
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this is good stuff
It took me a while to warm up to Siralim Ultimate because its system is so deep but now that I have completed the story and have gotten past the learning curve it's really shining. The customization options are pretty much endless and endgame scales perfectly with that urge to make your castle and monsters just the way you want them. 1400-ish monsters each with a unique trait that you can grow, fuse, equip and decorate to make your ideal fighting force. I ended up settling on Inquisitor as my first specialization after some experimentation with others and my team went through a satisfying evolution as the game progressed, replacing creatures that didn't mesh as well with the Inquisitors perk set and then deciding on whom to combine once fusion became available. I've managed to make a team that relies heavily on regeneration(mending), heal triggered buffs and auto-resurrection that I can simply hold down the attack button with to win most battles but somehow this doesn't become old because the game still surprises me regularly with tough fights that require I slow down and really think through each action. One of the big things I've noticed is just how many of everything there is. -Gods to curry favor with and a realm with specific monsters in it for each. -Spells with an incredibly varied amount of effects without being too wordy. -Effects to modify your equipment and spells with... want a fighter to cast a particular spell whenever they use their regular attack? There's a % chance effect for that you can apply to that spell. -Setting options, including randomization and combat macros. -Achievements (320) it goes and goes. Music's good, especially if you let it mix up between 8-bit and non, keeps it from feeling like too much of a drone. My ONE critique. the sound effect for healing gets REALLY annoying because of how much it pierces through the mix so I had to turn off the battle SFX. I like the other sound effects just fine but the healing sound is too much to bear once you notice it. I had this issue on both phone and PC speakers. When I mentioned it to my partner she said she can hear it across the house and was ready to ask me to turn it off. "BLING! BLING! BLI-BLING! BLING!", every quarter second. Going to look into if it's changeable. Really great time overall though and the cross platforming cloud save feature makes jumping back and forth between phone and pc possible. oh and if you're not interested in the forever game nature of it, the story works well for the gameplay loop and doesn't overstay its welcome so it's worth playing just for that.
首先,这是个好游戏。内容十分丰富,构筑面非常广,生物融合、种族系别、神器配置、宝石镶嵌、法术搭配和法术宝石、职业专精、圣油、圣物等等等海量内容。光剧情关好像就有六七十关,打完了才刚开始,后续还能狩猎伪神、挑战真神。难度开高点怪的属性比你Q号还长,对于想要挑战的玩家也很不错。 其次,这游戏有一个巨大无比的缺陷,那就是没有检索功能。对一般体量小的游戏还好,这上千种生物,不能搜索,找想要的东西就如同大海捞针一般。只能说做这一块的赶紧趋势换一个人吧。 还有这游戏的计算比较复杂,但是又没有计算过程,这点对构筑测试还是有很大影响,也是巨大的缺陷。 啥时候有根据名称、种族、系别、特性模糊之类的检索了再打好评。
functionally infinite build possibilities, consistent updates, chill grinding and hours of theorycrafting. 70 hours in and im not even half way to the real end game. very much worth the price.
好玩 配法多 技能有趣 可惜應該要有一次跳好幾關打的功能的 強度夠但是花時間都很難推進度開功能 給敵人一堆隨機效果的功能沒給到十幾倍獎勵根本不沒必要開 多2~3獎勵就要冒著隨時死的風險以及一把戰鬥打超久不值得 資源跟快速推關應該給 給得大方點 不用怕玩家打完內容 打完就算了 中途就覺得農起來太久太重複打不完內容 打不到後期有比較好嗎? 更何況每關根本難度差不多 我build搞了一點怪都秒殺了 但還要一直龜速闖關真的受不了
Insane creature collector ngl
モンスター育成、融合という要素からDQMっぽいやつなのかと思ったが、そんな事はなかった 面白いっちゃ面白い、けど……プレイが単調過ぎる ランダムマップ2つ→ボス戦1つの構成が永遠に繰り返され、ランダムマップも見た目が違うだけで中身は同じ 多分、1000以上いるモンスターを常時乗り換えていってアレコレ悩みながらプレイする事を想定しているのだと思うが、プレイした範囲ではパッシブ能力と攻撃連打で終わってしまうので構成を考える必要が無い モンスター同士の融合も、A*B=Cという新モンスターが生まれるのではなく、AにBの能力を一部移すだけ しかも各モンスター1回ずつしかベースに出来ないので劇的にゲームが変化する事も無い モンスターは特性(パッシブ)とステータスの伸びが違うだけで、レベルを上げてもスキルを覚えたりしない 全体的に横のボリュームばかり大きくて、縦のボリュームは3時間くらいで頭打ちになっている印象 これでハクスラ要素があればまだプレイする意欲も沸くのだが… やはり、最低限、融合で新モンスターが生まれる→ステータスが大きく伸びる・新しいスキルを覚えるといった要素が無いとイマイチ
This game makes you feel like you are free to build and do whatever you want. I played it on mobile and was hoping to have non touch screen controls one day and it's wonderful. Feel like it's a game you will often look up stuff to try and break it but honestly there will be stuff to discover. I went defiler on my mobile version playing cabalist now and it's great You can enjoy dialogue or skip through and have a good experience either way
[h1] The Ultimate Simulator [/h1] [b] What I Liked [/b] This is basically a battle simulator. Sure, there are maps, enemies, loot, etc., but it’s a simulator. This isn’t a bad thing. In fact, there are a ton of options, creatures, gear, stats, spells, etc., to make a group with. [b] What I Did Not Like [/b] The macro system is a hit or miss. Half the time I couldn’t get something working how I wanted. It’s a robust system, but is not perfect. What I didn’t like is the classes. I am one of those players I like to plan, see a class, and play it through. There are a lot of classes, which can be switched while playing. I didn’t care for that. [b] Why I Stopped Playing [/b] Overall, this is a fun game. It’s just a huge investment with a lot choices. I struggle with choices, so I ended up stopping. [b] Disclaimer [/b] I have been a gamer for over 30 years. I tend to play mostly PC games. I also bounce around between games A LOT. I may purchase a $70 game and play it for 2 hours or spend $10 on a game and spend 50 hours on it. Even if I played a game for a short time, it does not mean it is bad. It just means another game caught my attention. I also complain about flaws in games a lot, even about the littlest of things. Keep that in mind when reading my reviews. If I do not have a complaint, then the game must be special!
10/10. Gives me Disgaea vibes with a PoE/pokemon wrapper. Dungeon dive for loot/monsters, discover broken combinations to break the game and make number go up!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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