
Returning to an island town to ‘put things right’, Simon Ordell descends into a world of tense evasion, explosive confrontations, and mind-bending puzzles that slowly surface the truth of St. Amelia.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest.
Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface.
Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.
SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996.
Fog-soaked streets, abandoned communities, and forgotten corners tell their story through atmosphere and history. Reality and delusion subtly intertwine to lure players into the depths of the grounded, tangible world of St. Amelia.
SILENT HILL: Townfall exudes the beautiful and foggy streets of Scotland, offering a new setting to tell a unique and haunting story. More than just a horror game, this is a tale of introspection, loss, and consequence. Fear grows from small details, quiet moments, and the long shadow of Simon's past.
Swing and block with melee weapons in frenetic melee combat, or keep your distance and use firearms to survive.
Choose how to engage in each encounter, using both the tools at your disposal and the environment around you.
Beyond fighting or fleeing, carefully sneak past danger through stealth, tracking enemy positions from cover or luring them away with distractions.
The iconic SILENT HILL radio makes a comeback as the CRTV, a portable television device.
Threats lurking nearby, story fragments, & mysterious clues drift through unstable analog signals, which players can pick up by tuning the CRTV.
Through narrative-driven puzzles closely tied to these fragments, players can relive past events and catch glimpses of everyday life in town, remaining constantly aware of the story.
The first full-length SILENT HILL game to be presented in first-person perspective, players experience the fog-shrouded town directly through the eyes of Simon.
With limited visibility and a heightened sense of proximity to danger, stealth, combat, exploration and the CRTV feel intimate, close and terrifying.
Endings shaped by the player’s actions leave a lasting emotional impression long after the story comes to an end.
Every creak, signal, and cry pulls the danger closer, with creative audio design building a rich and terrifying soundscape.
A fully dynamic soundtrack by Pilotpriest builds and twists with player and enemy actions, reacting and building tension and release with the ebb and flow of action and stealth.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 836reviews | 74% | #7 | $1.3M |
| $49.99 | 0ratings | 0% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏,特么买解谜送游戏啊,全程玩下来不是在解谜就是在解谜的路上,太烧脑了!= =
Да как можно выпускать такой кал.повёлся на некоторые хорошие отзывы и решил по пробывать,в итоге зря потраченные деньги,не какой там даже нормальной графики и близко нет.фпс вечно прыгает по итогу даже не достигая 60,хотя железо выше рекомендованных.не тартьте свои деньги и нервы на это.
crashes all the time apart from that i like :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best JP #4, worst PL #23 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $49.99 |
| — |
| — |
| #44 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game crashing to desktop. Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000098 0x00007ff61135d18c Townfall-Win64-Shipping.exe!FD3D12RayTracingShaderBindingTableInternal::FRecordUpdateRayTracingGeometryListener::RemoveListener() [C:\Jenkins\jobs\Townfall\workspace\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:1921] 0x00007ff61290ca21 Townfall-Win64-Shipping.exe!FD3D12RayTracingGeometry::~FD3D12RayTracingGeometry() [C:\Jenkins\jobs\Townfall\workspace\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:3851] 0x00007ff60ff63308 Townfall-Win64-Shipping.exe!FD3D12RayTracingGeometry::`scalar deleting destructor'() [] 0x00007ff60fbbc8d1 Townfall-Win64-Shipping.exe!FRHICommandListExecutor::FSubmitState::Submit() [C:\Jenkins\jobs\Townfall\workspace\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1246] 0x00007ff60fb46125 Townfall-Win64-Shipping.exe!FRHICommandListExecutor::FTaskPipe::Execute() [C:\Jenkins\jobs\Townfall\workspace\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:726] 0x00007ff60fb53087 Townfall-Win64-Shipping.exe!UE::Tasks::Private::FTaskBase::TryExecuteTask() [C:\Jenkins\jobs\Townfall\workspace\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:527] 0x00007ff60fb4709e Townfall-Win64-Shipping.exe!FNamedTaskThread::ProcessTasksNamedThread() [C:\Jenkins\jobs\Townfall\workspace\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:779] 0x00007ff60fecd46d Townfall-Win64-Shipping.exe!FNamedTaskThread::ProcessTasksUntilQuit() [C:\Jenkins\jobs\Townfall\workspace\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:668] 0x00007ff60fd6c112 Townfall-Win64-Shipping.exe!FRHIThread::Run() [C:\Jenkins\jobs\Townfall\workspace\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:271] 0x00007ff60ff6fa52 Townfall-Win64-Shipping.exe!FRunnableThreadWin::Run() [C:\Jenkins\jobs\Townfall\workspace\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159] 0x00007ff60ff6f90c Townfall-Win64-Shipping.exe!FRunnableThreadWin::GuardedRun() [C:\Jenkins\jobs\Townfall\workspace\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] 0x00007ffab3b1cd87 KERNEL32.DLL!UnknownFunction [] Crash in runnable thread RHIThread
♥♥♥♥ я в рот от вины бегать, парни. В остальном 8/10, интересный сюжет, хорошие загадки и интересная механика с CRT-Телевизором. Это мой первый СХ который я прохожу, но в целом круто
前面提示真的很不清楚,還到處逛了一大圈找提示... 都懷疑我自己是不是弱智,只能說有辦法推動這遊戲的玩家很厲害。 優化也做得不很好。
1周クリア感想 ホラーゲームとしては60点、サイレントヒルとしては50点くらい グラフィック等は悪くないが、それだけ 序盤のパズルはそこそこ考えさせられて楽しいが、中盤以降は説明不足+導線不足でかなりストレス [spoiler]後半の遠隔操作コンソールをいじるパズル ボタンの説明を入れてくれ [/spoiler] また無敵の掴まれたら即死する敵が出てくるパートが[spoiler] 2回ほどあるが[/spoiler] [spoiler] ・発見されていなくてもどこからともなく追いかけてきて主人公の付近を陣取って動かない[/spoiler] [spoiler] ・その状態で探索をしなけらばならないので落ち着いて探索ができない[/spoiler] 緊張感よりもただただ不愉快 エイリアンのゲームの開発者が関わってるらしいが、エイリアンなら納得できる動きでも、魅力のないキモいヤツがそれをやるとただただ不愉快になるのは発見だった ストーリーはホラーゲームでよくあるふわふわニュアンス会話で進んでいくので正直なんとなくしかわからない [spoiler] なんか爆発したみたいだけど、リチャードが隠蔽?主人公が加担?その後なんで主人公が入院してんの?ゾーイはなにもの?[/spoiler] 幸い自環境ではクラッシュは起きなかったが、スタッタリングがよく起きた エリアの境か読み込みの境かは微妙だがロード周りが良くなさそう
파피플레이타임 갓겜
finally a great sh game 8/10 zoeys part was eh but the rest was just amazing
[h1] 一切都很好 直到我玩到了后期的工厂解密 真给我解烦了 你起码给一下每个按键是什么意思的提示阿 [/h1]
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