
100 handcrafted codewords designed to help you relax. Solve the code and reveal the answers.
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Languages: English
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[b]simply puzzles: codewords[/b] is the first in a series of minimalist puzzle games, but as it often happens, minimalism went a bit too far and the game only barely reached a thumbs up status. I love this puzzle type (figure out which number corresponds to which letter to complete the crossword) and the game works for the most part, but so does a newspaper, which doesn't erase your progress in the current puzzle when you close it. nor does the game anymore, as nearly half a year after release [b]mid-level saving finally got patched in[/b]. it just about got a pass initially for not doing this because recreating progress from a screenshot taken before quitting was a matter of clicking on however many letters you had in place, and being a word game, after about 8 or 10 letters figured out, the puzzle's often pretty much done anyway. you can start by looking for double letters, -ing or -ed or -er endings, but plurals are also present, so words ending in -s are common too, and of course some letters appear more in the language than others, so you're unlikely to have more than a couple 'z', 'j' or 'k' letters per level, for instance, but plenty of 'e' or 'a'. [b]there is no timer, move or mistake limit, nor any penalties for guessing.[/b] the game has [b]100 levels with no difficulty curve whatsoever[/b], the first one is just like the last, and luckily they're all unlocked from the start. if you click a cell, it'll highlight every other cell that has the same letter, and you can either click a letter on the left or type it, and if the letter is already present, the new one will be red. (this can only happen by typing, as clicking an already used letter does nothing.) the [b]2 or 3 starting letters per level[/b] are easy to spot on the grid, but [b]nothing distinguishes them on the left[/b] and there are [b]a bunch of other issues[/b], like right clicking works to remove a letter from the grid (backspace or del can also be used), but doing the same on the left over the alphabet doesn't, both mouse buttons only place a letter, and the number boxes with letters aren't interactive at all. inconsistent and really annoying. there is [b]no way to reset a level easily[/b], either clear every letter one by one or go back to the menu and select the level again, but returning from levels 51-100 loads the 1-50 level select screen as well, another annoyance that would probably take half a minute to fix. no 'back to menu' button on the level complete screen, though pressing the one that's part of the level itself still works, even if technically that's not the active window. no volume settings, of course, just audio on/off, no windowed mode button either, and while alt+enter works, it's not elegant and switching resolutions changes the game back to full screen immediately. a counter in one of the corners on the level select screen showing how many levels you've completed would also be a trivial but welcome addition. as I said, I love this puzzle type and 100 levels will keep you busy for a while, but [b]this adaptation is worse in some ways than the pen & paper version it's based on[/b]. small things, but they add up and make for a lesser experience, so [b]I can only recommend it on sale[/b], and I hope further entries in the series will be more polished.
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Hours played at review time, across 22 reviews with recorded playtime.
Just buy Ink Cipher instead. The idea is the same, but Simply Puzzles: Codewords costs more for fewer puzzles. The interface is a lot less friendly; the all-white tiles make it hard to hunt down the last several singleton letters in a grid, and the controls don't support a drag-and-drop or a keyboard-only input method. Most importantly, the puzzles... just aren't that fun to solve. In Ink Cipher the 15x15 grid, plus the titles on each puzzle, allows the setter to occasionally build around a theme. A puzzle can be crafted around a certain phrase, or a unique and surprising shape. The smaller, nameless 13x13 grids here don't really allow for that playfulness, or for very good word choice. Every other puzzle has to make use of a proper noun, and several words start showing up multiple times; I saw "XMAS" at least three times, once as "XMASES". C'mon. In Ink Cipher, when I solved the puzzles, I had an "a-ha!" moment, or even laughed out loud. Here I just sort of felt glad they were over.
Nice relaxing puzzle/word game with a twist on the classic crossword. Not too strenuous for play when having a headache, but lots of fun regardless. You can take each level at your own pace and each level can take 5-15 mins generally speaking. The only slight criticism is the Icon colour scheme which can be a bit of a strain on the eyes, but when you are actually playing a level this is not an issue. (Also reviewed by me via the [url=http://steamcommunity.com/groups/HeadachesandMigraines]Headache & Migraine Gaming Group[/url])
It's like playing the daily newspaper crossword puzzle without the hints. I only have about 12 puzzles done in 3.8 hours, since I had to learn the game. It becomes simple once you can see words, but sometimes your mind tricks you and you need to move a letter here, and there, and eventually the word "guard" becomes "waned." I highly recommend it if you enjoy doing puzzles such as sudoku, crossword, picross, etc. Also, the developer is very nice, as they left me a comment on Reddit. I am definitely looking forward to playing more of their games!
It needs a 'show mistake' or a hint button otherwise you'll never get it.
for a fill-a-few minutes type game I would recommend it, though at present, less than halfway through, the puzzles do seem a bit easy - once you have one word correctly placed, the rest soon fall in without much thinking - but it is what it is and somehow I have frittered away four hours playing it on and off in the last two days. For the price I think it is worth it.
Simple, fun, relaxing. Wish it had dark mode.
This game is a great pick-up-and-play/leave it running in the background game! It is simple yet challenging enough to keep it interesting. Almost every puzzle starts out hard so you'll need to spend time thinking about word patterns. Then in the middle it gets easier as you fill in the remaining letters... then at the end you'll either need to find the box that is still missing a letter and/or fixing mistakes ("was that supposed to be jest or zest?") . I think the inability to easily find the missing box is a bit of a UI issue. When only one or two or left, they can be a bit tricky to find. I'm not too convinced that a 'find my mistake' button is critical. Maybe on a timer or counter or something (e.g., all letters are filled in and only two or wrong or something). BTW--the native Linux support is greatly appreciated!
Difficult, yet relaxing. Something a little different for those who enjoy word games.
I love word puzzles and this is a very nice one. It has the right combination of being a challenge without being too extreme and impossible to figure out. The user face is simple and calming.
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