
Manage Hell. Manipulate the Overworld. Build the resurrection business of your dreams! In Sintopia, you’re tasked with managing the bureaucratic administration of Hell: “re-educate” the sinful, generate profit, play god and expand your hellish empire. All part of a day’s work at Hell Incorporated.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.86/day in the week after.
About
Hell is full. Bureaucracy is eternal. And you’re in charge. Sintopia is a darkly comedic strategy and management sim where you run the underworld’s most dysfunctional punishment facility. As a freshly promoted middle manager of Hell Incorporated, your job is simple: “re-educate” sinners, resurrect the worthy, and turn eternal damnation into an optimized business machine.
Build sin processing facilities, perfect their automation, manage hellish “imployees,” and maintain a thriving Overworld… or show the Humus who’s really in charge by flexing your divine power. Shape your underworld empire across multiple layers of Hell and decide what kind of deity you want to be… merciful, efficient, or deliciously petty.

Build a devilishly efficient underworld to process the endless stream of sinful souls arriving from above. Punish souls to turn a profit and expand your capabilities or divine influence. Hire eclectic imployees to keep the paperwork flowing… just make sure they’re paid on time.
Uphold a thriving Overworld to maintain the cycle of resurrection. As Hell’s administrator, you can use your divine powers to “motivate” the living to do your bidding. Nothing like a bolt of lightning or a spontaneous inferno to spur the Humus population into action.

Souls accumulate sins across their many lifetimes. Keep an eye on these levels and build specialized purification centres to stop corruption from spiralling out of control. Otherwise, you may have a monstrous demon on your hands or even worse, a devastating hit to your efficiency… truly diabolical.

Office politics has never been so dangerous! Enact biblical-level corporate intrigues in the story-based campaign mode. Test your organizational mettle in Challenge Mode. Perfect the art of Hell building or slack-off for the day in the fully customizable Sandbox Mode.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 1.1Kreviews | 81% | — | $1.5M |
| $27.99−20% | 4ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a perfect execution of a god building and queue management game! No Notes.
I rarely write reviews for games, but this was such a fun game I had to. You're a new Administrator for Hell, with limited powers in the overworld. Your humus (you read that right) generally take care of themselves, more so than other god games I've played. Your only control is to remove the existing ruler, set modes for cultist behavior or use a fairly limited mana pool to spam attacks on enemies that take most of the pool to kill. The one spell that really gives you an edge is the ability to summon a single hero. He can (when the spell is fully upgraded) go toe to toe with the biggest enemies and come out on top, if severely damaged. The other half of the game is a fairly straightforward factory sim, that does have options to add modifiers to souls which activate when they reincarnate into the world. This is really where your ability to influence the world takes place, it's not an immediate result, more like gentle nudges here and there. You can add extra health, extra damage, resistance and vulnerability to sins, or even, with the proper upgrades, have cultists become zumbies (you read that right) that defend your tower when they die. Or you can play challenge mode to unlock boons and really change some core mechanics to better suit you. Some of these are literal gamechangers while others seem somewhat uninspired, but at the same time, it could just be I don't understand how to properly use them. There's a lot you can do and it takes a bit of strategy and forethought (or hindsight for the trial and error types) to really make things flow smoothly, but when it works, it almost makes everything too easy. On the other hand, when things go bad, they go BAAAAD, and usually in an overwhelming hurry. But that's how we learn. My only real issue is that there's no way to play any kind of endless mode that doesn't become a paradise simply because you defeated all the enemies and challenges on the map and now your sin facilities are working so smoothly that your population is largely sin free, so no demon spawns. I would love a sandboxier sandbox mode where enemy camps can respawn and atonement pillars can randomly appear. Here's hoping for an expansion pack!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Portuguese - Brazil, Simplified Chinese, Spanish - Spain, Italian, Japanese, Korean, Polish, Russian, Spanish - Latin America +1 more
| $34.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played through and finished the campaign on normal difficulty and found this game to be very enjoyable. Pros: -Simple, but challenging -Great art -Fun story (Love the use of Christian mythology, a lot of creators are scared to touch that) -Great music -Hell + Surface world mechanics keep the gameplay loop fresh and interesting -Good optimization (Haven’t tested scale, but for the campaign’s purposes I had no stutters or slowdowns) Cons: -Doesn’t explain itself well (lots of trial and error, here) -Humor can be a bit dull, repetitive -Finale is epic, but the punchline struggles to land -Recovering when you’ve made an error is virtually impossible (and usually an hour or two removed from when things begin to fail) -Game economy can be hard to read since it isn’t tick-based like is usually the standard with upkeep games like this Overall there are some things that could be better, but this is vastly overshadowed by the quality of the game. Can’t wait to sink my teeth into the challenges and the harder difficulties. 8/10 — One of the few management games where I finish the campaign and hope for DLCs. There’s a lot of room to build on, and it seems the devs are actively working on the game so looking forward to seeing where it goes!
A game that could go toe to toe with Black & White. If you like god games then this is the one for you, dont hesitate just buy it and you wont regret it. so much fun i am hooked
A fun game, very much in the theme of the 1996 afterlife. Worth getting.
It's actually not bad — IF you like having your 7-hour save destroyed by RNG, a scripted event, a time bomb, or whatever other BS the dev put in to screw you over. I did not expect that when I bought a game that looked like a cozy little colony management game. Imagine Dungeon Keeper, but it takes three times as long to build your dungeon, and all the attacks (which can and will end your game) take place in a part of the map where you have almost no control — in this case, the overworld. You cannot build or direct your forces there; you have nothing but a few puny little spells that are weak and limited by far too little mana (even when maxed). If RNG decides to throw several antagonists at you at the exact same time (these events like to cascade), even your well-managed, massive city can get wiped out, ending your save. And this is on "normal." Uninstalled. It has core game mechanics I do not enjoy and did not expect (at least not in this severity) from a game that only mentions these features in a single sentence at the bottom of its Steam page — implying they are something easily ignored, turned off, or managed. They are not. The overworld attacks, the lack of meaningful countermeasures, and their sometimes random, sometimes timer-based occurrence completely ruin the game for me.
One of the most interesting management-games around. You can be evil if you want to, automate hell and destroy saint-souls with piles of paperwork. The campaign has no hard learning curve, but it can get difficult. There is a sandbox mode with cool settings, a few neat challenges in the challenge mode and the possibility to replay the campaign with two harder difficulties. If you enjoyed Black & White and like factory & building games, you can have loads of fun with this one.
It's a pretty game with an interesting premise, but it feels very shallow. Carrying the tech forward is interesting, but causes downstream problems when the objectives change in the next mission. Micromanaging the birth and death rates seems like it detracts more than adds to the engine-building gameplay. Nothing is a deal-beaker, but at some point about 3/4 the way through the campaign I just didn't even feel the need to start up the game anymore; there wasn't anything more I wanted to know about the story or the game.
Had a GREAT time with this game. There were a lot of ways the different systems interact with each other that made keeping a balanced growth really engaging. Story was pretty silly too. Loved the humor and art style.
zzzzzzzzz......Falls asleep at the tedium of configuring the angles of roads in this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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