
Sinister Sodies is a bite-sized arcade puzzle game where you must strategically box in mischievous frooblies to cleanse your carbonated concoction before time runs out.
Modeled estimate, not a reported figure. How we estimate →
About
Dive into a zany, fast-paced arcade puzzle adventure where you must strategically box in mischievous frooblies to purify your carbonated concoction before time runs out. With each second ticking closer to failure and the variety of special frooblies, your reflexes and wits will be put to the test. Climb the online leaderboards and prove you're the ultimate soda savant!

Enclose the exact number of specified frooblies within a single box—no more, no less. Precision and speed are key!
Each run is a race against the clock. Complete objectives swiftly to avoid losing hearts.
Compete globally to achieve the highest scores and showcase your soda-cleansing prowess.
Enjoy colorful and quirky graphics that bring the world of Sinister Sodies to life.
An energetic soundtrack that keeps you immersed and on your toes.
With varying objectives and frooblies combinations, each playthrough offers a fresh experience.

Embark on this effervescent journey and master the art of frooblies boxing. Whether you're aiming for the top of the leaderboards or just looking for a fun challenge, Sinister Sodies offers a refreshing twist on classic puzzle gameplay.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Starts with yuri, looks adorable, and plays really good :3
5 BIG BOOMS
The claymation vibes are amazing!
bought because i love crisppyboat's art please finish netescape this game does lack an options menu and i did have it crash while loading into the actual board once or twice
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Hours played at review time, across 28 reviews with recorded playtime.
challenging game and good price too! recommended!
Fun little game, great art and sound design. I had the most fun using a screen tablet instead of a mouse - works pretty well! Sometimes the matching is a bit finicky; I'm still trying to figure out what counts as "in" and what doesn't. On rare occasions, it seems that the required combo just isn't possible to make. Overall it's just stuff that a little fine tuning could mitigate.
Crisppyboat's style and character designs are just so charming, and i think all of that was executed perfectly for a game like this. The Dexter's Lab vibes enveloping the whole thing are immaculate, and the characters and their dynamic are so fun. I can see the potential in this game being really fun and addicting if i could play it on a touchscreen or a more tactile form factor, but in spite of me just not being all that quick with a mouse there's still fun to be had. For every interesting idea put into this game that I think successfully aid the flow of gameplay like the multicolored substitute floogles that just make searching for combos easier, as an alternative to finding the pattern the game is showing you down to the letter; I see issues like the timer being slightly overbearing, even in regular mode, as to feel like there's little to no time to both locate a pattern and maneuver your mouse to draw a box around it - which as previously stated may just be something personal to me - . Or UI elements getting in the way of me being able to see my box that i'm drawing which happened to me a couple of times which resulted in me failing to close my boxes seeing how the first point I jotted down was hidden underneath the monitor in the top corner. I have my nitpicks but for what it's worth, I can't say i'm not delighted with this game.
Super charming and well executed art style, fun audio design, and interesting premise for a puzzle game! The main problem is definitely the hit detection though; it's very vague what counts as a symbol being "inside" the box, not helped by the fact there's no feedback on what was and wasn't inside the box when you fail a level. Even just adding a white flash on every symbol that was treated as inside the box would help identify if you were too wide or too tight. It also doesn't help that the border of the play area sometimes obscures where you need to click. Very charming game overall though, definitely recommend at least trying it for the price.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $4.99 | |
| $346 | 4 | 100% | $4.99 | |
| — | 0 | — | — | |
| $2.5K | 21 | 100% | $7.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 62 | 58% | $1.99 | |
| $1.9K | 95 | 91% | $0.49 | |
| $1.9K | 76 | 88% | $0.99 | |
| $1.9K | 65 | 78% | $1.99 | |
| $1.9K | 61 | 61% | $1.99 | |
| $1.9K | 63 | 95% | $0.99 |