
Chronicles of Teddy : Harmony of Exidus is a 2D Adventure / Action game with a Pixel Art Retro finish. Help Tarant in a quest, in which you will have to fight, use your sense of direction and hearing to accomplish your mission.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Finnish, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal +5 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Teddy is ready for Freddy. Game is a sequel to Finding Teddy. 2D action platformer that takes inspiration from other games like Zelda and such. Gameplay is decent and controls are smooth. Visuals are pixelated and remind of classics from 16-bit era. Sprites are nice to look at and animated really well. Game doesn't have much details in graphics thus visuals are more on simplified side with more focus put on lighting. While exploring the world you find new upgrades and move on ahead bravely with your floating teddy Freddy aside (mysterious atmosphere is filling the air). Difficulty is ok for anyone who enjoys a bit of challenge but not too much. Music plays occasionally, not always. Some effort was put into sounds - they're neat and makes up for more immersive gameplay (seriously). Recommended obviously. [/h1]
Couldn't get into this one. I wonder if it might fit in more with someone that enjoyed something like La-Mulana or Aquaria. ===================== [b]My Metroidvania Tier List[/b] [i] (excluding Metroid & Castlevania titles)[/i] ===================== [b]S Tier:[/b] Monster Boy and the Cursed Kingdom | Astalon: Tears of the Earth | Aeterna Noctis | Hollow Knight | Cathedral | [b]A Tier:[/b] Ender Lilies: Quietus of the Knights | Depths of Sanity | Environmental Station Alpha | Ori and the Will of the Wisps | Doomblade | Afterimage | [b]B Tier:[/b] Alwa’s Legacy | Blasphemous | Chasm | Rabi-Ribi | Monster Sanctuary | Elliot Quest | Mortal Manor | Haiku, the Robot | Islets | Outbuddies DX | Treasure Adventure Game | [b]C Tier[i] (enjoyed playing)[/i]:[/b] Bloodstained: Ritual of the Night | Death’s Gambit: Afterlife | Momodora: Reverie under the Moonlight | Wuppo | Catmaze | Aggelos | Omega Strike | Iconoclasts | Lone Fungus | Sheepo | Ato | Plague of Yamorn | [b]D Tier[i] (liked some things, but had issues)[/i]:[/b] Castle In The Darkness | Gato Roboto | Alwa’s Awakening | 8Doors | La-Mulana | Pharaoh Rebirth | Axiom Verge | Bone Appetit | Guacamelee! |Guacamelee! 2 | Strider | Minoria | Yoku’s Island Express | Souldiers | Shantae: Half-Genie Hero | Shantae and the Pirate’s Curse | The Witch & the 66 Mushrooms | [b]E Tier[i] (Didn’t like)[/i]:[/b] Rain World | Dandara | Blaster Master Zero | Sundered | Salt & Sanctuary | Valdis Story | Dust: An Elysian Tale | Insanely Twisted Shadow Planet | Apotheon | Nyaruru Fishy Fight | Aquaria | Lootbox Lyfe | Rex Rocket | Bad Pad | B.I.O.T.A. | Shadow Complex | Chronicles of Teddy | Grime | Phoenotopia: Awakening | Timespinner | ====================
A ideia do jogo é muito boa, ele realmente lembra alguns jogos que joguei a MUITO TEMPO... infelizmente existem algumas coisas que eu não gostei no jogo e a credito que algumas mecânicas no jogo poderiam ter sido melhor POLIDAS mas tudo bem isso não torna o jogo ruim, eu compreendo que o jogo realmente é para ser um daqueles joguinhos do tempo de MEGA DRIVE, GAME BOY, SUPER NINTENDO e por ai vai... e alguns desses joguinhos desses consoles era BEM FRUSTRANTE XD mas agente ficava muito feliz ao terminar o jogo XD.... em fim, JOGO RECOMENDADO! =)
нет
[h2] 古朴的像素横版动作游戏 [/h2] 很早之前就买了这款游戏,25年才把这个游戏打通。一款古香古色的像素横版,游戏性不错,整体是个动作+探索+解谜的游戏。 我个人是很喜欢这种横版动作游戏的,但是这个游戏我买了之后打开玩了一会儿,让后隔了5年左右才又重新打开。因为这游戏有个很严重的问题: [h3] 官中机翻味太重了 [/h3] 这游戏体验差的部分几乎都是这垃圾翻译了,不想做中文可以不做,不必用机翻硬做一个出来。因为是机翻,所以剧情对话看起来一定是懵逼的,一定要中译中,还好这个游戏剧情不重要,剧情也比较简单,基本都在前言里了。但是很多游戏内术语,解谜关键信息的地方,就会十分难受,有些解谜是,可能你看到提示了,但是垃圾机翻翻译成其他意思了,导致你没看懂,或者是游戏术语前面是中文,后面是英文,导致你没对应上。前期真是被这个机翻坑了不少,后面习惯了就不受影响了。 当然了,25年了这游戏的中文还是机翻,我也没找到中文补丁包,就,要不是游戏本身还不错,我真不想点推荐,我对游戏已经很宽容了,只要游戏有他好玩的地方,让我开心,我就会给好评。 [h3] 游戏的动作部分吐槽 [/h3] 动作部分可以说是好坏参半,手感还行,操作起来比较流畅。但是体验差的部分也很明显。 武器只有近战,攻击距离短,前戳动作更是攻击距离短+范围小,对于很多跳来跳去,飞来飞去但是体积又不大的怪,就有些难打中;对于那些移动速度快的怪,又容易判断不好距离撞怪身上。挥砍动作虽然范围大了,但是天花板矮的话,挥砍会先判定砍到天花板而对怪没伤害,明明视觉上空间是够的。这游戏我最爱用下戳,解决80%的怪 [b] 二段跳的时候不能攻击真是个大弱智设定![/b]要落下去一段距离才能攻击,很多场景就是你能够得到怪,但是打不到怪,非常难受。贴墙三角跳判定也有些问题,一段跳起跳后,有时候会判定成二段跳,有时候会是三角跳,有些时候真的很打乱节奏。 [h3] 游戏的解谜部分吐槽 [/h3] [b]大部分解谜都依靠一个道具[/b]。这也是游戏的主要系统之一,就是玩家在前期就会获得一个道具,可以按不同的文字,每一个文字有单独发音,就像一个乐器一样。一开始只有几个按钮,后面会越来越多。游戏内的解谜,要么是通过这个道具按出不同的文字组成词语或句子和别人交流或者打开机关,要么就是在某个场景会听到一些发音,然后你根据发音按出对应的文字来破解机关。 听音部分除了获取几个关键道具外,其他大部分是收集隐藏要素。但是巨费耳朵,对音调不敏感的玩家来说,这简直就是折磨。而且这个不是现实生活中的音阶,是游戏自己弄了一堆音调,听起来有点难分辨,而且后期有十几个音符,不是简单的5-6个那种。我是一开始要一边听一边试半天,后面听多了解谜就快多了,有几个都是听一次就按对了。好在大部分都是3-4个音符,最多就6个(但是数量不多)。 [h3] 游戏的探索部分吐槽 [/h3] 游戏收集要素很多,隐藏宝箱,隐藏房间也不少,还有大量前期发现了但是需要后期解锁新的能力或者拿到新的文字后才能获得的道具或解锁的区域。探索性很高,会有很多地方需要重复探索。游戏地图还贴心的为玩家做了标记,有道具没拿完的区域是蓝色的,有大宝箱(大宝箱里一般是重要道具,也有几个是单纯的给钱)的区域是黄色的,都拿完了就变成灰色。 但是呢,有的隐藏(扑棱蛾子)是不在地图上提示的,地图有没有标记功能,这种隐藏就很容易被忘记。 需要经常跑图,传送点又太少了,不嘻嘻。 但是有个很方便的点是,怪物被打死后,切换场景是不会刷新怪物的,要去到其他大场景才会刷新怪物(比如进山洞,返回大世界,去到神殿之类的) [h3] 敌人吐槽 [/h3] 游戏就是,前期被盾牌怪揍后期被史莱姆揍。[strike] 真特么没出息,没出息的东西,wannafee [/strike] 盾牌怪,正面会被挡,跳起来下戳会上挡,后面好不容易知道了怎么打,然后又被史莱姆暴揍了。后期的史莱姆,会无缝斜接放电技能(无敌,碰到掉血,打它也掉血),这招没前摇没CD,一放放半天,等它结束了立马补一刀,然后它在你砍中的前一帧又放电,然后只有你受伤的世界达成了,死了还会自爆,喷出很多火花挡路,真的无敌巨烦,后面看见了直接无视跳过,但是有个跑酷关卡,还给你放一堆,又不能跳过,折磨死了,只能求它不要无缝放恶心技能。 Boss战后面几个基本都是带点机制的,不难但是烦,有的Boss研究半天才知道怎么打,破绽不是很明显。 最终Boss好几个阶段,死了要重来,而且能不能打到看Boss心情,随机性有点严重,很烦,最终Boss战体验不是很好,但是好在不是很难。 [h3] 游戏音乐部分 [/h3] BGM比较安静的感觉,基本没有特别激烈的曲子,大部分场景就是慢节奏,乐器不多,气氛烘托得倒是不错,感觉很明显是希望玩家把注意力放在游戏本身。有部分曲子仔细听还是不错的。 [spoiler] 隐藏文本 最终Boss战的BGM真的不是EVA吗?[/spoiler] [h3] 总结下 [/h3] 游戏忽略机翻问题的话,总体还是有个7分水平的,虽然是老游戏了,很多设计比较老,但是游戏性依然足够,游戏画面简单精致,角色动作丰富不简陋。想玩的朋友们打折再买吧。 抽空我把这游戏的前作玩一玩。
I honestly feel that a "mixed" score for this game is not representative, though its hard to accurately represent what I feel about it with the simple "thumbs up/down" system. Negative reviews on steam do address some of the jank that is in the game, and they do a fair assessment. But its still a good game, with lots to love, and where you can really feel that the developers cared about it. It has beautiful art and animation, and I absolutely love the cute characters. The music is also great, and the map layout and metroidvania aspects encourage you to explore. The music puzzles and lexicon is also a great and innovative idea. As many have pointed out, there are some frustrating aspects of enemy behaviour and placement, and quite a lot of RNG in enemy actions. (I would love for the blue and green blobs you find in 3rd and 4th chapter to vanish off the face of the planet and never see the light of day again). Certain enemy placements were also really frustrating and detract from the experience of certain puzzles. Also, the grace period after you take damage is also really short, and you can easily be stun locked. To some extent, my frustrations are also from speedrunning the game, and might be less present in a usual playthrough. Honestly. So much of this game would be fixed with some dodge mechanic. I realise that I am about 10 years late with this review, but I also feel that it deserves a better score than "mixed" on steam.
I was enjoying the game. Nothing revolutionary but good enough. No regrets. Then I get to the 3rd boss. That thing is the worst designed piece of crap I've ever seen. After multiple attempts I am now ready to uninstall and never come back over this boss design. I have not finished the game. I most likely will not finish the game. That is some top tier level garbage boss design. The game has creative ups, I really the "music" communication system, and some annoying downs, like how it fails to use the tools it puts at your disposal efficiently, but none of that matters because, that boss design people. chef's kiss.
Zelda II inspired Metroidvania, but just like Zelda II I find the combat to be irritating and unsatisfying. And exploring isn't as fun as others in the genre, it just feels too slow.
PİXEL GRAFİK 2D BANA göre platform oyunu TR dil var diyor ama ben yapamaadım
A beautiful game ruined by stupid design choices and quite possibly one of the worst secret worlds AND worst final bosses I've ever encountered.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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