
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The core gameplay is fun and unique but it lacks depth and it feels flat and short. It feels more like a 4-5€ game. For 10€ it just does not have enough content and variety.
NEEDS MORE LEVELS I FINISHED IT TO QUICK ITS TOO GOOD!!
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Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Give me more upgrades and maps.
really short not really worth it.
Macht Spaß! Ist aber leider nach 4 Stunden durch, ein paar mehr LVL währen gut.
Unfortunately this is one of those times where the demo was better than the game. While the core concept is undeniably fun you are better off playing the demo here than the actual game. The changes they've made from the demo slow progression to new tools but don't add enough of those new tools to make the extra time (and the cost of the game) worth it. There's the kernel of something really good here but needed more play testing and/or more content to make it worth the price.
나름 재밌는 타워디펜스 게임. 다 좋은데 좀 많이 짧다. 도전과제 다 깨고도 7시간을 못 채울 정도. 50% 이상 할인하면 사보는걸 추천.
The amount of levels is embarrassingly little. Open up level making to the community so that they can do the work for you lazy devs.
Not super long, but still really fun. Not sure I'd call it an incremental, I've seen a lot of people categorize it that way. It's a roguelike tower builder, you're not scaling numbers to massive sizes, you're unlocking upgrades and making towers better. Took me ~6 hours to beat the levels and another ~2 hours to complete all the achievements.
GREAT GAME, 5-10 hours of great gameplay
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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