
A tactical, map-based WWII submarine sim set in the Pacific Theater: Approach, intercept, strike unseen, withdraw into the deep. With realistic instruments, a Torpedo Data Computer (TDC), and including a full campaign with missions, patrol zones, radio intel, and more.
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About
Silent Shark is a tactical and realism-focused WWII submarine simulator built around plotting, estimation, and submarine command, set in the Pacific Theater.
Track contacts by hydrophone, work out their course and speed, identify ships through the periscope, estimate range with a stadimeter, and build your firing solution from imperfect information. The game is played on a tactical chart with period-inspired instruments and deliberate controls.
A good attack takes preparation. You need to approach from the right angle, manage depth and speed, account for visibility and sea state, set up the torpedoes, and leave yourself a way out before escorts respond.
If destroyers do locate you, be prepared for evasive maneuvers and paying attention when to go hard and fast, or slow and silent.
Map tools like compass, ruler, timestamped points, and angles help you to hunt for the perfect course to intercept.

Realistic replicas of historical instruments such as the engine telegraph, depth meter, and stopwatch.
Periscope with 1.5x and 6x zoom shows a stylized 3D view of contacts within visibility range.
Hydrophone for tracking ships and convoys by sound - tell the difference between freighters and escort by pitch.

Manual range estimation of ships with a fully functional stadimeter: identify the ship to get its mast height, then auto-calculate the distance by observing the angle to the top of the mast.
Torpedo Data Computer (TDC) with a Position Keeper: Enter angle-on-bow, target speed, target bearing, and target distance to fire torpedoes that will hit their targets.
Torpedo tube flooding, gyro angle, spread, and salvo control with a torpedo firing box modeled after the real thing.
Sea state, weather, time-of-day, all have a significant effect on visibility and stealth

Dynamic thermal layers based on time of day and region, measured by bathythermographic readings
Destroyer escorts, aircraft, merchant traffic, and convoy encounters. Destroyers act on their own predictions of your location based on a realistic sonar model and their own hydrophone readings.
Tutorials, standalone scenarios, and a scenario editor
Dynamic music based on Holst's Planets.
Pacific Theater patrol campaign with assigned patrol zones and long-range mission planning

Radio intelligence updates providing situational awareness and contact hints
Historical events affecting strategy, including early-war base losses in Manila and Sumatra

Reputation-based progression system featuring 6 submarines, from Porpoise-class to Balao-class
Resource management across extended war patrols, including fuel, torpedoes, and fresh air
Dynamic base operations with relocation as the war progresses
Aircraft threat management requiring careful dive timing and surface discipline
Evolving enemy presence with changing convoy routes, escort strength, and patrol density
Historically named enemy ships with persistence - sunk ships do not return later in the patrol
Long-term survival challenge: navigate the full duration of the Pacific war campaign
Cribbage mini-game for some variety on long patrols.
Silent Shark is designed for players who like naval history, tactical simulations, manual targeting, and games where the interesting part is keeping a clear head despite incomplete information.
Silent Shark was created with lots of love by John Goering - indie developer from Berlin. John is the creator of the head tracking app SmoothTrack and the thought organizing app Mindscope. He thinks it's a bit strange to talk about himself in the third person, but doesn't really know how else to write this section.
He grew up playing the sub sim Silent Service II on Atari, then later discovered Silent Hunter IV, and more recently, UBoat - he then decided to take the parts he loved most about these games - the map mode - and double down on that and turn it into the sub sim of his own dreams.
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Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really fun and runs very well. The soundscape and music really make this game amazing.
Pure love
This sub game is awesome, I look forward to the future development. Having no deck gun is a bummer, though I know its in the pipeline.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Ukrainian, Japanese*languages with full audio support
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played the demo for somewhere in around 12 hours practicing. Having just read some historical fiction that takes place in subs (Crash Dive series and Gone to Sea in a Bucket) I was certainly in the mood for this game. This is my introduction to Sub games, having never played Silent Hunter or any Uboat games so game wise I came into this pretty green. I am having a blast! The base tactics are simple but setting things up for a great attack and geat away, mm mmm good. I can't wait to sink many hours into this and I look forward to seeing where the dev takes it.
Taková ta nenápadná hra, která Vás dost možná neosloví vizuálem, ale sejme Vás svou hloubkou a historickou přesností. Pokud jste v dětství nesnášeli matematické rovnice typu "Hiroto pluje z východu na západ se svou obchodní lodí rychlostí 5 uzlů, zatímco Jack ve své ponorce připlouvá z jihu v hloubce 42 stop rychlostí jen 2 uzly. Kolik torpéd bude zapotřebí a v jakém rozptylu budou muset být vypuštěna, aby doletěl Hiroto zpátky domů do Tokia?", tak Vás to asi brát nebude, ale pokud si chcete na unaveném kancelářském stroji zahrát opravdu parádní simulátor ponorek, tak fakt neváhejte ani minutu. Za ty prachy je to pecka. Jakmile projdete poměrně dobrým tutoriálem a zvládnete utéct vašemu prvnímu torpédoborci, tak se směle vrhnete na kampaň a tam platí klasické pravidlo "ještě jednu loď, ještě jeden konvoj a už opravdu půjdu spát" BUM! a je jedna hodina ráno. Doufám, že se bude na hře dál pracovat a že se třeba časem objeví i kampaň v Atlantiku, protože moct si zařádit v U-boatu, by bylo vážně fajn. Za mě solidních 8/10.
The game is beautiful in its simplicity without sacrificing any of the key ingredients that makes a sub sim successful. I’ve had a lot of fun with it and hopes it continues to expand with additional updates.
不赖啊,我很喜欢这个ui设计,silent shark难度玩起来很爽
주의! 사물이 보이는 것보다 멀리 있습니다!! 며칠전 아이언 네스트 출시후 즐겨하다 비슷한 잠수함게임이 나왔다길래 바로 해봤습니다 계산은 아이언 네스트보다 좀 더 어렵습니다... 그렇기에 어뢰가 맞았을때의 쾌감이 더욱 터지는것 같아요 그리고 정말 생각보다 함선이 보는것보다 멀리있어서, 충분히 가깝게 접근하셔야 합니다.
good submarine simulator, without all the hassle of playing a sim game with the crew. Just shoot torpedoes
nice game
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