
"Sin and Love" is a dark narrative roguelike game with a background set in a fantastical version of the Tang Dynasty. You will play as a princess from the ‘Stone’ Kingdom, who has been poisoned and rises from the ashes.
Modeled estimate, not a reported figure. How we estimate →
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About
Embark on a journey of vengeance as you uncover the secrets lurking in the shadows of history. Get ready for an epic adventure filled with twists and surprises, where every choice can lead to glory or despair!

751 CE: The ‘Stone’ Kingdom falls. Its princess dies from poison.
756 CE: The An-Shi Rebellion erupts, the An Lushan Rebellion shatters Tang glory, unraveling a saga that bends history itself.
You are the princess from the ‘Stone’ Kingdom.
The Princess needs no mercy—only her blade. Rise, fight, evolve—and rewrite your fate.

VISUALS: Porcelain-inspired UI, haunting BGM that hijacks your pulse
STORY: Morally complex narratives where Chinese folklore bleeds into reality
WORLD: Under the cursed moon, the rules shift with the tides:
Full moon? Demons run wild.
New moon? Humanity’s darkness takes form.
Survive blood rituals in sunless pits, or lose yourself in Chang’an’s ghostly markets—no two runs play the same!

Your choice: Trick demons as a cursed puppeteer?
Mend a ghost’s broken past… or exploit it?
Ancient rituals stir—blood as currency, souls as stakes.
Choices rewrite destiny, puzzles hide deadly secrets, and absurd tales stitch the web of your doom—or glory.

Your destination: The Underworld’s rivers, The golden streets of ancient China, Your fallen homeland’s ruins. Slaughter all who dare stand in your way!
Merge with historical figures to inherit their unique powers. Activate elemental formations to reshape your rebirth.
Smart combos mean unstoppable dominance.

3 weapons, seamless switching
100+ relics and offerings, endless synergies
New soul fragments to unlock, every run a fresh gamble
15 Spirit Characters deliver fresh moves every fight—never hit repeat.
100+ elemental skills across 5 schools let you craft combos that feel alive
Every battle is a symphony of slaughter—fast, fluid, and fiercely satisfying.
No grind, all thrill—explore infinite builds, master the chaos.
The moon rises. The drums begin. The stage is set.
Wield your sword to open a world of endless possibility.
Will you be a pawn in the mirror’s game… or wield its power to rewrite your own ending?
Sin and Love—where death is just the first act of your godlike revenge.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
内容丰富,暖雪的完美平替
This game has massive potential! Yes this is similar to Hades in terms of gameplay, but has a much more complex system of supported elements, not mainly weapon based like Hades. The art style is great, the topic of Chinese mythology is also great. Hades has that dark cartoony vibe but overall the story is quite straightforward, this one has that weird, creepy and tragic story which usually seen in Chinese stuffs. If you want a Chinese approach of this Hades genre in a complex way, go with Sin & Love, if you want a simpler one, go with Warm Snow. Overall very satisfied, this and Warm Snow is on the top of my list when it comes to Hades style roguelike. Plays very well on the deck too.
美术好看有特色但是风格没有中心不是很统一,剧情有点啰嗦,音乐挺有意思 最主要是游戏不好玩 玩法方面没什么自己特色的东西
❤
已跑路
深体验: 评分7.5/10 整体上差强人意吧,武器和流派还需要多拓展玩法,类似的机制太多没有拉开差别;游戏的美术和剧情文字挺饱满的,但是技术水平需要加强,整个画面的帧率非常奇怪,非常不流畅,移动和战斗画面都在晃动模糊,手感也非常差。
唐风做的听绚烂的 融入历史背景 期待dlc
绝对魔性的音乐和玩法,剧情故事都不错,可惜不更新了
good
good game
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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