
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 19.1Kreviews | 80% | — | $35.2M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I normally love Silent Hill games, but Silent Hill f really doesn't feel like a Silent Hill game in the same way as the others. If I had played this without knowing the title, I would never have guessed it was supposed to be a Silent Hill game. The game is not scary at all, and the new combat system makes you very capable of easily disposing of enemies with perfect dodges and other new mechanics. At this point, the monsters should be afraid of you, not the other way around. This is mostly just a hack-and-slash action game with some horror themes. That could work, but the combat is simply bad. The game throws lots of enemies at you, but combat is just a slog. The story is vague, which isn't that unusual for a Silent Hill game, but six hours in, I'm still not invested in it, and it just seems kind of uninteresting. The puzzles are mediocre and often don't really make much sense. All in all, it's just a boring experience. I felt that way right from the start, but I wanted to give it a chance since I normally like Silent Hill a lot. At this point, though, I just wish I had refunded the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A história de Silent Hill f é menos sobre derrotar monstros e mais sobre uma jovem enfrentando seus próprios traumas, culpa e sofrimento, enquanto uma cidade transforma esses sentimentos em um pesadelo físico. É um drama psicológico contado por meio de símbolos, não de explicações diretas. A história parece meio confusa por esses motivos, Silent Hill F usa muito do horror psicológico japonês que ao invés de explicar tudo com diálogos, ele prefere mostrar símbolos, flores, espelhos, sangue, máscaras, e rituais. O combate é apenas corpo a corpo, não possuí armas de fogo, trilha sonora [e boa claramente utilizando sempre instrumentos japoneses, jogabilidade fluida, a ambientação é excelente, o som ambiente, tudo cativa, o combate também é fluído, para o tipo de game, pois não é um hack in slash, se vê muita crítica referente ao combate, más convenhamos, estamos lidando com uma personagem adolescente e não com o Lendário caçador de demónios, o que se faltou um pouco no combate é a física, funciona, se sente o impacto em alguns golpes, porem golpes simples sem ser os especiais as criaturas não sente muito, em Silent Hill 2 Remake isso foi melhor tratado, más fora isso é um bom jogo, história confusa que para entender precisei fazer algumas pesquisas, o game possui outros finais também, irei jogar outras vezes para fazer os outros finais, agora só queria o remake do Silent Hill Origins.
крутая игрулька
Absolutamente CINEMA. Uma obra de arte chamada Silent Hill F! Tudo nesse jogo se encaixa perfeitamente, tudo se conecta e TUDO é de um cuidado extremo para abordar um assunto tão profundo. Cada momento da história te prende de uma forma inexplicável, sempre deixando a gnt com aquele gostinho de "O que vai acontecer agora?". Silent Hill F é oficialmente meu jogo preferido da história dos games, uma verdadeira obra prima. OBRIGADO KONAMI!
its a good game but the game engine is poopoo. story is poopoo and the ending was just mid. fighting mechanics is poopoo. only good thing is the music.
TOP!
雏子可爱捏
If you're familiar with any Silent Hill piece of media, you know there's the whole "light world" and "dark world" concept that is a staple to the series, often blurring the lines between what is 'real' for the protagonist. SHf's story is obviously no different. [spoiler] That being said, what's really incredible about this game is that both the "light world" and "dark world" in this game are really just two different version of the "dark world", with the actual events that are happening to the 'irl protagonist' are being told in context by what is happening in these 2 sub-worlds. [/spoiler] [spoiler] The protagonist is basically having 2 internal struggles at the same time, and the entire game explores both of these at the same time [/spoiler] [spoiler] You never really get to see much of what is happening in the protagonist's 'real world' at all, except for a few glimpses. It's all contextual, environmental storytelling and [/spoiler] [spoiler] you never really get a full grasp of what is going on until you see the ending of the game. [/spoiler] [spoiler] On top of all that, there are some other important plotlines occurring in the background that involve many of the other characters [/spoiler]. And like most other SH games, there are many in-game documents for you to find that explain some of what is going on. Like most other SH games, there are multiple endings you can get. In SHf, the multiple ending system is really cleverly done, in that you actually start to see the effects of each ending pursued earlier than you'd expect, so going after each ending really feels like you're truly on an alternate path towards a new ending, rather than feeling like you did 'mostly the same stuff, but just got to watch a different cutscene at the end of the game. In this regard, there really is high replay value in SHf, because you really get 5 different stories, not just 1 story with 5 different endings. On top of that, getting additional endings on a single save file actually unlocks additional documents for you to find, regardless of which ending you're pursuing, so you actually get more to the story overall. And honestly, it really is worth seeing all of the endings because the story in SHf is really poignant and extremely well-written. The characters and their actions felt very real and fleshed out. If you have doubts about this game because "how can it be SH if it doesn't even take place in SH?", don't worry about that, they made sure to thread a connection (both through actual plot points, but also in more subtle connections, such as name etymology). But honestly, I really feel like this story is about as "Silent Hill" as it gets, when you consider the big picture of the story and why the protagonist is experiencing the events of the game. If you played SH2R and were pleasantly surprised by how well-done that game was, then you will feel the same about SHf. The combat is different and honestly a bit of a weak point but I felt like I got over that fairly quickly. Something you won't be expecting is that as far as I know, this is the first SH game that has "character builds". Yes, you read that correctly. It's not a complicated system, but still something that threw me off a little. Also, compared to SH2R, the area maps are definitely [spoiler] less "open-world" than SH2R's were. You might be thinking to yourself that you never considered SH2R's area maps to even be "open world" at all, but when you play SHf, you'll see just how much more freedom you had to explore than you do in SHf. I think this is by design to force you into more encounters, which then forces you to engage more with the combat system they designed for this game, which then forces you to actually consider your build and plan of action more carefully than you did before, so just accept it for what it is. You won't notice the difference that much. [/spoiler] That being said, [spoiler] I can only really think of 3-4 areas in SHf that had the kind of "legacy dungeon" area that you're used to in SH games. [/spoiler] Parting words: This game and its story are fantastic, and I think this game will easily stand up there with the best SH games.
Игра мне очень понравилась. Выбил все ачивки и все концовки. Немного напрягает что для концовок нужно перепроходить игру сначала. В общем 5 прохождений. Сюжет понравился, после первого прохождения было много вопросов, но каждая новая концовка давала на них ответы. Радует что есть места где можно скипнуть если ты уже проходил. Рекомендую.
Я не до играла, но есть что сказать. Я уважаю Сайлент Хилл, чуть меньше резидента, но у них жуткие игры, особенно оригиналы. Второй ремейк получился очень интересным, жутким и захватывающим, правда там очень много лагов и багом, но сейчас не о нем. Сайлент Хилл F получился, как мне кажется очень сырым. Начало очень интересное, прям кайфую от тематики Японии и о жутких существах, очень хорошо проработаны детали, словно в настоящем времени попала в эту чудесную страну и гуляешь по небольшому городу. Но дальше все пошло не очень, когда дохожу до поля с манекенов, найти нужный... я даже не поняла, что нужно было искать в манекенах, так как было настолько утомительно, что перестала играть и удалила игру. Потом через месяц вернулась, дала игре второй шанс, я прошла манекенов пошла дальше, вот думаю все пошло интереснее, но потом опять духота пошла с парнем лисом, точнее в его мире, коридоры и коридоры, а потом сложный босс, на котором я не могла пройти на СРЕДНЕМ уровне сложности, что предложили поменять на легкую и я выбрала легкую, правда играть на нем не атмосферно. Дальше у меня не хватило сил и я тупо шла по сюжету и снова лабиринт и теперь из дверей. И на этом моменте снова удалила игру. Каков вердикт. Игра для меня очень нудная, вечные лабиринты, скучные диалоги и самое главное это боевка ломаются инструменты и нет инструментов то все! Что понравилось. Графика, тематика Японии, жуткая атмосфера, детали монстров и персонажей. Что не понравилось. Боевка, диалоги, сюжет, однотипные загадки, боссы которых сложно убить на среднем уровне сложности. Моя оценка этой игре 4/10, так что увы мне не особо понравилась игра, хотя давала шансы.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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