
Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About













Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.5Kreviews | 93% | — | $1.2M |
| $9.99 | 238ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like this game, but the fusion mechanic lacks the depth I wish it had. I wanted Dragon Quest Monsters but alas this is more digimonesque. I wish it was more fun than it is.
Get it when its on sale. If you like monster tamer games there is a high chance that you'll enjoy it for at least the length of the main story and afterwards depending how much you like the gameplay loop and seemingly endless team optimization it could become a game where you sink thousands of hours in. As for me I did enjoy the story and the initial discovery of the games systems. However once I realised that the game gives you anything you might need to start building overpowered teams and doesn't provide much dopamine with rare drops or rare creatures I lost interest quick. The game is aimed more towards someone who enjoys figuring out broken team compositions and minmaxing them with incremental upgrades gained through essentially mindless grinding. While I understand the appeal behind that its not what I enjoy the most.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've completed main story, played 40 hours. Well, this game is strange because it has over 1200 creatures and... i've played with one team almost whole game (when I discovered some mechanics to kill whole enemy team easily). What is the most disappointing to me is that there are really not much things to upgrade. I collect resources, but there are no places to use them. I have almost 150k of every main rss in the game. My enchanter building is at 3 rd lvl, my blacksmith is at lvl 3. I have 6 artifacts upgraded to lvl 30, with some upgraded slots....and that is really everything You can upgrade. rest is just continuuus playing the same fights, over and over. there are other classes - of course - but I did not have the need to switch between them as my first class defeated every team so far and I am kind of bored to keep on playing
TLDR: 10/10 if you like turn-based creature-collection games. Want an in-depth turn-based monster catching RPG? Move over, Pokemon, because this game has thousands of combos for creatures you can fight with as a simultaneous 6-man squad acting in rounds, classic Final Fantasy style, and an extremely in-depth customization experience in sooo many ways. It really gets your brain thinking "How can I synergize my team of favorite creatures best? Should I go ahead and have multiple squads I can customize and seamlessly swap back and forth between realms? Should I cast spells 30 times simultaneously and end the battle even begins?" Anyways, I don't have time for more in this review, I gotta go kick ass in this game some more.
Great game, plenty of customization and mechanics. The lack of an auto explore button like DCSS is kinda annoying, the macros for combat are great though. I'm barely past the tutorial at 60h and the rest of the end game looks promising
So addictive... I thought it would fall off quick, there is a lot of repetition... but boy was I wrong. Constantly I am "just 1 more map" for 4 hours. The game has surprising depth... every time I think I made huge strides, I look at the achievements and it says gained 1% LOL. You just have to play it on your own pace and learn how the macros work, at that point it becomes an amazing game. You just have to give it a shot and spend some time learning the mechanics and build archetypes. Great game 9/10
Absolute banger. Endless content, infinite choices on every aspect but most importantly the developer is taking in and implementing what his community is asking him for.
Autism Simulator 10/10
hardcore
Insanely deep, absolutely fantastic game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $312.7K | 988 | 95% | $14.99 | |
| $121.6K | 427 | 92% | $11.99 | |
| $47.7K | 201 | 83% | $9.99 | |
| $48K | 482 | 84% | $4.49 | |
| $2.4K | 79 | 78% | $1.49 | |
| $7.2K | 293 | 92% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.3K | 78% | $9.74 | |
| $1.2M | 2.1K | 99% | $14.99 | |
| $1.2M | 3.2K | 79% | $19.99 | |
| $1.2M | 2.2K | 74% | $19.99 | |
| $1.2M | 3.1K | 92% | $14.99 | |
| $1.2M | 5.5K | 59% | $9.99 |