
Silica blends FPS and RTS in epic, photorealistic battles. Choose to fight on the ground or command from above as humans or aliens. Dive into thrilling multiplayer combat or master strategic command. Are you ready to survive and conquer?
Modeled estimate, not a reported figure. How we estimate →
Media
About
Silica is a crossover of FPS and RTS, where you take part in epic photorealistic battles either as humans or aliens. Lead as the commander, or join the assault from the ground - the choice is yours!
Take Part in Epic Combined Arms Warfare
Immerse yourself in epic battles where humans and aliens fight for ultimate domination.
Dominate Land and Sky
Take control of both land and air vehicles to assert power over the sandy dunes of planet Baltarus
Lead as RTS Commander!
Take charge as RTS commander over battles of epic scale. Use your tactical prowess to dominate the battlefield, coordinating complex operations from a top-down perspective.
Experience Realistic Unit Scale
Witness the impressive scale of units, from small infantry squads to colossal harvesters and massive buildings. Each unit type is meticulously designed to reflect its size, providing an immersive and realistic experience on the battlefield.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game can you a bit more optimization
Very fun. Really feels like an all out war, sometimes it reminds me of planetside when all 3 factions would be fighting for an area at the same time. absolute mania, especially if you have a friend playing commander for or against you. Also very satisfying to see that it's still being updated.
incroyables
Bin nach dem ersten Spiel sehr Positiv überrascht. Grafik, Sound und auch die Ki sind top. Der Gegner setztz einen schon unter Druck. Wenn die Fetzen fliegen klappt einen die Kinnlade runter. Die Performance ist auch gut. 3 Rassen die gespielt werden können sind auch angenehm. Bei der Steuerung und der Menüführung gibt es aber Verbesserungspotential! Aktuell 7,5/10
While rough and unfinished, this game has real promise. The setting is cool, the units are awesome and the gameplay is engaging if janky. Let it cook and I think this will be a great title.
The FPS experience is as if Helldivers and Battlefield had a baby. Then the RTS mode is just something else entirely. Amazing.
Been having a lot of fun so far! the concept is fantastic, and the bones of the game are really solid. It could definitely use some more fleshing out, but as far as I am aware there's only one dev working on it. Gotta give the dude props for what he's managed so far! Just gonna be patient and am looking forward to what this game ends up as!
Refineries need to be reworked, they are way too big for some maps and the refinery vehicle's pathing doesn't work half the time. Building also needs to be changed because half of the places the game forces you to build in won't work with the pathing of the vehicles. Building snapping always tries to put buildings in terrible spots (or spots where I know the AI can't path to) than if I were just able to manually place it. Skirmish AI is incredibly easy and the aliens do not expand Other than some small flaws this game is a very cool concept
Janky but fun RTS with great visuals. Needs a bit of work in the AI department however, the enemy only sends enemies one at a time and there's no way to make Infantry take proper cover in Commander Mode without Direct Control. I find the lack of a Heal or Repair option a bit odd aswell, nevertheless It's a nice game, not worth full price... But still a nice game
Could be fun, but right now it lacks content (no campaign). On the graphics side, days are too bright and nights too dark, and vehicles need headlights. The models also look a bit too raw; some paint wear or scratches would help them feel more realistic. Killing bugs lacks a satisfying effect, from the pop sound to the death roar. Maps are also way too large for FPS mode could use some medium-sized ones. And would be nice to switch ammo types. Also may be some MECs? Since there's only wheeled Vecs atm. Overall, the potential is high.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Plan B: Terraform | $2.2M | 3.5K | 91% | $12.79 |
| Beyond The Wire | $2.2M | 7.5K | 63% | $9.99 |
| Passpartout: The Starving Artist | $2.2M | 7K | 89% | $9.99 |
| The Legend of Khiimori | $2.2M | 2K | 87% | $29.99 |
| Shelter | $2.2M | 3.7K | 85% | $14.99 |
| Solarpunk™ | $2.2M | 3.6K | 82% | $18.39 |