
A tactical, map-based WWII submarine sim set in the Pacific Theater: Approach, intercept, strike unseen, withdraw into the deep. With realistic instruments, a Torpedo Data Computer (TDC), and including a full campaign with missions, patrol zones, radio intel, and more.
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About
Silent Shark is a tactical and realism-focused WWII submarine simulator built around plotting, estimation, and submarine command, set in the Pacific Theater.
Track contacts by hydrophone, work out their course and speed, identify ships through the periscope, estimate range with a stadimeter, and build your firing solution from imperfect information. The game is played on a tactical chart with period-inspired instruments and deliberate controls.
A good attack takes preparation. You need to approach from the right angle, manage depth and speed, account for visibility and sea state, set up the torpedoes, and leave yourself a way out before escorts respond.
If destroyers do locate you, be prepared for evasive maneuvers and paying attention when to go hard and fast, or slow and silent.
Map tools like compass, ruler, timestamped points, and angles help you to hunt for the perfect course to intercept.

Realistic replicas of historical instruments such as the engine telegraph, depth meter, and stopwatch.
Periscope with 1.5x and 6x zoom shows a stylized 3D view of contacts within visibility range.
Hydrophone for tracking ships and convoys by sound - tell the difference between freighters and escort by pitch.

Manual range estimation of ships with a fully functional stadimeter: identify the ship to get its mast height, then auto-calculate the distance by observing the angle to the top of the mast.
Torpedo Data Computer (TDC) with a Position Keeper: Enter angle-on-bow, target speed, target bearing, and target distance to fire torpedoes that will hit their targets.
Torpedo tube flooding, gyro angle, spread, and salvo control with a torpedo firing box modeled after the real thing.
Sea state, weather, time-of-day, all have a significant effect on visibility and stealth

Dynamic thermal layers based on time of day and region, measured by bathythermographic readings
Destroyer escorts, aircraft, merchant traffic, and convoy encounters. Destroyers act on their own predictions of your location based on a realistic sonar model and their own hydrophone readings.
Tutorials, standalone scenarios, and a scenario editor
Dynamic music based on Holst's Planets.
Pacific Theater patrol campaign with assigned patrol zones and long-range mission planning

Radio intelligence updates providing situational awareness and contact hints
Historical events affecting strategy, including early-war base losses in Manila and Sumatra

Reputation-based progression system featuring 6 submarines, from Porpoise-class to Balao-class
Resource management across extended war patrols, including fuel, torpedoes, and fresh air
Dynamic base operations with relocation as the war progresses
Aircraft threat management requiring careful dive timing and surface discipline
Evolving enemy presence with changing convoy routes, escort strength, and patrol density
Historically named enemy ships with persistence - sunk ships do not return later in the patrol
Long-term survival challenge: navigate the full duration of the Pacific war campaign
Cribbage mini-game for some variety on long patrols.
Silent Shark is designed for players who like naval history, tactical simulations, manual targeting, and games where the interesting part is keeping a clear head despite incomplete information.
Silent Shark was created with lots of love by John Goering - indie developer from Berlin. John is the creator of the head tracking app SmoothTrack and the thought organizing app Mindscope. He thinks it's a bit strange to talk about himself in the third person, but doesn't really know how else to write this section.
He grew up playing the sub sim Silent Service II on Atari, then later discovered Silent Hunter IV, and more recently, UBoat - he then decided to take the parts he loved most about these games - the map mode - and double down on that and turn it into the sub sim of his own dreams.
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Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Einfache Grafik, aber große Simulationstiefe. Die Berechnungen der Ziellösungen sind sehr anschaulich und nicht nur theoretisch dargestellt. Da kann man noch was lernen. Klasse!!!
Gioco molto bello e promettente, spero che in futuro vengano aggiunte altre modalità ed eventuali espansioni (ad esempio un teatro Atlantico)
Add a damage and repair system for the submarine.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Ukrainian, Japanese*languages with full audio support
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo maravilhoso para veteranos de Silent Hunter ou novatos, se tu nunca jogou um Subsim recomendo fortemente por ter um dos tutoriais mais completos sobre o tema. Para veteranos o jogo oferece muito desafio e um dos poucos que se passa no pacifico. Jogo incrivel para jogar no Steam Deck.
This game is very well done. It is a lot of fun, and almost addictive. From beginner to seasoned, you should be able to find what suites you best. Not graphic eye candy, but makes up for that and more with the gameplay for a single player game. Highly recommended, and the game is not finished yet. I would however like to see the relative and true bearing on the hydrophone dial, to make it a little more efficient, but no big deal....you should be able to figure out the geometry if you are familiar. Thanks for making this game.
C est un grand OUI pour cette immersion tactique de sous-marin qui née au moment de l attaque de Pearl harbor 1941 , une interface réelle aux instrument de bord. Traquer sa proie pendant des heures a l hydrophone, trouver la bonne interception sans être détecté. La commence le ciblage de vos torpilles soit par une théorie de calcul géométrique, vitesse et distance si votre cible est visible sur la carte ou dans le cas inverse l utilisation de votre hydrophone et de votre périscope pour envoyer les informations au TDC . Je vous conseille de regarder les vidéos tutoriels de John Goering. Ce n est pas évident de toucher sa première cible mais quelle satisfaction le but atteint. Si vous aimez les défis personnels ce jeu est fait pour vous. Bonne chasse en silence dans une campagne en plein milieu de la seconde mondiale dans le pacifique aux évènements réels du passé. Merci a John pour cette immersion tactique . KR
Es ist ein schönes sim! Mit versteckten Schiffe macht es viel Spass diese zu finden und zu treffen. Ich kann es nur empfehlen. +++It’s a great sim! It’s a lot of fun finding and hitting the hidden ships. I highly recommend it.+++
畫面簡單,系統需求低,但是該有的擬真度全都有做出來,連美軍最垃圾的魚雷引信啞彈率都有還原。 五星好評👍
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