
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About













Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.5Kreviews | 93% | — | $1.2M |
| $9.99 | 238ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩! 但遊戲沒有內建的搜尋功能... 後期想要組不同的Build隊伍! 會把想玩的熱情磨光..
14 saat sonra yanlış build yaptığımı farkettim
My eyeballs hurt
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏其实很好,但没有检索功能。玩到稍微后面一点,就很难受。你想找个怪来融合,要在几十页里翻半天。而且如果你不确定自己有没有召唤素材,还要先在图鉴里找一遍它的位置,再去召唤里找相对位置这就非常恶心了。按他说了1000只怪,我只能说确实很好……但是太反人性了。 而且之前的老怪如果不解雇,也会污染列表。改队伍的时候也会弄的很难搞。 走路的话,键盘只能用WASD QEF 单手操作,手柄不怎么支持,走路缺了一个键来改变快慢减,快走遇到差一格的时候拿起来就很麻烦。慢走又等于浪费了你两倍的人生。 类似的小问题还有很多。不过最关键的还是没检索,如果又检索的话,我应该会改好评然后痴迷它个几百小时。
Definitely reccommend, game is deep, fun and will be good for thousands of hours.
With just about 50 hours of playtime under my belt, I’m going to go ahead and share my thoughts here on this hidden gem that everyone should discover. Siralim Ultimate is one of those games that is difficult to describe using the usual categories. It is an RPG, monster collector, dungeon crawler and, above all, a huge build-crafting laboratory. Its greatest strength and weakness are the same thing: its incredible complexity. At first, it looks like a traditional monster collector. You collect creatures, fuse them, build a team of six and fight turn-based battles. But that only scratches the surface. Traits, fusions, artifacts, spells, specializations, perks, Nether Stones, relics and many other systems can interact in countless ways. That is where Siralim Ultimate truly shines. A seemingly mediocre creature can become the centerpiece of a powerful build if its trait works with the rest of your team. You can build around attacks, spells, buffs, debuffs, death, resurrection, summons, indirect damage, defense, speed or almost any combination you can imagine. The amount of content is huge, and the endgame can provide hundreds of hours of progression. There is always another creature to obtain, another build to test or another system to optimize. It also works extremely well on Steam Deck: there are no reflex requirements, and some builds can automate much of the combat. However, the game's complexity comes with a price. Siralim Ultimate does a poor job of explaining many of its own mechanics. With so many interacting effects, it is surprisingly easy to encounter an enemy that seems completely invincible without understanding why. Is it a barrier? An immunity? Damage reduction? A trait? A combination of several effects? The combat log should be much more informative. The game desperately needs a proper combat breakdown showing exactly how damage was calculated and why an attack failed. A "Why did this happen?" option would make a huge difference. The game would also benefit enormously from better quality-of-life tools: a global search for creatures, traits and items; a proper in-game Codex; build presets; better inventory filters; creature comparisons; and a build planner showing where to obtain the required creatures and materials. The other major issue is grind. It is not an accidental part of Siralim Ultimate—it is fundamental to the experience. For players who enjoy optimization, farming can be extremely satisfying. For others, the repeated loop of exploring, fighting, collecting resources and defeating bosses can become monotonous. The story is also clearly secondary. There is lore and a world behind it, but Siralim Ultimate is not a game you play for its narrative. Its presentation and UI are functional rather than impressive, and managing such a huge amount of information can become cumbersome. Still, it is difficult to criticize Siralim Ultimate too harshly because its core idea works so well. It does not try to be the best narrative RPG or the most accessible monster collector. It wants to give you an enormous toolbox and let you build increasingly powerful teams with it. And it succeeds. Siralim Ultimate does not need less depth. It needs better tools for understanding and managing that depth. As a traditional RPG, it has significant weaknesses. As a game about team building, progression and theorycrafting, it is exceptional.
A fantastic game that just gets better as you play it and unlock. The customization options are huge
An incredible amount of depth.
One of the best team building games out there.
if you like creature collectors, especially with fusions... look no further. very addictive exploration, combat and upgrade system. i'll be putting a lot of hours into this one...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $312.7K | 988 | 95% | $14.99 | |
| $128.2K | 450 | 92% | $11.99 | |
| $63.6K | 268 | 84% | $9.99 | |
| $56K | 563 | 84% | $4.49 | |
| $2.4K | 79 | 78% | $1.49 | |
| $7.2K | 293 | 92% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.1K | 99% | $14.99 | |
| $1.2M | 2.4K | 74% | $19.99 | |
| $1.2M | 3.1K | 92% | $14.99 | |
| $1.2M | 5.5K | 59% | $9.99 | |
| $1.2M | 4K | 79% | $9.99 | |
| $1.2M | 2.1K | 69% | $19.99 |