
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 19.1Kreviews | 80% | — | $35.2M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoy this game, There's plenty to explore and discover in the game, Combat is very fun and offers a challenge, Exploration is rewarded and it seems like there's always something new to find, Puzzles are engaging and offer different difficulty levels if you aren't as interested in that aspect of the game, 5 Endings total with requirements outlined on the main menu for convenience, New game + unlocks new content which gives more incentive to keep playing the game even after unlocking your first ending, The Story is interesting and offers everything you'd expect from a psychological horror survival game and more, I have no complaints at all. On top of all this the game manages to be eerie and beautiful at the same time and Is well optimized. Enemy designs and combat mechanics are great, I got this game during the steam summer sale But it would of been worth full price easily. All in all a great game and worth playing!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩啊 剧情很有趣 画面也不错 打击感很强 不是很恐怖 我刚玩第一周目 选的推荐的难度 感觉对我来讲刚刚好
玩法新颖,解密过于牵强,不是寂静岭的寂静岭。
Konusal olarak iyi ama unreal engine gazabına uğramış. Gameplay çok katı, optimizasyon kötü.
Brilliant writing, rivals Silent Hill 2 without trying to emulate it for once. It's just enough personal trauma and self-reflection, spiced up with that white claudia induced cult stuff that every single Silent Hill game after SH3 completely failed at. I started on Story difficulty, hearing that the combat was not fun enough to justify the difficulty. Well, the Story difficulty was not fun so I switched to Hard and it was much better. People compare it to Sekiro, trying to disparage this game, but that's just unfair. The game's combat is perfectly in sync with its themes and what's happening in the narrative if you pay attention to it.
Despite havinf played the first two hours on launch, I slept on this game so hard but now I am blessed to say, PEAKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
强制多周目有点烦,战斗手感做的不好。美术和叙事都无可挑剔,掌声送给战神女高
I love the idea of taking the silent hill atmosphere into other settings (also with the upcoming SH Townfall game), and love this game. It's rather linear, though you can explore fairly large areas sometimes depending on the "chapter" you are in. Exploration is useful for useful items like talismans (basically gives you certain buffs or abilities), weapons for the purely melee combat, and collectibles for some story bits. All the lore and story bits are interesting, it's an interesting village and setting we can find here, also what we learn of the relationships of the characters we meet, and our protagonist, and other people in the village. The combat is... just fine. There needs to be some "gameplay" after all and it works. It is very focused on dodging and learning patterns, and on higher difficulties, enemies are real HP sponges, which is more tedious than truly difficult. But it works. There are some forced combat sections however, and I would say, for a horror game, that feels wrong. Even if it can make some sense here for the story. The puzzle difficulty is interesting, as the puzzles actually change in complexity and solutions depending on the difficulty, a cool idea and it can help people. For the actual story, that is the highlight for sure. Figuring out what is really going on, what is real or not, what is imagination, trauma, metaphor... all the drama. It is honestly amazing. Even with all endings I am still not 100% sure if anything supernatural is "real", but it sure all is extremely intriguing and satisfying to uncover. The struggle of Hinako with her life and identity is also just very compelling and upsetting. An absolute treat of a psychological horror game.
做优化给我做好了呀,过CG的时候跟女主嗑药后第一视角一样,各种红的绿的紫的光从莫名奇妙的地方打过来,给我看恶心了。正常游玩时一会黑的要死,一会亮的能把你闪瞎,还老是掉帧,战斗手感也是僵硬的要死,还有交互物提示不凑很近都不显示,显示了还小的要死,校舍那里我找钥匙找了快一个小时,结果你妈那个钥匙在他妈外边花从里,那么小一个交互提示混在花丛里根本看不清,你知不知道外面还一直有个打不死的胖宝宝追着你撕咬,后边堆怪也堆的巨多,手感这么便秘还要一次打多只怪打好几次,找三个纹章的时候给你搞一堆陷阱房强制你体验这个大粪战斗,而且就算你打过了这个陷阱房你下次再走进来他还会再刷怪强制让你再打一次,我草泥马呀,我这个吸魂防复活是假的吗,还会再复活那要这个吸魂干什么,让你找一堆道具为什么还要把地图给禁了,地图本来就要绕还搞这种会反复刷怪陷阱房是想恶心谁,一周目还只能走一个坏结局,完整剧情还要打多周目,一周目都被这么恶心了哪里有心情会去打多周目我草泥马
Boring level design, enemies, story and only melee weapons no ranged. No where near the quality of Silent Hill 2.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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