
Nine Streamers enter an ancient Chinese mansion, hoping to attract a huge following and become famous through livestreaming. However, two of them are tragically possessed by evil spirits. These possessed will slaughter their companions, and complete a malevolent ritual of a ghostly wedding.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Sinister Night 2 Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 2, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $546.1K | 2K | 87% | $9.99 | |
| approximately $3.7M | 12K | 74% | $9.99 | |
| approximately $47.6K | 172 | 61% | $9.99 | |
| approximately $4.4K | 16 | 69% | $7.99 | |
| approximately $1.5K | 4 | 50% | $9.99 | |
| F2P | 57 | 35% | Free |