
Silo is a focused, lightning-fast standalone 3D polygonal modeler and UV mapper, ideal for creating game assets. It's designed to work hand-in-hand with tools like Unity, Blender, Maya, and Unreal, offering a huge modeling upgrade to any workflow.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I work professionally in games as an artist. While I use Maya, Max, Zbrush, and Mudbox for Modeling at the studio, I love using this at home. It has all the basic tools for most folks and is increadably intuitive. Plus you just can't beat the price for how good this is! Definitely recommend.
Silo 2 may be older and more singularly focused than other 3D modelling software, but I absolutely love it. Don't let this modeller fool you with it's simple UI and focus - this is quite powerful stuff here. You can very easily make just about any shape you could imagine with Silo 2. The main point for me is the ease of use. I have tried out many, many different 3D asset creation packages. Silo 2 is hands down the easiest place to start blocking out my model and adding refinement. I use another program that is focused only on clay-like sculpting to touch up the final product from Silo, but the bulk of the work in overall shape creation is done in Silo. Being able to easily grab vertices or edges and just start experiementing with shapes is crucial for fast design and accessibility for newcomers. This is truly a 3D modeller where you will NOT have to fight against the UI or hotkeys. Not only is it a competent modeller but the tools for re-drawing your mesh topology (polygon faces) are great as are the ones for assigning materials to the various sections of the mesh (material settings in Silo are respected in 3D Coat, Substance Painter, Unity). On top of that the program is actually still receiving updates - I hope they never stop because as an indie game dev Silo has become an integral part of my pipeline... despite owning & using several other larger and more 'reputable' 3D production suites. Overall I think Silo 2 is amazing. If you know what you are doing it is super clean & fast to use. If you are learning then it is very simple to get started and actually enjoy the creation process.
НЕ РЕКОМЕНДУЮ К ПОКУПКЕ. Актуальная версия только на сайте, здесь старьё Сохраняешь файл с настройками. Редактор начинает себя вести ужасно. Периодически при сохранении вылетает. Досадные баги какие-то портят настроение при использовании программы. Программу сломали. Пока не рекомендовал бы к использованию.
用了700多小时了,其实在Steam购买之前已经用了好多年了,基本上已经摸清了它crash的点,在执行这些容易崩溃的操作之前我都会先保存,单纯从多边形建模的角度来说它真的比maya和3DS max 都要快,逻辑上倾向于maya,对于maya使用者更容易上手些
They did support Linux once. And it's tough s**t if you purchased it for the Linux support. My primary reason for using this is as an intermediate for my CAD models - hence the low time use. But I've not been able to get it working for a while now, and since Linux support has been dropped it is now unlikely.
Silo is an exceptional bit of software... I've been using Silo for several year both for personal work and commercially on many game projects. The biggest use of Silo for me yet was the block out of a huge amount of the open world in the Xbox 360 title Crackdown. I used Silo almost exclusively to produce the base models for the areas that were exported into Max, textured and polished and then put into the game editor. Silo is still my go to low poly and character modelling tool. When used in conjustion with other tools such as Blender it produces an excellent pipline.
The nicest modeling tool ive ever tried, used to be long time user of maya before trying silo, and max before that. Never really taken to blender but wanted to ditch the monthly fees coming out of my bank, and im glad i did :)
Quite simply the best 3D modeller I've ever used (And I've been through many). Silo thought me a lot about 3D modelling, and I'd strongly recommend it to anyone looking to start with 3D modelling. Silo is where I begin work, and then I finish everything up in Blender. Intuitive controls that speed up your workflow, a customizable UI and a recent update adding new features and bug fixes, you simply couldn't go wrong with this.
Recht günstiges, einfach & intuitiv zu bedienendes 3D modellierungs Programm um einzelne Objekte zu erstellen. Probleme mit Export/Import in Unreal: UVs sind falsch obwohl die in Silo richtig aussehen, nach Triangulate kam das^^ Das was man in Silo sieht kann schonmal vermurkst in Unreal aussehen. Kommt öfters vor das Silo sich beim FXB Export aufhängt, manchmal behebt es sich durch neu starten, manchmal darf man raten welches Objekt es verursacht. UV Übergänge (UV Seams) sollte man in Silo beachten. Instancen Objekte werden nicht importiert, z.B. 1 Original und 3 Instancen landen beim Import als nur als 1 Objekt. Habe heute mehr Zeit verbracht ein Objekt zu reparieren das es richtig in Unreal aussieht wie es zu erstellen^^ Andere Probleme: Instancen Objekte lassen sich nicht per Menü ran zommen oder fokuszieren wie das original Objekt. Oberflächen Normalen sind schwer zu erkennen wenn sich Flächen nah gegenüber stehen. Keine Autosaves zu finden obwohl die alle 15 Min. hätten erstellt werden müssen^^ Auch schon abgestürzt beim speichern der .sib Datei^^ Bei Line Segment Subdivide abgestürzt, waren 2 Umrisse. Undo: Wenn man Bevel abgebrochen hat muss man 2x Undo klicken obwohl sichtbar beim ersten Undo das Objekt wie vorher aussieht, nur 1x Undo danach geht Bevel nicht an der gleichen Kante. Auswahl Farben: Bei Kanten z.B. ist eine Farbe oft nicht zu erkennen, besser wären 2 gestrichelt. Anwendungsbereich bei mir ist Spieleentwicklung. Der .FBX Import in Unity sah gut aus. Beim .FBX Import in Unreal fand ich eine Übergangslösung. (Ähnlich in dieser Preis Kategorie sind Cheetah 3D 7 für MAC, AC3D , Shade 16 Basic für PC.) 2.5.1 viele Bugs sind weg, nun Abstürze beim UV Mapping ^^
Edit : This review is a bit outdated because the devs updated recently Silo 2, the newer version crashes maybe less often, I'll update my review when I try the newer version. I got this program for 30€. The easiest 3D modeling program I've ever used (I've tried Blender, Maya, Cinema4D and Houdini) because compared to other 3D modeling programs it doesn't have a renderer, it's just a modeler with UV-unwrapping tools. Amazing for beginners. It is really fun modelling with it, but on my PC it crashes every two hours, this is the only big downside of this program. Would I recommend it for 30€ ? Yes Would I recommend it for 100€ ? No, because it crashes too often
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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