
"Sin and Love" is a dark narrative roguelike game with a background set in a fantastical version of the Tang Dynasty. You will play as a princess from the ‘Stone’ Kingdom, who has been poisoned and rises from the ashes.
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About
Embark on a journey of vengeance as you uncover the secrets lurking in the shadows of history. Get ready for an epic adventure filled with twists and surprises, where every choice can lead to glory or despair!

751 CE: The ‘Stone’ Kingdom falls. Its princess dies from poison.
756 CE: The An-Shi Rebellion erupts, the An Lushan Rebellion shatters Tang glory, unraveling a saga that bends history itself.
You are the princess from the ‘Stone’ Kingdom.
The Princess needs no mercy—only her blade. Rise, fight, evolve—and rewrite your fate.

VISUALS: Porcelain-inspired UI, haunting BGM that hijacks your pulse
STORY: Morally complex narratives where Chinese folklore bleeds into reality
WORLD: Under the cursed moon, the rules shift with the tides:
Full moon? Demons run wild.
New moon? Humanity’s darkness takes form.
Survive blood rituals in sunless pits, or lose yourself in Chang’an’s ghostly markets—no two runs play the same!

Your choice: Trick demons as a cursed puppeteer?
Mend a ghost’s broken past… or exploit it?
Ancient rituals stir—blood as currency, souls as stakes.
Choices rewrite destiny, puzzles hide deadly secrets, and absurd tales stitch the web of your doom—or glory.

Your destination: The Underworld’s rivers, The golden streets of ancient China, Your fallen homeland’s ruins. Slaughter all who dare stand in your way!
Merge with historical figures to inherit their unique powers. Activate elemental formations to reshape your rebirth.
Smart combos mean unstoppable dominance.

3 weapons, seamless switching
100+ relics and offerings, endless synergies
New soul fragments to unlock, every run a fresh gamble
15 Spirit Characters deliver fresh moves every fight—never hit repeat.
100+ elemental skills across 5 schools let you craft combos that feel alive
Every battle is a symphony of slaughter—fast, fluid, and fiercely satisfying.
No grind, all thrill—explore infinite builds, master the chaos.
The moon rises. The drums begin. The stage is set.
Wield your sword to open a world of endless possibility.
Will you be a pawn in the mirror’s game… or wield its power to rewrite your own ending?
Sin and Love—where death is just the first act of your godlike revenge.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
boss战也卡bug,废物
除了画风一无是处
一段时间没玩。更新后进游戏出个什么登录失败,请稍后重试。503是什么鬼,点完确定,画面就变成了永久的暂停加黑色的,人物能动,黑不拉几玩个毛啊
石国公主复仇记?到头来是一场空。游戏整体处于一股很邪性的风味,虽然以唐朝元素为题材进行艺术加工,但里面的故事都摘选各种妖精鬼怪的故事,通常都是怨男痴女为题材。哦,你说主角也是鬼,那没事了。玩家将要操控新婚之夜被高仙芝欺骗的石国公主,在李白等人的帮助下,通过古镜去寻找真相。这段故事改编自历史上高仙芝欺诈攻破石国的,虽然变成了女性视角,作者就是想表现一种政治上的肮脏,每个人都在为自己的利益所算计,哪怕什么都不想也会被身份所束缚,到头来说不清道不明,最后结局也只是一场幻梦。 游戏首先是通过局外推进,虽然是肉鸽游戏,首当其冲玩家有一个等级系统,很多基础属性值和武器等都要通过等级解锁。其次,主角是个鬼,开局能通过给自己上供增加能力,而且增加的量很重要,开局贡品五个遗物,总归是好的。构筑系统采用三魂七魄的说法,天地人分别代表玩家的普通攻击,投掷攻击,闪避三种基础操作,当获取魂之后,也就是历史名人神仙典故,能附魂李世民就真的很离谱,可以改变这一基础操作的形态,而且武器不一样触发方式也不一样。鼓作为远程武器强不强不好说,但是安全感已经完爆陌刀了。魂可以在觉得不好用的时候换掉,也能将多余的魂融合到主魂上面,一共分为七系,火系受伤触发,风系连击次数触发,金系看脸触发,水系用了对应魂反而失效,三魂再融三个,等于12个魂的效果能增加玩家的输出手段,每个魂都对应一个专属的词条,严重增加了新手玩家的理解成本,每个魂就是一个输出口,堆得多了屏幕上的特效就特别乱,看玩家取舍直接提升魂等级加伤也不错。而七魄就是强化魂的输出,魄有基础属性和紫色属性两个词条,基础就是对专属词条增幅,比如增加伤害增加频率,而紫色属性会改变词条的玩法,本来都是放火,突然就变成炸弹了满天飞了,看不清,真的看不清。而遗物在游戏中的作用就显得十分尴尬,随机给的属性伤害,真不一定吃的上,不如实打实魄的增加,而且在商店中遗物还贵。在老板娘那还可以利用收集到的浮生烬进行遗物抽奖,与数量有一定相关,但多了也不一定好,两个保底基本上是临时增益,但攒了十个给我五个房间增加魄稀有度,然后只有一个房间有魄,也没看出来多稀有,房间基本上没得选,一条路走到黑的单选题。在集齐四个同系魄后就会有大招,集齐七个还能再变阵,也可以四加三变阵,独特的效果增加了构筑的组合丰富度,但也限制了体系思路。大招挺耗蓝量的,普通攻击积攒蓝量很少,多用几次透支技能就会见底,所以游戏还别出心裁出现了斩杀机制,只要打爆敌人的紫条,无论多少血,斩了就是秒杀。很多时候伤害反而是次要的,斩杀作为回蓝更多速度更快的手段值得玩家青睐。 碎片化的叙事结构,在隔几关就会进入剧情探究,杀鬼的同时也不要忘掉自己来镜子里的初心。剧情经常会给两个选项,影响到玩家的阵营倾向,决定打通关之后的结局,你可以选择做一只蝴蝶,也可以变成大猩猩,人死了终归是要投胎的,子非鱼安知鱼之乐,人太苦了。母后为什么对公主没什么脸色,就是因为公主的命运和自己曾经的命运一样,都是作为和亲的交易对象,她已经顺从了这种命运倾向,见不得女主的反抗精神。高仙芝是真的坏,不能说对石国公主没感情,但是权利对他来说更重要,比如剧情中有一句公主和公主也是不一样的,什么不一样,地位不一样,给他带来的利益不一样,应证了舔狗不得好死下场。其他boss也各有各的苦,也有自己的罪,知道了又能如何呢,安史之乱依旧会发生,粉饰的太平终有破碎的一天。这个局外太碎了,真就一点点拼凑。 游戏流派的丰富度足够了,但是肉鸽程度上很僵硬,比如我几个小时基本上都在玩火魂,属于实在没办法,资源点了开局魂后基本就是固定搭配,游戏开局选了火魂出现up的贡品,同一个系列的魂都有对应的属性加成,再加上变形技能也吃这个加成,想要魂的收益最大就要走纯色。当然情况也不是绝对,虽然输出主力是靠三魂,具体增幅要看七魄。对于关键的魄要求特别高,基本到了刷不到就死纯坐牢的程度,每个词条都处于自成体系,开局想玩什么就已经由携带的局外决定好了,剩下就是找拼图,凑齐就是垃圾时间,内容量足够体验二十个小时,缺少了随机性拼拼凑凑的惊喜感。而且局外的有些收集卡太死,我前面一直连师父都打不过去,就在前几关硬刷,异闻录中命一项凑齐增加攻击攻速还加上限,一下子就打通三关没有压力,也可能是等级刷够了,所以玩家开局体验就很糟糕,不是不熟悉游戏,单纯局外卡在那里,玩家没有成长,就是靠肝。
先说结论,感觉没入的玩家还是蹲蹲更新,发个好评主要是看到制作组想改进的态度,鼓励一下。 下面说优缺点,优点就是美术音乐还是很不错的,也是宣传时期我就在关注这个游戏的原因。 缺点主要有二,其实很多评测也说了。第一个是剧情看起来扑朔迷离,通过碎片化和谜语的形式给各种线索。但其实剧情内核很干,而且流程很短,我第一次弄明白以后心里是“就这?是不是我弄错了?”但其实就是没啥东西。 游戏形式的感觉就是流派特点不明显,后期关卡成长效果也不显著,没有常规肉鸽那种强烈的成长感。 总之还是期待更好
美术和音乐独树一帜,打击感普普通通; 处决的无敌帧很抽象,很多次处决动画时受击掉血了;
I absolutely have no idea where the story is going and what dialogue options are right...and I still have blast every time! 🤣 This (Hades-like) mix of action rougelike/rougelite/HnS is extremely fun. Although you can only choose between three weapons at the start, combinations of skills, relics, offering, soul fragments, spirits of ancient heroes and generals...literally makes it impossible to have the same playthrough two times. Your builds can take you in any direction (even illogical one) and you will have the blast... especially when by the accident you create some OP build that you have no idea why it functions (nor you will care). Plus, some rules of the world change depending of the type of the moon when you start the gameplay(?). Visuals are really interesting (like mix of porcelain figures and Chinese theater), and music is great (and haunting at the moments). Even though reviews are now showed as mixed, this game actually received a few months ago serious overhaul that made everything more understandable and improved UI, as well as translation. Definitely give it a try, this game will stay installed for occasional run!
Infinite loading bug, dev dont give a **** if they fix it i will probably change my mind.
好玩
有bug,打完第一关boss之后桃子上限会变成4个,进图时我是6个的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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