
Silvercall – A retro action-platformer RPG. Play as an amnesiac adventurer, battling through perilous terrain and collecting Memory Crystals to uncover your past and your lover's dark transformation into the "Saintess".
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About
Silvercall is a retro pixel-style action-adventure RPG blending precision platforming, fast combat, and exploration. Play as an amnesiac adventurer fighting monsters, leaping through perilous terrain, and collecting Memory Crystals to uncover your lost past—and the dark truth behind Aishe’s rise as the "Saintess."
Features:
Precision Platforming + Fast-Paced Combat – Master challenging jumps and engage in thrilling battles.
Handcrafted Levels – Nearly 100 meticulously designed stages that test your skills to the limit.
Memory Crystals – Collect over 100 fragments to gradually reveal the story.
Multiple Endings – Your fate depends on how much of your memory you restore.
RPG Depth – Collection mechanics, weapon upgrades, and an achievement system.
Vast Arsenal – 20+ weapons, 20+ armor pieces, and 30+ accessories, each with unique abilities.
Epic Boss Fights & NPCs – Diverse challenges and rich interactions await.
Embark on a journey to reclaim your past—and decide the future.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Japanese
Reviews
[h1]若干ノスタルジックな気分になるメロトイドヴァニア[/h1] 日本語対応、コントローラー対応 成長要素が色々あるメロトイドヴァニアだが ステージクリア制で隠し宝箱と記憶の水晶が隠し要素 MAPがキチンと見られるので怪しい所はMAPを見て推理しつつ 隠れた物を探しまくろう 宝箱、水晶、被ダメで☆がいくつ貰えるかが変化するが キチンとセーブされるので再度挑戦する事もOK 装備やクエスト、レベルアップでの成長 魔法のスキルや料理などかなり出来る事は多め ひとつのゾーンに対して16ステージほどの小さいMAPが 沢山あり、ボスや中ボスにも挑戦可能 村に戻れば装備を買ったり、クエストを報告したり 記憶の水晶を集める事で解放できるスキルの他 スピードランモードへの入り口などもあり 人によって攻略の仕方がありそう! 思っているよりもアクションのレスポンスが良かったが 若干レトロな感じもするのでPCエンジンぐらいの アクションを想像してもらうといいかもしれない 翻訳はおおむね悪くないものの 主人公の名前が「ブタ」なのは何でなのか謎である ゲームとして問題なく隠れた通路を探すのも楽しい! [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://note.com/gomabeaver]note[/URL]でも感想を書いています、毎日更新しています! [/code]
A standard action-platformer with combat and upgrades, but hidden collectibles, punishing deaths, and grindy mechanics make it frustrating. The story in this game is fairly straightforward. It follows a couple who are living a quiet and peaceful life until their tranquility is shattered by the sudden arrival of a powerful sorcerer. This sorcerer comes with the intention of taking the woman away, and faced with no other choice, she consents to go, but on one condition: the man must be allowed to live. The sorcerer agrees to this demand, but it comes at a steep cost. In order to spare his life, the man loses all his memories. Fortunately, these memories are not lost forever; instead, they are stored in magical crystals scattered throughout the game’s stages. Gameplay in this title follows a classic action platformer formula, emphasizing movement, combat, and exploration. Players can move left and right, jump across platforms, and engage enemies using a sword, which serves as the primary form of attack. In addition to standard sword strikes, there is a special spell attack that is more powerful but consumes energy. Energy can be replenished through bottles that occasionally drop when destructible objects such as crates are broken. Beyond these rare items, most destructible objects yield coins and gems, which act as the in-game currency and are essential for upgrading equipment and progressing further. Although gamepad is supported, it doesn’t work well. There’s a constant delay in the jump and double-jump, which always sends you over the edge instead of jumping on the next platform. The problem gets worse the longer you spend in a stage, but you can fix this by playing with a keyboard. The game’s levels are structured in a linear fashion, meaning they are played one after another. Each stage is relatively short and challenging, featuring a conventional mix of platforms, enemies, and environmental hazards such as spikes and pits. While the ultimate objective of each stage is to locate hidden memory crystals, players can also complete a stage simply by reaching the exit. Along the way, defeating enemies rewards experience points. Accumulating enough experience allows the player to level up, at which point they can choose one of three permanent upgrades. Enemies also drop coins, though the system can be somewhat frustrating, as coins scatter unpredictably and sometimes fall into pits, making them unrecoverable. Other significant items include treasure chests, which release a substantial amount of coins when destroyed. Each stage has a fixed number of crystals and chests, and fully collecting them is indicated with a special icon next to the stage. However, both crystals and chests are often concealed behind invisible or “fake” walls. These walls blend seamlessly with the environment, making it impossible to distinguish them from ordinary terrain. To find all collectibles, you must check every wall, a process that can quickly feel repetitive, tedious, and even leads to cheap damage when you test walls filled with spikes. Compounding this issue, some hidden areas contain glitches that prevent the player from escaping, creating a significant problem because a stage must be completed to register crystals and chests as collected. These items do not respawn upon replaying a stage, though you can revisit levels to farm coins by defeating enemies or destroying objects. Once enough coins have been accumulated, you can visit the village blacksmith to upgrade their sword and armor. The blacksmith offers numerous options with varying stats, but the best approach is usually straightforward: the most expensive gear is typically the most powerful. This is especially true for swords, where differences in attack range and speed are overshadowed by raw damage output. Players can also equip accessories that provide additional stat boosts. Many pieces of equipment, whether weapons, armor, or accessories, are initially locked and must be discovered in the game before they can be used. Armor upgrades are relatively simple, by placing stat-enhancing orbs into a limited number of slots. Adding new slots and positioning orbs requires significant coin expenditure. Weapon upgrades are more complex and tied directly to combat. Players must defeat a specified number of enemies to unlock a weapon upgrade. Once the threshold is met, visiting the blacksmith triggers a random stat perk. If the perk is undesirable, it can be reset using a special resource, or it can be further enhanced using coins. The village provides additional optional activities. A spirit NPC offers minor quests, such as defeating a small number of specific enemies, in exchange for extra coins. There is also a snack bar where temporary stat-boosting food can be purchased, although these effects last only for a single level, making them pretty useless. Lastly, a dojo allows players to learn new spells, which are unlocked progressively as crystals are collected. Overall, factoring in the frustrating collectibles, the game becomes less enjoyable. Enemies deal heavy damage, pushing players to grind for money just to keep up, and this is made even more punishing by the fact that dying causes you to lose all the money collected in the current level.
画面不错 默认键位舒服 帧速设置似乎未生效 画面尤其文字还是抖动模糊 教程关和第一关都有教程重复了 开箱宝石掉落太分散太远了 要折返跑拾取 建议缩小距离或者只能向右喷射 或者加磁吸 不明白开启制作组名单为什么要钻石
Hafızasını kaybetmiş bir maceracı olarak oynayın, tehlikeli arazilerde mücadele edin ve geçmişinizi ve sevgilinizin karanlık "Azize" dönüşümünü ortaya çıkarmak için Hafıza Kristalleri toplayın.
50시간 정도한 후기 추가 1. 밑의 1.2 문제는 아직 남아 있음 2. 모든 크리스탈 모아서 드디어 진엔딩 보는데 진엔딩에서 주인공이 두루마리 사용하는 장몀에서 게임이 멈춤 패치수정 부탁드립니다 3. 가격대비 소소하게 하면 재미있음 오랜만에 재미있게 즐긴게임 4. 무기 강화할때 꼭 피흡하셈 크리티컬뜨면 피회복 개좋음 7시간 정도한 후기 처음 1시간 후기에서 몇몇 버그 해결되었으니 아직 문제가 있습니다. 1.일듀얼센스 엑박패드 둘다 이동중 점프 엄청 씹힘니다 십자키로 하면 그나마 덜 씹히지만 키인식 잘 안됨 2.키보드 최적화 인터페이스인지 패드로 메뉴 열고 닫기 엄청 불편 닫으려면 엑스로 십자키 이동해서 클릭해야 창닫힘 3.1-11 크리스탈 하나 이중점프로 못가는곳에 있는거 같은데 어떻게 먹어야 할지 도저히 모르겠음 <추후 삼중점프 마석 먹고나서 먹어짐 초반에 패스하세요> 4.2-1 물속에서 자유롭게 움직이려면 푸른마석이 필요한듯한데 도저히 어떻게 구하는지 모르겠음 <이거 역시 버그 맞음 수정해줘서 클리어> 그래도 하루만에 몇몇 버그 바로 수정해 주셔서 다음 패치도 빠르게 기대합니다.
[h1] 前言:平台跳跃+角色养成[/h1] 《银哨传说》是一款复古像素风格的平台动作冒险游戏。恋人被神秘黑袍人胁迫带走,被抹除记忆的冒险者“布塔”踏上寻回记忆与恋人“艾希”的旅程。整体游戏在关卡制与角色养成玩法、有些弹弹堂、彩虹岛、冒险岛那个年代的美术风格下,呈现了一种有些4399的风味。但内容还是丰富的,大量的角色养成,四个章节共计72关,带有193枚记忆水晶可以收集。 [h1] 玩法:收集记忆水晶闯关冒险[/h1] 游戏的玩法上,主要是平台跳跃玩法+挡路小怪,WASD移动、J攻击/开箱/互动、K跳跃、初始即具备二段跳能力;砍怪可以获取经验升级、提升血量/攻击/暴击,包括收集金币来更换武器防具饰品,都是为了更方便的砍怪打boss、避免由于小怪扣血、而不得不再次闯关、重新来过。除boss战外,每关走到终点即可过关,但也需要寻找一众隐藏墙壁后的宝箱与记忆水晶、争取无伤通关,以此达成每关的三颗星评价。(三颗星评价获取5钻石、消耗10钻石可以关卡复活) 整体每收集一颗记忆水晶,都会呈现一段简单的文字回忆,比如黑衣人的斗篷上有着荆棘花纹、第一次见她XXX、你曾说过XXX之类的“亡妻文学“。虽说文本回忆有些简陋,但随着收集数量的增加、解锁链条上的更多碎片化故事背景,并影响到最终结局,也算是提供了充足探索地图、寻找犄角旮旯里隐藏墙壁的动力。 除了击杀怪物以获取金钱的任务系统、成就系统,供玩家挑战自我、排行竞速的试炼模式;游戏还带有武器强化、武器击杀解锁被动能力、防具镶嵌魔石(像是“冲刺”能力、就塞在了魔石里头)、防具开孔、临时buff下一关的食物,乃至经脉、宝石、技能、家园装饰的大量角色养成内容,可以说是能够消磨大量时间。 [h1]总结[/h1] 我个人其实不太喜欢平台跳跃下还需要砍挡路小怪这么个玩法基调,但整体探索地图隐藏墙壁、收集记忆水晶也蛮有动力的,闯关冒险也具有一定挑战,感兴趣的不妨入手一试。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
有冒险岛那味,不知为啥隐藏小路辨识度不高,打怪攒金币更换高级装备,没有刷刷刷元素,捡取水晶给个回忆,手柄没有优化好,整体操作还是键鼠比较方便。
这是一部念旧点阵风的武打+跳跳乐+角色扮演作品,还原老式玩法外更侧重速战速决探索收集,每个关卡都值得反复玩味,其间也穿插剧情使作品更丰满充实。作品不只有类似休闲益智三消的三星挑战,还有考验武器装备饰品能力搭配的头目硬仗,随时随地带来满足体验,值得竖起大拇指推荐。问题有点多见下方,有点影响体验,还是搁置了。 手柄需要支持震动。游戏英文名字是错误的翻译过来是银子召唤,请检查。云存档请自动上传,不要在游戏内还要点相关选项一下才能上传(点一下后就能自动上传了)。后台需要自动静音。选项移动或跳转卡顿不丝滑请继续打磨。需要全键盘操控,目前有些地方还需要鼠标点击。极速试炼模式不计时且无法过关,请修复(ps:这个模式好像以前的一个游戏,想不起来了)。领取三星奖励(不是任务奖励)不能使用手柄领取,请完善。
玩家将扮演一名失去记忆的冒险家,拯救圣女的故事展开。其中游戏以轻巧,操作简单,而且有着爽快的战斗,一路砍怪捡金币。然后买装备。使我梦回了童年玩的游戏。带有充满快乐的快乐感,年代感。游戏中每关都有收集宝箱和宝石的元素。属于耐久性探索元素了。随着过关剧情的发展,后面会解锁各种新玩法等。地形环境各有不同,附带有boss战增加趣味性。总体来说推荐可玩。
Why does a 2D sidescroller, single player, that in the Steam Library says that it installs 521 Mbs, require 10 Gbytes for storing ( and 40 Gbs recommended ! ) in the Store page. Why does it need to have a server ?! My bad I didn't think to expect that and bought it. You can't play it the way you want. Wasted 2 hours trying to. More effort was put by the devs in impeding that, than in making it a better game.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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