curve it's really shining. The customization options are pretty much endless and endgame scales perfectly with that urge to make your castle and monsters just the way you want them. 1400-ish monsters each with a unique trait that you can grow, fuse, equip and decorate to make your ideal fighting force. I ended up settling on Inquisitor as my first specialization after some experimentation with others and my team went through a satisfying evolution as the game progressed, replacing creatures that didn't mesh as well with the Inquisitors perk set and then deciding on whom to combine once fusion became available. I've managed to make a team that relies heavily on regeneration(mending), heal triggered buffs and auto-resurrection that I can simply hold down the attack button with to win most battles but somehow this doesn't become old because the game still surprises me regularly with tough fights that require I slow down and really think through each action. One of the big things I've noticed is just how many of everything there is. -Gods to curry favor with and a realm with specific monsters in it for each. -Spells with an incredibly varied amount of effects without being too wordy. -Effects to modify your equipment and spells with... want a fighter to cast a particular spell whenever they use their regular attack? There's a % chance effect for that you can apply to that spell. -Setting options, including randomization and combat macros. -Achievements (320) it goes and goes. Music's good, especially if you let it mix up between 8-bit and non, keeps it from feeling like too much of a drone. My ONE critique. the sound effect for healing gets REALLY annoying because of how much it pierces through the mix so I had to turn off the battle SFX. I like the other sound effects just fine but the healing sound is too much to bear once you notice it. I had this issue on both phone and PC speakers. When I mentioned it to my partner she said she can hear it across the house and was ready to ask me to turn it off. "BLING! BLING! BLI-BLING! BLING!", every quarter second. Going to look into if it's changeable. Really great time overall though and the cross platforming cloud save feature makes jumping back and forth between phone and pc possible. oh and if you're not interested in the forever game nature of it, the story works well for the gameplay loop and doesn't overstay its welcome so it's worth playing just for that.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.1K | 99% | $14.99 | |
| $1.2M | 2.4K | 74% | $19.99 | |
| $1.2M | 3.1K | 92% | $14.99 | |
| $1.2M | 2.1K | 69% | $19.99 | |
| $1.2M | 2.3K | 91% | $19.99 | |
| $1.2M | 3.1K | 92% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $312.7K | 988 | 95% | $14.99 | |
| $128.2K | 450 | 92% | $11.99 | |
| $63.6K | 268 | 84% | $9.99 | |
| $56K | 563 | 84% | $4.49 | |
| $2.4K | 79 | 78% | $1.49 | |
| $7.2K | 293 | 92% | $0.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth every penny in just the game itself but the fact that you can cloud save and access on other devices makes it even better. I wouldn't say this is super RPG beginner friendly but with a soft learning curve I think anyone who generally enjoys turn based RPG's would have a good time playing this.
this is not a completely bad game, but its indie competitor, cassette beast, is just way better in this game, the difference in creature only mainly exist in passive the skill is fixed for every class, which mean every creature can have same skill as long as they are the same class (u have to plug in skill to empty slot), there is no difference between each creature at all except art and passive, and that is most lazy way to generate "1200 different creatures" as they claimed, and that is why there is automation tool inside for combat ( because everything is almost fixed, so most of the time you only have 1 meaningful decision left in each turn ) exploration is so boring too, your action / decision does not pretty much there, reward during exploration is never significant enough except fighting exp for creature, it is just always "find exit then go to next area, until figting boss", the process is not fun at all
Serinin 4.oyunu ve ilk oyun üzerinden 11 yıldan fazla zaman geçmiş buna rağmen oyundaki QoL eksikleri ilk andan göze çarpıyor: 1361 yaratık var ama ne arama butonu var ne de filtreleme. Fare desteği olmadığı gibi kontrolcüyle de düzgün oynanmıyor. Hiçbir şeyin tam bir açıklaması yok. Düşmanlara az/orta/çok miktarda hasar verir diyor biz de istediğimiz hasar gelsin diye dua ediyoruz. Tahminen oynadığım Rahip sınıfı karakterin ayrıcalıklarından dolayı birkaç dövüşte bir güçlendirmeler buga giriyor ve benim oynamama izin vermeden 100+ tur güçlendirmeler geliyor gidiyor. Ayarlardaki tüm hızlandırma seçeneklerini açtığım halde tamamen kurtulamıyorum. Tamam oyuna Türkçe dil desteği getirerek güzel yapmışsın ama yaratık isimlerinde tekrar edenler ve çok saçma duranlar var. En azından onları orijinal haliyle bıraksan iyi olurdu. 3.0'da en azından arama özelliği gelmezse bu oyuna devam etmek için bir sebep göremiyorum.
爽爽的
재밌는데 빌드 맞추니까 계속 ok만 누르게 되버림. 귀찮지만 스토리는 다 밀어야하나 고민됨요.
Pokemon 2
functionally infinite build possibilities, consistent updates, chill grinding and hours of theorycrafting. 70 hours in and im not even half way to the real end game. very much worth the price.
Favorite game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.