
Siralim 3 is a mechanically deep, monster taming RPG. Summon and customize over 700 different creatures to fight for you as you battle your way through randomly generated dungeons. Find rare treasure and use it to craft new items, empower your creatures, learn new spells, and much more.
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About










Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Great creature collector
So I played this game a for my YouTube channel: https://www.youtube.com/@MalkavianProphet I am still playing it too. It's fun, and has a unique take on monster capturing games. Your five elements that your creatures can be, have a magic the gathering feel, just take a look.. Life - White Death - Black Nature - Green Chaos - Red Sorcery -Blue Have fun, your local Mad Prophet
very good game
pokemony steam edition
A hidden gem of a complex old school game. I love it.
For the price it's no where close to being bad., however it's also not great.
Il gioco infinito più bello di sempre. Lo conosco da anni, lo giocavo su android. Niente da dire: un RPG senza level cap con grafica pixel-art e centinaia di combinazioni strategiche di combattimento. Sembra un incrocio tra il vecchio pokemon e un rpg classico. Su Android ho giocato l'Ultimate. Ma dalla prima impressione questo è uguale... anzi come inizio mi è piaciuto pure di più
A really fun, deep, and sometimes overwhelmingly complex RPG. It has some very obvious inspirations, but it handles the "creature collector" genre in a way I haven't seen with other games that really tickles the brain in a special way. You play as a mage in a fantasy world with a plethora of monsters to collect (much like Pokémon) and randomly generated dungeons (like Rogue or Diablo). The game allows for any number of strategies by both allowing a party of 6 monsters at a time, and by making each one customizable with "spell gems" and an "artifact" to equip. There's a huge number of interlocking mechanics, traits and spells that all interact with each other in pretty robust and well thought-out ways. There are two aspects I especially like about this game. First of all, monsters can be semi-automated using "macros" that fire when you hold down the Confirm button, allowing you to play the game similarly to an auto-battler. With the right macros and a finely-tuned party, you can manage just about any fight without even manually picking a combat option! Second, every strategy has a counter to it, forcing you to reconsider and experiment with your playstyle over the course of the game as you meet new enemies and unlock new options. This is a really intelligently-designed game that gets addictive very fast. While there is a sequel - Siralim Ultimate - that I would recommend over this, Siralim 3 is still an engaging and unique experience that I had fun losing sleep over. I didn't play past the in-game main story, but there's apparently a huge amount of content after the plot to work towards and see, giving you a reason to play this game as long as you want, not just until the story is over. It's great value for the price you're getting even if you don't buy it on sale.
This is reminding me of back when i got dragons quest monsters on the gameboy color, Was not expecting the opening with the god of anger but it was a welcome change of pace. i may nab the first 2 on sale so i can figure out whats going on over the story or maybe just pick up ultimate.
I don't have any history with the series, but I love dungeon crawlers and this simplistic one (which is more focused on creature catching / breeding) is great for killing time while I'm watching or listening to something else and just want to zone out. Received this from a friend, but did pay ~$10 for Siralim Ultimate and fully intend to play that one some day.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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