
Returning to an island town to ‘put things right’, Simon Ordell descends into a world of tense evasion, explosive confrontations, and mind-bending puzzles that slowly surface the truth of St. Amelia.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest.
Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface.
Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.
SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996.
Fog-soaked streets, abandoned communities, and forgotten corners tell their story through atmosphere and history. Reality and delusion subtly intertwine to lure players into the depths of the grounded, tangible world of St. Amelia.
SILENT HILL: Townfall exudes the beautiful and foggy streets of Scotland, offering a new setting to tell a unique and haunting story. More than just a horror game, this is a tale of introspection, loss, and consequence. Fear grows from small details, quiet moments, and the long shadow of Simon's past.
Swing and block with melee weapons in frenetic melee combat, or keep your distance and use firearms to survive.
Choose how to engage in each encounter, using both the tools at your disposal and the environment around you.
Beyond fighting or fleeing, carefully sneak past danger through stealth, tracking enemy positions from cover or luring them away with distractions.
The iconic SILENT HILL radio makes a comeback as the CRTV, a portable television device.
Threats lurking nearby, story fragments, & mysterious clues drift through unstable analog signals, which players can pick up by tuning the CRTV.
Through narrative-driven puzzles closely tied to these fragments, players can relive past events and catch glimpses of everyday life in town, remaining constantly aware of the story.
The first full-length SILENT HILL game to be presented in first-person perspective, players experience the fog-shrouded town directly through the eyes of Simon.
With limited visibility and a heightened sense of proximity to danger, stealth, combat, exploration and the CRTV feel intimate, close and terrifying.
Endings shaped by the player’s actions leave a lasting emotional impression long after the story comes to an end.
Every creak, signal, and cry pulls the danger closer, with creative audio design building a rich and terrifying soundscape.
A fully dynamic soundtrack by Pilotpriest builds and twists with player and enemy actions, reacting and building tension and release with the ebb and flow of action and stealth.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 836reviews | 74% | #7 | $1.3M |
| $49.99 | 0ratings | 0% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩,战斗很僵硬,武器耐久木棍和法棍没区别,怪的AI明显有问题,甚至会追你几条街,然后入室暴揍你...我都不知道这是什么仇恨机制。然后莫名的去学逃生,拜托这不是逃生这种不能还手游戏好伐,外加....寂静岭的心理恐怖要素荡然无存,反倒是变克系游戏了,无力吐槽。
Tremenda joya 7u7 buen Silent Hill moderno.
ノーマルモードですが敵はかなり手強いです。なのでステルスがメインになります。 サイレントヒル!って感じで自分は好きですね。 音はとてもリアルです。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best JP #4, worst PL #23 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $49.99 |
| — |
| — |
| #44 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Graphics are stunning; I don't think I have ever played a game with such good graphics. It's a bit unfortunate, though, that reflections of the character aren't visible in windows/mirrors (I'm aware this is very hard to program). The game defaults to a cinematic view that gives it an interesting look, but I suspect they did that so players don't realize the GPU is rendering fewer pixels, giving you more FPS (lack of optimization in UE5). With this cinematic view disabled, I'm getting between 55–100 FPS at native resolution, max settings, 1440p, with an RTX 5080 and Ryzen 7 9800X3D. I've noticed stutters when heading into new areas. Furthermore, I've experienced crashes during cutscenes as well. It's still early access, so I'll give it some time, I guess. [h1] FOR PEOPLE GETTING A BLACK SCREEN ON LAUNCH [/h1] On top of that, I struggled for 30 minutes trying to launch the game because it kept giving me a black screen on launch. To solve this, I had to set my monitor resolution in Windows to 1080p, run the game, and switch the game resolution to 1440p, then exit the game and set my Windows resolution back to 1440p. Overall, the game has a great vibe that really draws you into the environment.
Woah, wasn't expecting Alien Isolation, but it kinda works for Silent Hill. Very tense and extremely well balanced.
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Really well done, awesome graphics and harkins back to 1 and 2. Runs flawless I would think it was the og silent hill team for how sound and graphics come together. Konami took their sweet ass time but they brought it back
我要说很对味,本作基本上是按寂静岭2重制版的模子开发的,弥漫的雾气、诡异的氛围、详尽的地图、阴森的音乐、游荡的怪物、意识流的剧情、游玩数据统计UI,真的很像,以至于我想说制作组没什么创意,但反过来想,基于2强烈的市场反响,科乐美选择打一手求稳牌也无可厚非。我相信本作首周销量不一定多高,但很可能会是长卖佳作。 受益于技术迭代和充足资金,本作的画面表现非常优异,配合音乐氛围和色彩调教观感十分出色,但相应的也很吃配置,优化不算好,983+5090 4K光追DLSS原生全拉满堪堪60帧,伴有偶尔的掉帧,CPU压力巨大,室外场景频繁突破100W,甚至不时会到120W的常规功耗上限。对于一家小工作室来说可以理解,但是怎么说科乐美也提供了技术支持,表现却不咋地,这点要给差评。 前面提到本作非常像2,我得说Screen Burn有30%的功劳要算在Bloomer的珠玉在前,但本作其实也有不少闪光点。速通计时、万向窥视、打电话存档(是真的每次都要先拨号)、可以上锁隔绝怪物的门,充满代入感的输液复活甲和解密步骤,借鉴异形隔离的怪物探测器CRTV(同时整合了解密线索、推动剧情的关键CG和主线任务提示)。这个CRTV我得给个大大的好评,虽然不是独创,但是氛围感和沉浸感是真足啊,是2的收音机基础上的完全升级,躲角落里蠕动着一边窥视怪物一边通过CRTV定位怪物热源一边翻地图找寻下一个目的地,小心翼翼地不被发现,那种满含使命和危机的偷感,在系列创新的第一人称加持下,比左手小视频右手打✈还爽。 再来说说制作组Screen Burn,之前还没注意,这几天高强度刷资讯才知道他们原名NO CODE,曾开发过我非常喜欢的独立作品《Observation观测号》,当时我就脑瓜子嗡嗡的,这就是宿命啊。观测号2020年在EPIC独占发售我就首发了,当时玩得非常投入,由于非常小众都找不到同道聊感想,后来steam发售后口碑扩散了,几年间不时跑B站上来来回回看UP们的游玩反应。也算是有趣的一段游戏经历了。有这样的感受在先,我要对制作组本身给个大大的好评,小团队独立作品一路走来被科乐美赏识,爽文剧情,但也彰显了他们的实力和努力。交出这样一份答卷,已是超常发挥,无可置喙。希望他们能像Bloomer Team一样接到更多名作重制大单,然后打出名气推出自己的神作,成为传奇工作室吧。 8.5/10
New approach on the franchise, not a walking simulator (closer to an Alien Isolation), dev caught the Silent Hill vibes !! Lovin it !
Game has held a good charge of mystery, atmosphere, and attention to detail from the jump and has held my attention for over 5 hours. That is a ♥♥♥♥♥♥♥ triumph in todays age of video games that are boring and uninteresting within 5 minutes. So far don't regret my purchase
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