
Light up the dance floor in this cozy puzzle game! Sippy the unicorn must step on every square in the fewest possible moves to make the dance floor light up. Partner with Parrots on skates and disco balls to brighten everyone’s day!
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Languages: English**languages with full audio support
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[h1] Information / Review English [/h1] Disco: Light Up the Dance Floor is a colorful casual game developed by Joel Page. [h1] Gameplay / Story [/h1] Have you always wanted to be the star of the disco? Then please read on as this game could be just right for you. Your goal in this game is to light up different types of disco tiles to be the star in the disco. You don't have a time limit, so you can take your time completing each section. As the game progresses you will come across different tiles and figures that will help you or become an obstacle. The fewer moves you make, the higher your score. You can only climb each tile once, at least that should be your goal to get the highest score. The music in the background gives you the feeling of being in the middle of the disco and was integrated perfectly. Of course, humor shouldn't be missing either, as a unicorn will always give you funny comments every now and then. [h1] Professional [/h1] + 150 levels + Humor through quotes + Graphics are coherent and colorful + atmospheric background music like in the disco + good controls + suitable price/performance ratio + Achievements [h1] Contra [/h1] - could be harder [h1] Conclusion [/h1] Disco: Light Up the Dance Floor offers you a relaxed game without time pressure that will keep you entertained for several hours. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] First of all, thank you to the developer for providing us with this key for the group. Here you will find more good reviews from others and me and if you liked the review then we would appreciate a thumbs up. [/url][/h1] [h1] Informationen / Rezension Deutsch [/h1] Disco: Light Up the Dance Floor ist ein farbenfrohes Gelegenheitsspiel, welches von Joel Page entwickelt wurde. [h1] Gameplay / Story [/h1] Du wolltest schon immer der Star in der Disco sein? Dann lies bitte weiter den dann könnte dieses Spiel genau das richtige für dich sein. Dein Ziel ist es in diesem Spiel verschiedene Arten von Disco-Kacheln zum leuchten zu bringen um der Star in der Disco zu sein. Du hast kein Zeitlimit, also kannst du Zeit lassen die einzelnen Abschnitte abzuschließen. Im Laufe des Spiels triffst du auf verschiedene Kacheln und Figuren, die dir helfen oder dir ein Hindernis werden. Je weniger Züge du machst, desto höher ist deine Punktzahl. Du kannst jede Kachel nur einmal besteigen zumindest sollte dies dein Ziel sein um die Höchstpunktzahl zu erreichen. Die Musik im Hintergrund liefert dir ein Gefühl mitten in der Disco zu sein und wurde super integriert. Humor darf natürlich auch nicht fehlen, den ein Einhorn liefert dir lustige Kommentare immer mal zwischendurch. [h1] Profi [/h1] + 150 Level + Humor durch Zitate + Grafiken sind stimmig und farbenfroh + stimmungsvolle Hintergrundmusik wie in der Disco + gute Steuerung + passendes Preis-/Leistungsverhältnis + Erfolge [h1] Kontra [/h1] - könnte schwerer sein [h1] Fazit [/h1] Disco: Light Up the Dance Floor bietet dir ein entspanntes Spiel ohne Zeitdruck, welches dich einige Stunden unterhalten wird. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] Zunächst einmal vielen Dank an den Entwickler, der uns diesen Schlüssel für die Gruppe zur Verfügung gestellt hat. Hier finden Sie weitere gute Bewertungen von anderen und mir und wenn Ihnen die Bewertung gefallen hat, dann würden wir uns über einen Daumen nach oben freuen. [/url][/h1]
Puzzle + music + mechanics = A casual movement puzzle with groovy vibes. Light up the dance floor with the least moves you can. Lead your parrot friends to move around and more. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
💗 This game was gifted to [url=https://store.steampowered.com/curator/42257582-CheapEasyGood100/][b]Indie Therapy[/b][/url] for review. Are ya ready to turn your groove on and light up the dance floor with Sippy the Unicorn!? Sippy Disco is a casual puzzle game where you must light up the dance floor with Sippy without stepping on the same square more than once! Though since this is a more casual experience, you are not forced to step on squares only once, that is only required if you wish to get a 100% scoring on a level. Sippy partners up with their friend Parrots, who you can see are grooving on the dance floor with some funky skates on! The difficulty of the puzzles gets higher as you need to control Sippy, but also the Parrots simultaneously. It's still not too hard and is a very family friendly game, where even younger members of the family could enjoy the game! The artstyle is unique and lovely, it has a "drawn by a child" feeling, but in a good way. There is different decorations you can get for Sippy The Unicorn and as well as different colors. The black background of the game also highlights the colorful dance floor quite nicely. My only gripe with the game is that there isn't really a good instructions on how the game works, there is some dialogue on what to do in the first levels, but as you go further it gets more difficult and often has some issues. There also was no way of knowing how to collect the cookies, I had to ask another gamer about it, because I had no idea how to get them, as I was seemingly getting them just randomly. I also believe that it would be great if there was a hint option added for the game, as it would help the game be more family friendly for sure! Other than that, the game was very fun to play and lovely experience. I do hope the devs will keep improving this lovely game and others will be interested in playing through it! Great game, highly recommended!
Pretty nice and relaxing short hour and a half long completion (i took longer because i had the game open accidentally), also the first game I ever got offered as part of the curator connect which is cool! The game is a simple Hamiltonian path puzzle game featuring the mascot of the game creators coffee/cookie/card shop called Sippy Crumbs, where it originated as a browser-based game for customers before making its way onto Steam! It has 50 levels, so theres definitely content to keep you busy here. New mechanics are introduced throughout the game as well, adding spice to the gameplay. However, my two gripes with the game are that: 1. You don't necessarily know the conditions for a perfect score. When I was trying to get a perfect score on some levels, I would end up getting vastly different scores for doing similar routes, and some levels even only gave me a 100% when I did something in a super weird way. It would be nice to add clarification on what lowers your score in the level. 2. Some levels feel like filler. I felt like I played maybe 5? levels that felt like the same gameplay, spread across the game. Kinda sad as I was hoping there would be more variety, but there was still lots of different levels. All in all, pretty swell game! Glad you guys sent me a copy from curator connect, thanks for being the first ones to do so. Hope to eventually see maybe an expansion in the future? :D
It's a small, relaxing, and adorable puzzle game. Super easy, you just have to walk around coloring the floor, only becoming difficult if you want to do it using as few moves as possible, which is completely optional. The levels have some switches or objects to vary the gameplay, and you unlock cosmetics to customize your unicorn. Not much else, it suffers from being too simple, apart from having an interface that looks like a mobile game, so I only recommend it when it's on sale. [quote] [i] Follow [url=https://store.steampowered.com/curator/44959158-Critiques-Sans-Frontiers/] our curator page [/url] to discover more little, unknown games like this one. [/i] [/quote]
easy to learn yet difficult to master, sippy disco is a cute puzzle game about a disco music loving unicorn that wants to light both the dancefloor and your life up with funny quotes and a charming presentation perfect for players of all ages. it's easy and relaxing to complete all the levels, but getting a perfect score in all of them is quite hard. the foundations of sippy disco are truly solid, and i wish that the dev remade the ui a bit for the buttons to reflect the style of the game and that more music is added in the future. and maybe i missed it, but there were no clear instructions on how to get cookies (but that could be my own fault). with all of that said, sippy disco can only go up and get better, there's noithing i would change from the base experience. for more recs of cute and/or creepy games, visit my curator page: https://store.steampowered.com/curator/44079361-Ghostly-Ramblings/
[b][u]This game was reviewed using a pre-release version. Your experience on other versions may vary.[/u][/b] [h3][b][u]Short Answer:[/u][/b][/h3] A casual tile-based puzzle game inspired by the developer's own coffee/cookie/card shop, designed with the goal to provide a stress-free gameplay experience and spread the virtues of a positive attitude. It's rather short (~1 hour runtime) and isn't very difficult; but if you're looking for something with a more relaxed pace, then this might be the game for you. [h3][b][u]Long Answer:[/u][/b][/h3] [i]Sippy Disco: Light Up the Dance Floor[/i] is a puzzle game where the objective is to step on every square on the disco floor to light them up in as few moves as possible. The name stems from [url=https://www.sippycrumbs.com/]Sippy Crumbs[/url], a pop-up coffee, cookie, and card shop run by the developer and his partner, for which Sippy the Unicorn acts as the mascot. Originally a browser-based game offered to customers as a way to pass time when visiting the shop, it's since been expanded and given a full release on Steam so it can now reach a much wider audience. Typically with these kinds of puzzles, known as Hamiltonian path puzzles [spoiler](I never knew what these were called before and it took me 20 minutes of searching to find out and now I want to share my newfound knowledge with you)[/spoiler], there's a strict "do not step on any tile more than once" rule; but [i]Sippy Disco[/i] takes a more casual approach. Instead, each level has a percentage score based on how well you manage to avoid tiles you've already stepped on, earning you a 100% score if you retread old ground as little as reasonably possible. Most levels behave like you'd expect and drop your score as soon as you step on an old tile, but some of the bigger levels are more lenient and let you do it a couple times before you're penalized, especially on levels where a little backtracking can't really be avoided. Over time, new mechanics are slowly introduced to add complexity to this process, such as tiles that'll flip between on and off each time you step on them, parrots that will mimic your moves and come with their own adjacent grid to fill, and more. There's also an optional, semi-hidden mechanic you can choose to engage with: filling out just the edges of a 3x3 square will spawn a cookie in the center tile (modeled after the very same cookies sold by Sippy Crumbs), and these act as currency for purchasing new colors and accessories to customize Sippy's appearance. [b]Overall, the puzzles are pretty easy[/b], though some did take me a few attempts before I could manage that coveted 100% score. The introduction of new mechanics is spaced out nicely, always dropping something new into the mix just before you'd find yourself getting bored from repetition. Something else to note is that [b]the difficulty curve can be quite erratic[/b], often dropping an easy puzzle or two in the middle of a set of harder ones, almost like a checkpoint or palate cleanser. You'll still find that it generally gets more challenging the further you go, but don't expect the difficulty to ever climb too high—again, it's going for a more casual approach. [b]I beat all 50 levels in around an hour[/b], which included getting a 100% score in each one; and it was certainly an hour well spent. [b][u]When it comes to its goal of delivering a fun, stress-free experience, I'd say [i]Sippy Disco: Light up the Dance Floor[/i] does a solid job[/u][/b]—and as a clever small business marketing tool, it's given me something to try next time I find myself out in the Phoenix area. [quote]For more game reviews, check out my [url=https://store.steampowered.com/curator/42524563/]Curator page[/url]![/quote]
A little puzzle game with a very simple gameplay. Update: the achivements have been fixed. The goal of the guide a unicorn over squares and light them up. Once the entire dance floor is flashing with colors, you can move on to the next stage. The game adds a few mechanics as you make progress to make things interesting and harder, but the general idea stays the same. You can take as long as you want because you can’t lose. Squares will turn off when you step on certain circles, and sometimes others will mimic your moves, but you can keep going. If you "paint" a square and leave the center black, you will earn a cookie that can be used to buy a few colors and accessories for the unicorn. If you want the best score, you need to beat a stage in the least moves possible. The game’s very simple and works fine. However, a couple of things don’t work well. The “restart” button is broken and returns you to the main menu. But the bigger problem is that you can’t return to the last unbeaten stage unless you beat the previous again. There’s no continue button, only a stage select with all beaten stages. A game can be beaten in less than half an hour. Unfortunately, this is another game that "rewards" you with broken achievement when you give it your precious time. The one for beating all stages with the perfect score is not working.
5.5/10 Tile painting puzzle in casual unicorn setting. TLDR: A heartwarming puzzle with very lax victory/loss conditions that seem to be targeted at casual players and kids. The music keeps it fun. Graphics are passable. Levels are fairly varied and numerous to keep you engaged for a few hours. At the time of this writing, there seem to be some technical issues (most importantly, with restarting failed levels) which the developer will hopefully fix in updates. May be worth a look, especially if you buy it for your kid. Good: - groovy music gives it pleasant vibes - dozens of levels - the classic tile painting / traveling salesman task is made more varied and interesting by various additional mechanics. E.g. in you make some tiles passable by walking through other tiles. Or there is a parrot character in a separate island that repeats your moves and can press buttons itself etc. So-so: - after completing 20 levels, I wasn't sure how the % score is actually calculated. I understood it so that passing through the same tile twice should decrease score. However, in many levels that I considered "failed" because I had to pass thru the same tile twice I still got 100% rating. Even when I intentionally tried to make many useless moves and passed twice thru almost even tile, I still earned 84%! So, with the challenge this low the game kinda makes little sense? I mean, since it's a puzzle, I'd expect the game to require a perfect solution or an "almost perfect" solution to allow you to progress... Though, since it's with a unicorn and for kids (?) maybe the difficulty is intentionally low - graphics are very simple. Though the changing colors of the tiles create a festive/disco feel which makes the simplicity feel okay. Though I don't see any reviews from players who purchased a copy, so I'd guess that the screenshots may be just too shabby to get people interested? Which is frankly somewhat unfair to this game. It's better than it looks in the marketing materials - voice-overs are there and are a plus but I guess they could be more upbeat/cheerful to match the overall style of the game - the prices for in-game customization items seem unbalanced? I completed 19 levels and still only earned 3 units of the in-game currency. But any item that I was interested in would cost 10 units. I dunno. I guess, the player should be able to start customizing after level 5 already. Btw there aren't that many customization items. Given how simply they are drawn, it would be easy to make 5 times as many. Or maybe even add a selection of characters (like, instead of just the Unicorn, have a full zoo with a Penguin, Monkey, Panda etc) - sfx are rather simple, could be more varied. Just a thought: using animals sounds that would depend on the current character would be really fun, especially for kids Bad: - no clear way to restart a puzzle. You can exit to the game's main menu where you can only replay levels which you've already completed. You can't start playing a level that you've just unlocked and exited. So, if you fail a level, you have to replay the previous level first and then re-try the last one! This feels like a bug - camera sometimes moves automatically to keep the main character in the center of the screen. But this movement can make you click on a wrong tile - in levels 17-19 you need to press plates on the floor to raise blocks on some tiles. These tiles are impassable even before the blocks in them get raised. However, it's impossible to visually distinguish a tile with an unraised block from a normal tile. So, it feels strange why the tile is impassable - there is a "touch here" hint at the start of every level but these hints seem to not always make sense. And sometimes they don't even point at a tile but somewhere outside, a random point in the background. I'd guess, they just get improperly positioned on the 2D canvas - there is a noticeable cursor lag on my laptop (which I bought in 2019). It could be because the game attempts to keep up a too high refresh rate(?), or maybe it draws the cursor as an image (?) instead of just replacing the hardware cursor... This lag feels just ridiculous in a simple 2D game [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
A step on all the tiles game; this has been done a thousand times, but this one does bring some freshness to the genre, with different tile types, levels where you move two characters simultaneously, etc. The graphical style is simplistic but colorful and fun, too. I also really like the "casual" innovation that perfection is not required; you try to minimize the number of steps to get the highest score, but you can advance whenever you are satisfied. A big downside, however, is the controls; because everything is on a 45 degree angle gamepad/keyboard input is often misinterpreted. So If you prefer gamepad input I'd steer clear of it.
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