
Sinister Sodies is a bite-sized arcade puzzle game where you must strategically box in mischievous frooblies to cleanse your carbonated concoction before time runs out.
Modeled estimate, not a reported figure. How we estimate →
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About
Dive into a zany, fast-paced arcade puzzle adventure where you must strategically box in mischievous frooblies to purify your carbonated concoction before time runs out. With each second ticking closer to failure and the variety of special frooblies, your reflexes and wits will be put to the test. Climb the online leaderboards and prove you're the ultimate soda savant!

Enclose the exact number of specified frooblies within a single box—no more, no less. Precision and speed are key!
Each run is a race against the clock. Complete objectives swiftly to avoid losing hearts.
Compete globally to achieve the highest scores and showcase your soda-cleansing prowess.
Enjoy colorful and quirky graphics that bring the world of Sinister Sodies to life.
An energetic soundtrack that keeps you immersed and on your toes.
With varying objectives and frooblies combinations, each playthrough offers a fresh experience.

Embark on this effervescent journey and master the art of frooblies boxing. Whether you're aiming for the top of the leaderboards or just looking for a fun challenge, Sinister Sodies offers a refreshing twist on classic puzzle gameplay.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
A short, fun puzzle game with an amazing art style.
This game is so cute! I love the simplicity of the overall game and really enjoy the silly clay textures. I can see myself playing this for hours <3
Starts with yuri, looks adorable, and plays really good :3
I played it for 15 minutes and experienced all it had to offer. The art style is charming (mostly due to the 'claymation' shader effect), but the visuals don't change, there is no progression, unlockables or even a pallet swap at a score threshhold. There is an opening movie, a difficulty menu, and that singular screen/background for the surprisingly-finicky 'click-four-times-around-specified-shapes' gameplay. The entire game is shown in the previews. That's it, that's literally the whole thing - you have experienced the entire thing by learning that it exists. I would have given this a sympathy Recommend if it was free, but I'm genuinely baffled that a pricetag was put on this.
challenging game and good price too! recommended!
This is a video game about an evil minion chimp making evil soda to impress their evil enchantress boss because they're madly in love with her, as told in claymation. In short, it's a game that feels like it was pried out of one of our dreams. This game just kind of spawned in one day, with the artist behind "Moonits from ANTONBLAST's head" and "Caddicarus' claymation everything since the early 2020s" at the helm, and now we have to live with it. To be fair, it's pretty dang "what you see is what you get"; a pretty interesting take on an arcade puzzle game, with a fun art style and cool music. We *have* experienced a rather odd glitch (namely, if you manage to lose a life on the same frame as making a match, the game actually restocks the board *twice*, which... has killed a few of our runs before), and the mine tiles are oddly unforgiving, not even resetting the timer when they restock the board (making it VERY easy for them to chew through two lives!). But like. Both of those are pretty minor qualms (or at least, can be easily played around). For the price we paid (79 cents when it was on sale, yes, this game literally cost us less than a soda), we enjoyed our time, and can see us messing around with this a bit more. Really, our only actual complaint is that we wish there was more of it, but like, that's kind of weird to deem a "complaint", yeah? As we write this, we're top 10 on the online leaderboards. Think you can get higher than 8k points to beat us? Then, go ahead. **COMPLETE OUR SINISTER CHALLENGE.**
Super charming and well executed art style, fun audio design, and interesting premise for a puzzle game! The main problem is definitely the hit detection though; it's very vague what counts as a symbol being "inside" the box, not helped by the fact there's no feedback on what was and wasn't inside the box when you fail a level. Even just adding a white flash on every symbol that was treated as inside the box would help identify if you were too wide or too tight. It also doesn't help that the border of the play area sometimes obscures where you need to click. Very charming game overall though, definitely recommend at least trying it for the price.
5 BIG BOOMS
Fun little game, great art and sound design. I had the most fun using a screen tablet instead of a mouse - works pretty well! Sometimes the matching is a bit finicky; I'm still trying to figure out what counts as "in" and what doesn't. On rare occasions, it seems that the required combo just isn't possible to make. Overall it's just stuff that a little fine tuning could mitigate.
Crisppyboat's style and character designs are just so charming, and i think all of that was executed perfectly for a game like this. The Dexter's Lab vibes enveloping the whole thing are immaculate, and the characters and their dynamic are so fun. I can see the potential in this game being really fun and addicting if i could play it on a touchscreen or a more tactile form factor, but in spite of me just not being all that quick with a mouse there's still fun to be had. For every interesting idea put into this game that I think successfully aid the flow of gameplay like the multicolored substitute floogles that just make searching for combos easier, as an alternative to finding the pattern the game is showing you down to the letter; I see issues like the timer being slightly overbearing, even in regular mode, as to feel like there's little to no time to both locate a pattern and maneuver your mouse to draw a box around it - which as previously stated may just be something personal to me - . Or UI elements getting in the way of me being able to see my box that i'm drawing which happened to me a couple of times which resulted in me failing to close my boxes seeing how the first point I jotted down was hidden underneath the monitor in the top corner. I have my nitpicks but for what it's worth, I can't say i'm not delighted with this game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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