
Seven Deadly Sins. Have you heard about the 8th? Delve into madness in Sin Slayers, a challenging RPG Roguelite where you decide how much sin to bear as you transform the world. Assemble a party of wicked adventurers, kill, and pillage to drive off a gluttonous nightmare in turn-based battles
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Sin Slayers is back on Steam after a while at its best. It’s a challenging RPG Roguelite where you decide the fate of the world while taking its sins upon yourself. Would you be able to cling to the light when everything else has succumbed to darkness?
Sin Slayers: Reign of the 8th includes:
New threats from an unexpected 8th region
Revised game flow and balance (no need to complete each region twice)
Numerous optimizations and improvements (faster startup and smoother gameplay)
When everything around you has succumbed to madness, would you still try to do the right thing? Navigate the Sinometer: the more sinful actions you perform throughout your run, the more riches you can recover - but beware. The world would notice, unleashing increasingly horrendous creatures in your path until the Sin Lord himself emerges. Would you dare to cross the point of no return?
Knights and rogues, witches and nuns - all have their burden that lures them into this madness. Build your team, gear up and train, and lead once more into the monster-filled plains where they have to fight bearing the curse you cast upon them with your choices
Each enemy is a manifestation of Evil - yet all of them have their weaknesses. Repeatedly facing the same monsters you will learn more about them and the ways to exploit their weaknesses. Use it to your advantage and face the ultimate challenge of Sin Lords, walking manifestation of Cardinal Sins. Perhaps their souls could break the cycle and free the Lost Souls from the Nightmare they cast upon themselves
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
小怪太多,打久容易疲惫。 技能资源太少,大多数时间都是在平砍。 时间长就无聊了。 第二图遇到3个掘墓人,每次攻击都带晕。 然后我方人物无限被晕倒死,而我方有个攻击带晕的角色需要平砍3次才能晕一个敌人...
Super petit jeux
Sin Slayers: Reign of The 8th is a dark fantasy roguelite RPG developed and published by Goonswarm Games that expands upon the ideas introduced in the original Sin Slayers while modernizing its systems and structure for a deeper and more replayable experience. The game blends turn-based combat, party management, and procedurally generated exploration within a grim world shaped by the corruption of human vice. Rather than presenting a traditional linear RPG adventure, the game embraces roguelite design principles, encouraging repeated runs where players gradually master its systems while uncovering more of the cursed world and its sinister rulers. The narrative takes place in a bleak land that has been consumed by the influence of the Seven Deadly Sins. These sins manifest as powerful entities known as Sin Lords who dominate different regions and spread corruption across the world. However, the story introduces a mysterious new threat known as the “Eighth Sin,” a force even more dangerous than the original seven. Players take control of a group of Lost Souls—warriors, rogues, spellcasters, and other adventurers who have their own past mistakes and motivations for confronting the darkness. These characters venture into dangerous territories in an attempt to destroy the Sin Lords and uncover the truth behind the emergence of the eighth corruption. The structure of the game revolves around repeated dungeon-style expeditions into procedurally generated areas. At the beginning of each run, players assemble a party composed of different character classes, each with unique abilities and combat roles. Some classes excel at dealing heavy damage, others provide healing or support abilities, while some specialize in controlling enemies through status effects. Choosing the right combination of characters is essential because synergy between abilities can significantly influence how battles unfold. As players experiment with different party compositions, they gradually discover strategies that help them survive deeper into the corrupted lands. Combat takes place in turn-based encounters where tactical decision-making plays a central role. During battles, players must choose from a range of actions such as physical attacks, magical spells, defensive maneuvers, or item usage. Each enemy possesses distinct traits and weaknesses that require careful observation to exploit effectively. Some creatures rely on brute strength, while others inflict dangerous status effects or manipulate the battlefield in unexpected ways. Because resources such as health, mana, and consumable items are limited during each run, players must balance aggressive tactics with careful resource management to ensure their party survives future encounters. One of the most distinctive mechanics in Sin Slayers: Reign of The 8th is the Sinometer system. This feature tracks the level of sin generated by the player’s actions during a run. Taking greedy actions such as collecting additional treasure, exploring risky areas, or making morally questionable choices increases the sin level. A higher sin level can reward players with better loot and stronger upgrades, but it also makes the game world significantly more dangerous. Enemies grow more powerful, encounters become more frequent, and special bosses may appear to punish the player’s growing corruption. This system creates a constant tension between greed and caution, forcing players to carefully decide whether the potential rewards are worth the risks. Exploration is another major component of the gameplay loop. Each run sends players through different regions filled with enemies, events, merchants, and hidden rewards. Because the maps are procedurally generated, no two journeys unfold exactly the same way. Players may encounter mysterious shrines that offer blessings or curses, wandering merchants who sell rare items, or unexpected battles against elite enemies. These random events add variety to each run while encouraging players to adapt their strategies based on the opportunities and dangers they encounter along the way. Progression in the game is tied both to individual runs and long-term development. During expeditions, players collect weapons, armor, and magical artifacts that improve their characters’ performance in battle. Some equipment provides simple stat bonuses, while other items introduce special effects that alter how abilities behave. Crafting systems and upgrades allow players to refine their equipment further, giving them better chances of surviving future encounters. At the same time, the roguelite structure ensures that failure remains an integral part of the experience. When a party is defeated, players must begin a new run, but the knowledge and strategies gained from previous attempts help them progress further next time. The visual design of Sin Slayers: Reign of The 8th embraces a pixel-art style that evokes classic role-playing games while incorporating modern animation techniques. Characters and enemies are rendered with expressive sprite work that brings personality to both heroes and monsters. The environments are filled with dark forests, corrupted villages, ruined temples, and sinister dungeons that reinforce the oppressive tone of the setting. The limited color palette and shadowy lighting emphasize the bleak atmosphere of a world consumed by moral decay. Sound design and music help reinforce the game’s grim fantasy mood. The soundtrack features dark, brooding compositions that accompany exploration and combat, creating a sense of tension as players move deeper into dangerous territory. Combat sounds such as sword strikes, magical effects, and enemy attacks provide satisfying feedback during battles. Although the audio presentation remains relatively subtle, it effectively supports the overall tone of the game’s world. The challenge level in Sin Slayers: Reign of The 8th is deliberately demanding. Even experienced players must carefully consider their decisions, as reckless choices can quickly lead to defeat. The Sinometer system amplifies this difficulty by punishing overly greedy playstyles, ensuring that every action has consequences. While the game’s mechanics are easy to learn, mastering the strategic depth of combat and resource management requires patience and experimentation. Despite its many strengths, the game does have some limitations. Because it relies on roguelite structure, the core gameplay loop of exploration, combat, and progression repeats frequently. While procedural generation introduces variation, some players may eventually notice similarities between different runs. Additionally, the narrative is somewhat secondary to the gameplay systems. While the setting and lore are intriguing, the story unfolds gradually through gameplay rather than through extensive scripted storytelling. Even with these minor shortcomings, Sin Slayers: Reign of The 8th delivers a compelling experience for fans of tactical RPGs and roguelite adventures. Its combination of turn-based strategy, risk-reward mechanics, and atmospheric world design creates a game that rewards both careful planning and bold experimentation. The Sinometer system in particular adds a unique layer of decision-making that constantly challenges players to balance temptation against survival. Ultimately, Sin Slayers: Reign of The 8th stands as a strong entry in the dark fantasy roguelite genre. By blending classic RPG elements with modern procedural design and an inventive moral mechanic, it offers a challenging and replayable journey through a world defined by corruption and redemption. For players who enjoy strategic combat, grim fantasy settings, and games that reward careful decision-making, it provides a satisfying and atmospheric adventure filled with danger and discovery. Rating: 7/10
Sin Slayers is a fun roguelite journey based on the Seven Deadly Sins. I very much enjoyed the premise and aesthetic. I found some mechanics obtuse and some misses: - Why is an oil blob not weak to fire but a succubus is? (there are tons of examples of this) - why doesn't rage persist between fights? - The scaling is out of whack in late Act III and Act IV - It's unclear as to what characters are good against what - Mob diversity and animation are lackluster after a while - Sound effects are non-existent and sometimes the sound just seems to go dark during extended fights. - Crowd control from mobs is absolutely out of control (you can easily get stunlocked out of battles, but it is rare) The above which pushed me to where I couldn't bring myself to finish Act IV however, the core gameplay loop is satisfying. The music is a great contrast against the premise and the characters do have just enough flavor to make them fun. A good example of a small game that does what it does well. Would recommend for anyone who wants a short but pleasant roguelite experience.
I really wanted to like this game thanks to the aesthetic, but it just can't compete. A game with a great aesthetic and good music like this needs an actual story, complex fighting mechanics, and intuitive UI. As it is, I'm not really sure why it exists. Why put in the effort to make this, but then not put in the effort to make it interesting? This should be a phone game with an advertisement for car insurance at the bottom of the screen. It's sad because the music is interesting and the aesthetic is great. But the fights have few options, which is a fatal error in a purely "gameplay" based game with little to no story. Fights are not interesting tactical matches but mindless slogfests. I pity anyone who places so little value on their time that they would mindlessly grind away at something like this. I got a piece of gear and had no idea how to choose which character would wear the gear, then during a fight a tutorial box popped up to tell me which side of the screen my characters were on and which side the enemies were on. Wow, thanks for the tip! That will be really helpful for that one player out there who goes into combat for the first time, sees goblins on one side and a heroic warriors on the other side and immediately becomes confused. Game devs, seriously, you need to hire writers, and you need to have someone on hand who has a clue about user interface. This felt like a game made by someone who has never played games, and only had them described to him. Again this is a huge shame becausee the look and the music are pretty cool.
Balancing on this game is extremely bad.
有卡 有中文 有成就
目前繁中翻譯一堆簡體字 還有惠普公司的字樣 一整個破壞遊戲體驗 畫面看起來很有趣 但目前還是需要等更新修好大部分內容才能玩
五六年前的白月光,当时还没有重制版,原版的七宗罪是纯英文,玩不下去。趁低价买了重制版的八宗罪,但游戏阅历已经上来了,玩不动了。 缺点有很多,但几乎都和“手游感”有关。我不是说手游不好,实际上我也玩了很长一段时间的苏打地牢。 首先是他类手游的点触式设计,让很多操作并不那么舒适。而他们的官网又不似手游,这就很奇怪,可能是买了某些脚本包。 然后是这游戏过分重视局外而轻视局内,或者说Roguelite只是英雄养成的组件和故事的载体。但偏偏他的故事又很无聊。 之后就是大量的重复和劣质,战斗是重复的,地图组件是重复的,怪的控制技能是可以无限续的......唔得耐心一点一点被磨光,最终在准备结束那个晚上的时候,我删除了它。 有些年少求而不得的东西,就让它过去吧。
Super de beau jeu, léger mais addictif. Un classique de stratégie au tour par tour. Ce joue bien avec la souris. Je le recommande pour ceux qui aime les Roguelikes tour par tour. 9.5 / 10.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Russian*, French, German, Japanese, Simplified Chinese, Italian, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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