No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.2M — a different platform, not this one.
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot. If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile. FEATURES • 1200+ creatures to collect • Fuse your creatures together - the offspring inherits its parents’ stats, traits, and even the way they look! • Randomly generated dungeons spanning 30 unique tilesets • Customize your castle with thousands of different decorations • Engage in strategic 6v6 battles • Craft Artifacts and Spell Gems for your creatures • Choose from one of 40 specializations for your character and earn perks that change the way your creatures fight in battle • Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!) • Supports gamepads! • Cross-platform cloud saving allows you to pick up where you left off with the desktop version of the game or simply another mobile device. • No ads, no IAPs, no timers, no gimmicks! You don't even need to be connected to the internet to play.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #90, worst CA #93 · 2 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot. If you’re looking to compare Siralim Ultimate to other games, you might think of it as Pokemon meets Diablo, or more accurately, Dragon Warrior Monsters meets Path of Exile. FEATURES • 1200+ creatures to collect • Fuse your creatures together - the offspring inherits its parents’ stats, traits, and even the way they look! • Randomly generated dungeons spanning 30 unique tilesets • Customize your castle with thousands of different decorations • Engage in strategic 6v6 battles • Craft Artifacts and Spell Gems for your creatures • Choose from one of 40 specializations for your character and earn perks that change the way your creatures fight in battle • Insane amount of post-story content that will keep you engaged for thousands of hours (yes, really!) • Supports gamepads! • Cross-platform cloud saving allows you to pick up where you left off with the desktop version of the game or simply another mobile device. • No ads, no IAPs, no timers, no gimmicks! You don't even need to be connected to the internet to play.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $9.99 | 238ratings | 93% | — | not modelled |
| $19.99 | 2.5Kreviews | 93% | — | $1.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 2 | 100% | $4.99 | |
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $1.99 | |
| — | 0 | 0% | $1.99 |