
Silo is a focused, lightning-fast standalone 3D polygonal modeler and UV mapper, ideal for creating game assets. It's designed to work hand-in-hand with tools like Unity, Blender, Maya, and Unreal, offering a huge modeling upgrade to any workflow.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Where do I post bugs? Just purchased Silo and hit two bugs right away! - First bug is when importing *.3ds max files (the importer skips vertices and the model has missing parts and holes). - Second bug, which is even worse, the app crashed when I tried to mirror a a simple cube with 8 vertices. Sadly Silo did not open again. I had to delete the app and reinstall it. Then the same ♥♥♥♥ happened again... Silo is pretty much not stable. I'm sorry I spent the money for this poor experience (I remembered it was better a few years ago when I tried the demo)..
Moving the Center point to Snap the Face / Edge is a bad idea. In Silo 2 is not happen repertoir for snapping to the Edge with the - Pivot point. Withoud using "Pivot point" you cant something Body work.
It is a great tool...I could just never figure out how to export it to use in other programs.
Intuitive tool that's been getting some great updates recently. At the moment it's my main modeling software. The interface can be easily adapted to your own preferences. My main critique is with the UV tools as the unfolding can be unpredictable at times.
cerco di spiegare il problema. questo [ un software indecente, ha dei problemi grossi con il salvataggio e premendo piu volte c (il tasto subdivision) diventa un modello troppo pesante, crasha senza salvare il progetto, quindibasta che tu sfiori il tasto c una o due volte di troppo mentre il modello e subdiviso e hai perso ore di lavoro e progressi, sistema di navigazione piendo di bug e glich, non so che dire, oltre a questo a volte esce la notifica "il programma non risponde" totalmente a random e ti butta via ore di progressi rendendo il software completamente inutile in ogni senso. non si possono esportare .stl perche supporta solo .obj ma se per sbaglio salvi il tuo modello in .stl scopri che il file e rotto e quindi ore di lavoro buttate via. comunque il formato .obj e la figura con tutti i poligoni, non quella subdivision. a cosa dovrebbe servire subdivision se non a fare crashare tutto allora? non compratelo assolutamente, dopo 13 ore del mio tempo prezioso buttate via cosi, ora sono motivato per imparare blender. spreco di soldi infame. ci tengo a precisare che crasha non per problemi con il mio pc, ho un laptop da editing/gaming con un intel i7 e una rtx nvidia
I've really like the focused approached to 3D modelling that Silo 3D offers. It's very quick to pick up and learn all its features in a reasonable short time. It works well when you utilize its strengths as a dedicated 3D modeler in combination with other software like Unreal engine, 3D Coat, Zbrush, etc. When used in this scope then it makes sense a tool like Silo 3D would be useful if you need to quickly create 3D models as part of your workflow. Blender is too slow for model making in comparison to Silo due to a complex UI that is cluttered due to the jack of all trades tool that Blender excels at, but is also one of the disadvantages to those who just want to create a model quickly. Silo 3D is purely focused on modelling and is the best tool I've found that gives the user a clean UI and focused approached in model creation. As someone who believes in having various tools to help in the creation process. Silo 3D is a welcome addition to my extensive toolset for 3D animation and video creation.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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