
Siralim 3 is a mechanically deep, monster taming RPG. Summon and customize over 700 different creatures to fight for you as you battle your way through randomly generated dungeons. Find rare treasure and use it to craft new items, empower your creatures, learn new spells, and much more.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 988reviews | 95% | — | $312.7K |
| $14.99 | 55ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Das Game bockt mega, trotz das es sehr grindlastig aufgebaut wurde. Der Humor ist sehr nice und man merkt, wieviel Liebe die Entwickler reingesteckt haben. Gerade für Monstersammelfans ein Muss! (Sehr ähnlich zum ersten Dragon Quest Monstersammelgame, dessen Name ich vergessen hab v.v) Leider keine deutsche Übersetzung, wodurch der Witz ein wenig verloren geht und man sich ein wenig überfordert, aufgrund der Masse an Informationen, fühlt, wenn man net sooo gut in Englisch ist... Lässt sich trotzdem leicht zocken. Wie gesagt, gönnt euch <3
Il gioco infinito più bello di sempre. Lo conosco da anni, lo giocavo su android. Niente da dire: un RPG senza level cap con grafica pixel-art e centinaia di combinazioni strategiche di combattimento. Sembra un incrocio tra il vecchio pokemon e un rpg classico. Su Android ho giocato l'Ultimate. Ma dalla prima impressione questo è uguale... anzi come inizio mi è piaciuto pure di più
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
A really fun, deep, and sometimes overwhelmingly complex RPG. It has some very obvious inspirations, but it handles the "creature collector" genre in a way I haven't seen with other games that really tickles the brain in a special way. You play as a mage in a fantasy world with a plethora of monsters to collect (much like Pokémon) and randomly generated dungeons (like Rogue or Diablo). The game allows for any number of strategies by both allowing a party of 6 monsters at a time, and by making each one customizable with "spell gems" and an "artifact" to equip. There's a huge number of interlocking mechanics, traits and spells that all interact with each other in pretty robust and well thought-out ways. There are two aspects I especially like about this game. First of all, monsters can be semi-automated using "macros" that fire when you hold down the Confirm button, allowing you to play the game similarly to an auto-battler. With the right macros and a finely-tuned party, you can manage just about any fight without even manually picking a combat option! Second, every strategy has a counter to it, forcing you to reconsider and experiment with your playstyle over the course of the game as you meet new enemies and unlock new options. This is a really intelligently-designed game that gets addictive very fast. While there is a sequel - Siralim Ultimate - that I would recommend over this, Siralim 3 is still an engaging and unique experience that I had fun losing sleep over. I didn't play past the in-game main story, but there's apparently a huge amount of content after the plot to work towards and see, giving you a reason to play this game as long as you want, not just until the story is over. It's great value for the price you're getting even if you don't buy it on sale.
So I played this game a for my YouTube channel: https://www.youtube.com/@MalkavianProphet I am still playing it too. It's fun, and has a unique take on monster capturing games. Your five elements that your creatures can be, have a magic the gathering feel, just take a look.. Life - White Death - Black Nature - Green Chaos - Red Sorcery -Blue Have fun, your local Mad Prophet
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Dungeon Crawler Pokemon on Steroids
Siralim 3 is a Dungeon Crawler Creature Collector. It plays more like a old school rpg then a rougelite now. I personally like it more than Siralim 2, but I can see the appeal sticking with 2. Siralim 2 is much "easier", I was able to brute force through must of the game, until I needed to hard grid or figure out a build. Siralim 3 is old school rpg levels of difficult, and if I didn't find a way to one shot most enemies, I would have had a very hard time. Very much enjoyed the story, I really need something to work towards. A bunch of replay value. I liked the simplified perks, it was kind of overwhelming needing to pick between your character's, your creatures' or the class perks in the last two games. I personally love this version, but I think I would recommend Siralim 2 more for other people.
I don't have any history with the series, but I love dungeon crawlers and this simplistic one (which is more focused on creature catching / breeding) is great for killing time while I'm watching or listening to something else and just want to zone out. Received this from a friend, but did pay ~$10 for Siralim Ultimate and fully intend to play that one some day.
Slower paced than its Successor It's nice to chill and play, but Siralim Ultimate is the best game in series, so if you get bored of that one or want a slower pace chill game, get this on sale too and enjoy
总有几个单词不认识,啃生肉太累了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.5K | 93% | $19.99 | |
| $128.2K | 450 | 92% | $11.99 | |
| $63.6K | 268 | 84% | $9.99 | |
| $1.1M | 4K | 72% | $4.99 | |
| $426.8K | 1.8K | 79% | $9.99 | |
| $108.8K | 490 | 73% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $312.7K | 1.3K | 74% | $14.99 | |
| $312.6K | 1K | 79% | $9.99 | |
| $312.9K | 1.2K | 94% | $14.99 | |
| $312.5K | 868 | 76% | $12.99 | |
| $313K | 780 | 99% | $19.99 | |
| $312.4K | 378 | 70% | $49.99 |