
In Pill Puzzle: One Move, you need to place the right pills in the pill box with just one move, so, your production can be delivered to your customers. Resources:
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
[h1]Major Pros:[/h1] [list] [*]Interesting concept [/list] [b]Minor Pros:[/b] [list] [*]Simple interface [/list] [h1]Major Cons:[/h1] [list] [*]Lost progress [*]Lots of bugs [/list] [b]Minor Cons:[/b] [list] [*]Lower resolution images [*]Alternate solutions not accepted [/list] [h1]Quick Recommendation[/h1] Pill Puzzle: One Move was a disappointment for me. I felt the concept was good, but the ever-increasing roster of bugs made the game unplayable. After losing nearly all my progress just trying to show a friend a prior level, I have no interest in trying to go back to it. I recommend Pill Puzzle: One Move only to players willing to tiptoe around bugs and solve levels multiple times. [url=https://cthulhuscritiques.com/]Cthulhu's Critiques[/url] [url=https://store.steampowered.com/curator/33596395-Cthulhu%2527s-Critiques/]Steam Curator[/url] [url=https://twitter.com/CthulhusCritiq1]Twitter[/url] [url=https://www.facebook.com/Cthulhus-Critiques-726185434394773/]Facebook[/url] [h1]In-depth Review[/h1] The focus of Pill Puzzle: One Move is just as it sounds, players can make only one move to solve each puzzle. Moves consist of choosing a pill to complete its move first. Once that move completes, all other pills move with a speed according to the color of the hand that pushes them. The goal is to get all the pills into the pill trays in the correct color arrangement. This arrangement is viewable in-game using the 'P' key or the eye icon in the top right. Pill Puzzle: One Move has 50 levels in total. Later levels introduce a swapping mechanic, allowing players a specific number of swaps to swap pill/hand combos before choosing their single move. I found it annoying, however, that after each swap the game switched back to movement mode even if there were more swaps remaining. I found it difficult to predict how levels were going to play out with the different hand movement speeds. While I feel the developers were trying to be representative with the skin tones, it made it hard to quickly view and parse a puzzle. I would've preferred colored gloves on the hands to make speeds more distinct and recognizable. Pill Puzzle: One Move has a good concept, but the execution is riddled with bugs. I found many of the images to appear lower resolution, causing the interface to look blurry. The game will sometimes allow the player to click multiple hands for their 'single' move if the prior hands collide and stop early, other times this forces a level restart. Swaps can also be used up by clicking the same pill twice and thus 'swapping' a pill with itself. Some keyboard shortcuts, like going into swapping mode, also work after the interface for them has been disabled, resulting in some strange graphical glitches. Levels where pills go off the screen also won't restart automatically and simply sit there with no feedback. However, the bugs get worse. When I solved level 24 without using all the swaps, the game sat there staring at my completed solution instead of rejecting my answer and restarting the level or moving me on to the next level. Using a 'swap with self' to at least use up the swaps also didn't work, as did swapping two items and then swapping them back. After finding a different solution and moving on to level 25, I was unable to complete it as one of the pill hands kept colliding with nothing. When trying to show a friend the game, to see if I messed up my logic and there was another solution, I went back and played level 3 again. This was a horrible mistake as it reset my level progress to level 3, forcing me to re-solve levels 4-24 if I wanted to get back to where I was. I called it quits at that time.
A nice addition to the pill puzzle series, relaxing and fun.
The pill puzzle sequence increased the difficulty that was not so high in the first game, the automatic moves make you think more before acting.
More challenging than the two previous pill puzzle games.
I'm always surprised in this mechanic "One Move" seems like it's easy, but they manage to complicate my fast progression, I stopped at some levels, ohhhhh.
Pill Puzzle one move is more difficult than the first game, when I bought it I thought I wouldn't be able to pass the first 10 stages, but I managed it calmly... After stage 21 it became more difficult, the game has the same design as the first Pill Puzzle, simple and minimalist, and I also liked the new music. In summary it is a challenging game.
Very fun puzzle. Like the first one, it's a great game and I recommend it !!!
It looks like it's easy, but as soon as you start playing, you find that it's much more challenging.
外側に点在する錠剤を、中央にあるブリスターパック(錠剤の入れ物)に正しく入れるパズルです。 錠剤をクリックすると内側に向かって直線で進みます。ブリスターパックに納められた錠剤(答え)は必ず規則正しい配色になっていて、どの色をどこに入れるのか盤面から予測します。配色がどのようになっているのかカンニングすることもできる。 シリーズが3つあって、このゲームは最初の錠剤を動かしたら残りの錠剤はすべてが一斉に動きます。お互いがぶつかったらミスになります。シリーズの中では一番難しいと思います。でもパズル全体で考えたら簡単な部類ですね。 一問だけ別解で正しい配色にしたのにクリアにならないことがありました。 シリーズの他のゲームからやってみて、面白かったらこれもやるって感じでいいと思います。
2022年9月11日,成就通关了《Pill Puzzle: One Move》,大约3小时。这是一个注重游戏机制的解谜小游戏,一共50关。游戏内容是点击一下关卡中的手,把药片推到合适的位置。操作的难度很低,因为即便界面上面有十几只手,也只需要点击其中一只而已,其他都是自动进行。真正的谜题难度在于,要考虑到药片的种类、颜色和手力度的轻重。而每只手的轻重都是提前设定好的,药片的位置则可以改换,根据关卡设置不同最多调整三次。设计上还算用心,只是感觉这个比喻实在是太奇怪了。药品包装的时候难道不是机械臂,而是手臂吗?而且还是把好几种不同规格的药物放到一起,这是什么盲盒啊?如果改成用不同的勇士对付不同的怪物,可能会更有趣一些。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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