
"Sin and Love" is a dark narrative roguelike game with a background set in a fantastical version of the Tang Dynasty. You will play as a princess from the ‘Stone’ Kingdom, who has been poisoned and rises from the ashes.
Modeled estimate, not a reported figure. How we estimate →
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About
Embark on a journey of vengeance as you uncover the secrets lurking in the shadows of history. Get ready for an epic adventure filled with twists and surprises, where every choice can lead to glory or despair!

751 CE: The ‘Stone’ Kingdom falls. Its princess dies from poison.
756 CE: The An-Shi Rebellion erupts, the An Lushan Rebellion shatters Tang glory, unraveling a saga that bends history itself.
You are the princess from the ‘Stone’ Kingdom.
The Princess needs no mercy—only her blade. Rise, fight, evolve—and rewrite your fate.

VISUALS: Porcelain-inspired UI, haunting BGM that hijacks your pulse
STORY: Morally complex narratives where Chinese folklore bleeds into reality
WORLD: Under the cursed moon, the rules shift with the tides:
Full moon? Demons run wild.
New moon? Humanity’s darkness takes form.
Survive blood rituals in sunless pits, or lose yourself in Chang’an’s ghostly markets—no two runs play the same!

Your choice: Trick demons as a cursed puppeteer?
Mend a ghost’s broken past… or exploit it?
Ancient rituals stir—blood as currency, souls as stakes.
Choices rewrite destiny, puzzles hide deadly secrets, and absurd tales stitch the web of your doom—or glory.

Your destination: The Underworld’s rivers, The golden streets of ancient China, Your fallen homeland’s ruins. Slaughter all who dare stand in your way!
Merge with historical figures to inherit their unique powers. Activate elemental formations to reshape your rebirth.
Smart combos mean unstoppable dominance.

3 weapons, seamless switching
100+ relics and offerings, endless synergies
New soul fragments to unlock, every run a fresh gamble
15 Spirit Characters deliver fresh moves every fight—never hit repeat.
100+ elemental skills across 5 schools let you craft combos that feel alive
Every battle is a symphony of slaughter—fast, fluid, and fiercely satisfying.
No grind, all thrill—explore infinite builds, master the chaos.
The moon rises. The drums begin. The stage is set.
Wield your sword to open a world of endless possibility.
Will you be a pawn in the mirror’s game… or wield its power to rewrite your own ending?
Sin and Love—where death is just the first act of your godlike revenge.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没有跑路,一直在更新,给个好评鼓励下
还是不错的,也还在更新.....希望大家都可以体验一下这款游戏
魂魄说明点击显示大概率秒关,要点好多次才行 技能说明还是太模糊了,能来个小视频演示吗?
7月补丁更新后steam deck无法运行,跟制作组留言也没有任何回复。
还可以一般般
画风不错,配上音乐和小剧场,氛围诡谲且很有代入感。战斗和构筑系统可以感受到是倾注不少努力想要兼顾成长深度和艺术性来呈现出又好玩又文雅的效果。但是这点和游戏整体上很像,感觉试图塞入内容过多时会给很多地方的协调性和上手性带来一定障碍,有时候或许做减法会更好些。总之是一款不错游戏,值得一试,未来可期。
优秀的音乐和美术设计,这个处决(不是踩一捧一啊)可比之前另外一个带处决的肉鸽游戏丝滑多了, 另外目前而言我不知道是我玩的不够深入体验不全面还是如何:技能构筑之间缺乏联系性,感觉就像要凑大羁绊一样同种才能效果拔群。
1、画风和音乐独特,一开始有好感。但是稍微玩一下就发现做得比较简陋,可互动NPC没几个,立绘就1、2张,还会复用到路人甲身上。没有配音,人物对话就是PPT,甚至PPT翻页动效都没有... 2、难度比较低,肉鸽我就玩过哈迪斯,石之舞要简单很多,最高难度也不难,尤其后期数值堆上去后就非常简单了。 3、剧情是碎片叙事,但是文本没有足够打磨,文言文用得比较生硬,尤其在游戏里强迫我阅读文言文只让我感觉疲惫。文本的第一人称指代的角色很多变,加上文本口水话又多,打出一个隐藏结局后,我已经不想继续探索剧情了。 4、机制其实不复杂,但缺少渐进过程,一口气堆到我面前体验不好,再加上帮助文档并没有解释清楚机制,让我在新手期很混乱。 才玩了十几个小时就不想玩了,感觉这个游戏好好做的话是很出彩的,画风、音乐、故事切入点都有新意,但是完成度不高,就像是开了个好头,但草草收尾了。就...挺可惜的。
很值得游玩的一款小肉鸽!如果是被画风和风格吸引开玩的那我会说绝对不会后悔。游戏的文本设置很有意思,吊诡的中式鬼怪画风(有时候给我的感觉很像怪化猫)加上带感的配乐让我这种文本苦手都越玩越上头。感觉游戏重心确实在剧情方面下了很多功夫,只喜欢战斗爽的可能不太感冒,但给我的沉浸感还蛮好的,玩了会看在线人数和买的人好少,五星支持一下,会向身边游戏伙伴推荐,加油!
非常的不错,道具很多,手感非常好,连续斩杀非常的爽,总共三个章节,但重复游玩又有三个难度,又有挑战特别困难的挑战模式,价格实惠,值得购买!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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