
In Pill Puzzle, you need to fit the right pills in the pill pack to be delivered to your customers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Weird how some solutions seem that would work but don't. Also if you don't use all items the game won't consider your solution. Feels like the devs didn't consider all possible solutions to the puzzles. Still fun and relaxing though.
Pill Puzzle is a casual puzzle game, and unfortunately fulfills several of the negative preconceptions one might associate with label. First of all, it's not remotely challenging for the first 40 (of 60) levels. Secondly, early on it introduces a pill-rotating mechanic. You expect it to be used in puzzles, but instead, it's pure pointless busywork, and forgetting to do so *will* make you fail levels. And thirdly, the game is inconsistent at handling collisions: moves that look like they clearly should trigger a collision are sometimes accepted, and conversely, moves that look like they should be okay sometimes trigger a collision, thus failing the level. Naturally, there's no undo to mitigate either of these problems. With an undo, this would be a classic "7/10" barely-worth-playing game. Without one, I can't recommend it at all.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 39 reviews with recorded playtime.
Very straightforward push-the-object-into-the-right-spot game. That's all it is, really, I felt like like its fun peaked with the first few levels. The theme feels as generic as it can be, the gameplay does not offer anything interesting and the puzzle aspect is not very challenging. Everything works as it should, but that alone does not make the game worthwhile. Perfectionist's note: 100% is achieved after beating the last level; it's very straightforward.
Great theme for the type of puzzles that you faced to solve. Makes you feel like a virtual pharmacist packaging up an assortment of pills. The game mechanics are pretty simple you can rotate each pill while also being able to completely swap the starting location if the level allows it. The eye in the top right reveals the way the pills must be package which is important the further you progress. A lot of the levels are easy to medium in difficulty with some being a bit hard, but far and few in between. Overall rating 7/10 based on length and difficulty. There are sixty levels which can be completed in an hour or so for 100% achievement completion.
Jogo simples mas muito bonito. Pill Puzzle realmente é um jogo bem trabalhado e tem um belo visual, que casou muito bem com a trilha sonora. :)
I wish there was a mixed recommended button for this game. It definitely has it's pros and cons as a puzzle game. It has a very nice background music but the sounds of pill popping into the places are a bit annoying. Another thing that is annoying is that you have to put in a particular solution in some levels. There are multiple ways pills can be sorted in their places but the game only decides to accept the way it was originally planned to be solved, so you need to figure out another solution even though you got it correctly. There are also small prompts you can put up so you know which colour goes where in the tab which is really helpful because at first i thought i could do it however i wanted. Halfway into the game you also get a "mystery pill" and the only explanation to it is blinking, to try and make you click it and discover what it does. I'd like it better if they have put it down textually as they explained the basics at the start of the game because it is a bit confusing. It will definitely kill an hour or two of your time and you probably won't play it ever again. Has six achievements, and worth the money since i got it literally half the price, which is not big at the starting point anyways. Would definitely not play again though.
The game uninstalls itself after you close it. So you better complete it in one sitting.
Great puzzle, relaxing and fun. It's good for you not to forget to take your pills.
So it's generally a obtuse, no fun, slow, rule inconsistent and unpleasant to look/hear/click mess. I like minimalist puzzles, but this one falls really really short in many aspects that I'll try to list in no specific order. -Very slow-paced for no reason (animations, restarts, level complete etc. all of it) -Piece (pill) turning ""mechanic"" that serves absolutely no porpuse at all, and if you miss it the level autofails and restarts. It's like the devs were going to turn it into a feature but did not and left it in the game anyway. AND it uses your right mouse button, which could be instead used for actual commands that you will use at every level such as 'C' (changing pill placement) and 'P' (looking at objective). -As mentioned above, autofails and restarts on many "mistakes" it induces you to commit. But not always, idk why but some mistakes are allowed and others not for no reason. So that's double bad. -Also related to above, no Undo function, but with autofail that would be almost useless in most cases. No reason for that in this game by all means. -Inconsistent move order and collisions. What works in one level might be the opposite in the next. So you have to guess, and with collisions if you guess wrong it will auto restart. -Bad controls: you have no way of knowing wich piece (pill) should go where, until you press 'P' or click a on-screen button to show you the objective. And all levels start with this turned off by default so you have to at least do one extra click at the start of every level before you can begin "solving" stuff. -Visually it's eye soring, all white background, with no options to it. -All levels start locked but the first one, and you can only progress 1 to 1, which in some games is okay... here, it's not. -Music and SFX are generic place holders, that are just bad and irritating. No sliders but at least on/off toggles. If I were the devs I would patch it (probably not worth it) or remove it from store because it left a bad taste in my mouth, making me skeptical on trying their other games.
This game has a few levels where it is buggy or your screen isnt optimized for it and theres no setting for that, in level 25 you get 7 pills but you need 8 so yeah you cant complete this game
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Where this game's players are, estimated from review languages.
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