
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.2Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fire!
I bear no animosity toward [i]Silent Hill f[/i]. There are many things I like about it, even. The Japanese town in the 1960s is rendered gorgeously. It runs mostly fine for a UE5 title, which isn't always the case. I like the way characters look (ex., Shu is realistically handsome, Hinako is realistically beautiful -- these are believable looking people). The Japanese voice acting is good and much more appropriate here than the English. There are elements drawn from traditional Japanese folklore, and I think someone knowledgeable would have a field day analyzing Buddhist and Shinto themes. (It's the most 'Japan' thing I've played other than [i]Okami[/i] and [i]Sekiro[/i].) Yet for all the things I like about this game, I don't like it as a whole. A few reasons why: 1. The combat system feels out of place for [i]Silent Hill[/i], and I don't enjoy it enough for back-to-back runs. It gets clunky and tedious. This works against the idea of multiple runs to see other endings. 2. There are lapses between real-life logic and what the game allows. For example, you have to find a key at the middle school to unlock a gate to the mountains, but the gate is quite short, and you've been climbing through windows of similar height. There's no reason you couldn't climb over the gate instead. Another example: your path in the mountains is blocked by a fallen tree, and you've found an ax, but you can't use the ax to cut the tree. (You also can't crawl underneath, even though there'd be enough room to do so.) 3. I think there's messaging that could be considered objectionable -- i.e., the idea that marriage and childbirth are a horrible fate you should try to avoid. They convey this rather overtly. I find it a sad point of view, though in a vacuum, you can see this as an individual story, not an ideological one: [spoiler]An individual is torn apart by addiction, manipulations, and reticence to accept pre-determined social roles, which in her situation threatens to be a cage for this individual. She ends up writhing to get free, which leads to terrible consequences -- namely, multiple homicide.[/spoiler] [spoiler]Funnily, that's where James' story in [i]Silent Hill 2[/i] begins. Feels suffocated, murders his wife. Here, that's where the story ends, at least in the first ending. Feels suffocated, murders her parents. What if that were Hinako's midpoint instead? That would give her an extra layer of things to come to grips with, and the ending would reflect how she chooses to do so.[/spoiler] Even divorced from any possible messaging, I find Hinako's story not as gripping as James'. [i]Silent Hill 2[/i] was the [i]Crime and Punishment[/i] of gaming, and James Sunderland was its Raskolnikov. ("If he has a conscience he will suffer for his mistake. That will be his punishment as well as the prison.") [i]Silent Hill f[/i] is no [i]Silent Hill 2[/i]. So, even though there are many things to like on a technical level, I'm not taken with the experience as a whole. Buy on sale if you're curious enough. Don't buy at full price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 34.4K | 98% | $29.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $34.9M | 219.6K | 79% | $11.99 | |
| $34.9M | 76.3K | 94% | $17.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $35.4M | 277.6K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — | |
| $0 | 2 | 100% | Free | |
| $10.3K | 27 | 56% | $15.99 | |
| $8.8K | 78 | 82% | $7.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was made for people who enjoy feeling like a helpless little b!tch. Recommended to be played on hard mode to feed your unadulterated fetish for hopelessness.
1/10. Покупал как хоррор. В итоге от меня ушла жена, дети перестали со мной разговаривать, родители отказались от меня. Не потому что игра страшная, а потому что я целый вечер сидел и ждал, когда она наконец напугает. Так и не дождался.
[h1]O primeiro spin-off de Silent Hill que realmente me conquistou[/h1] Silent Hill F é o primeiro spin-off da franquia que realmente funcionou para mim. O jogo se passa na pequena vila japonesa de Ebisuogawa, durante a década de 1960. A protagonista é Hinako, uma jovem prometida em casamento. A história possui várias camadas e é difícil resumir tudo em uma review curta, mas seu principal conflito gira em torno da escolha entre aceitar o futuro que lhe foi imposto ou lutar pela própria liberdade. É nesse momento que a famosa névoa de Silent Hill toma conta da cidade, cobrindo tudo com flores vermelhas e transformando seu mundo em um verdadeiro pesadelo. [h2]Um combate diferente para a série[/h2] O combate é bastante divertido e aposta quase exclusivamente em armas corpo a corpo, deixando as armas de fogo de lado. Conforme a história avança, Hinako também adquire habilidades sobrenaturais que ampliam as possibilidades durante as lutas e ajudam a diferenciar o jogo dos demais títulos da franquia. [h2]Atmosfera impecável[/h2] O que mais gostei em Silent Hill F foi seu lore, a ambientação da vila, a excelente trilha sonora e, principalmente, a atuação da atriz de Hinako, que transmite muito bem o peso emocional da protagonista ao longo da história. O único ponto que realmente me incomodou foi a forma como o jogo apresenta seu conteúdo adicional. Para conhecer toda a história, é necessário terminar a campanha várias vezes, mas as diferenças entre uma jogada e outra se resumem, na maior parte do tempo, a novas cutscenes, textos e pequenas alterações na batalha final. Isso acaba tornando os replays um pouco cansativos. [b]Mesmo assim, Silent Hill F entrega uma ótima história, uma protagonista marcante e uma atmosfera digna da franquia. Para mim, é facilmente o melhor spin-off de Silent Hill até hoje.[/b]
TLDR: If I could have a middle option for a "mixed" review, I would. This game does a lot of things right, but for every single thing I loved, there was something I equally kind of hated. Have realistic expectations when you buy this. You play as Hinako, a rebellious teenage girl who hates being told what to do or how she should adhere to society's standards. You leave home after a heated encounter with your parents so you can go talk to your friends. After meeting up with them however, you find your home town empty, slowly filling with fog, and terrifying monsters suddenly appear. Pretty solid set up, right? So, how does this game succeed, and how does it fail? - Silent Hill? In a brand new setting? Count me in. Does it stray from the traditional Silent Hill experience? Ehhh, a tad, but sometimes fresh ideas are needed to keep a series relevant. In this case, I think it was a good idea. - The main setting, the town, was beautifully designed. Exploring it, and some of the available houses, was a real treat, and honestly left me wanting more. From the school, to the farms, all the way to the mountain, I loved it. However... there's "dream" sequences where you enter an entirely different world, often filled with twisted corridors, shrines, and borderline mazes. I get it. I understand why we go there, and how its a cool idea on paper. But honestly, every time I got sucked into these sequences, I was impatiently waiting to go back to the town. - I'm not gonna sugar coat it; the combat was kind of annoying. While I was never afraid of dying due to having a constant supply of healing items, it was frustrating getting stun locked by enemies hitting me over and over, or getting locked into a swing animation only to lose half of my HP bar because I couldn't stop it once I pressed the button. The stamina system especially made it feel like a drag. Hit, hit, dodge, pause for stamina, hit. It's not difficult, but it's just not fun. - The puzzles... ugh. Now before you think I'm just some goober shuffling single digit brain cells around, no, the puzzles were not impossible. They were simply vague, most of them require you to go on fetch quests, and they're not set up very well. Actually, if I had to put my finger on it, I'd say its a translation issue, because if the hints and clues were worded differently, most of these would've been a breeze to get through. Two examples that stand out are: 1) The scarecrow puzzle... I don't know if it's glitchy or what, but you're given letters, and each one tells you what to look out for. However, every single time you follow the clue, it ends up being wrong. Like one letter mentions a boy never looking their way, and that's the hint, so you pick the one scarecrow that fits, and boom, wrong answer? And it does this every step of the way. 2) The mural puzzle is just as bad. It gives you a poem, but it makes no sense sometimes. "the white bird flies free" but then you're supposed to put the token for it in a cage? How does that equal flying free? How would you ever guess that? - Okay, time for the meat and potatoes of the stew... the story! Massive spoilers ahead, so if you're interested, stop reading now please. [spoiler]I adore the main themes and topics this game tackles. Hinako is treated poorly and is heavily misunderstood by a majority of the people in her life. They want her to fit social norms, they want her to be obedient, and she's frequently judged from every direction. The game does an amazing job of making you feel paranoid of everybody, even your own friends, as your faced with conflicting information on how they view you. Your abusive father, who fell into immense debt, is trying to marry you off, which adds another factor; how women were (and ARE) expected to marry and have their identities reduced to "wife." [/spoiler] [spoiler]Meanwhile, Hinako is just chasing her own happiness. Part of her wants to stay a carefree child, who can keep her promises to her friends and always stay with her best friend, Shu. The other half of her looks forward to a potential future with her husband. Ultimately, this kind of conflict is something a lot of women, and even men, are faced with. It's hard to leave your childhood behind. It's hard to sacrifice parts of yourself for the sake of growing up, and its even harder sacrificing them to make room for an entire other person you love. Will you regret it? Is it for the best? Don't both options terrify you in one way or another? That's the questions this game likes to ask, and its questions we've probably all had to subconsciously ask ourselves in the past.[/spoiler] [spoiler]However, as beautifully approached as this all is... Yes, there's some problems. Some of these things are far too cryptic, or have to be over-analyzed to see through the symbolism. It's not everybody's cup of tea. In order to even see all of the content to piece everything together, you have to play the game multiple times. For reference, a single playthrough of this took me roughly 12ish hours without rushing. Do you want to sit through 4 playthroughs to see and understand everything? No? Cool, neither did I, which is why I thank the people on YouTube that did. When I reached the end, I was originally very confused, because it turns out your absolutely tweaking on pills that Shu gave you and you're going on a massacre and being chased by police. From what I've gathered, you're locked into this bad ending for your first playthrough too. Yes, I understand the symbolism in doing that, but its not satisfying for the player![/spoiler] Did I enjoy playing it? Yes. Did some parts disappoint me? Yes. Will I play through it again? Only for the achievements, otherwise I wouldn't.
masterpiece
The world design and atmosphere are wonderful. However, the boring and at times frustrating combat system really drags the game down.
could've been 10/10 but they fumbled it with some ♥♥♥♥♥♥♥ soulslike wannabe ah ah combat. still a solid 7/10 though seriously though the story is so so so good but I can't go 5 minutes without getting frustrated about the combat and losing all my immersion in the atmosphere and storytelling :(
I want to enjoy this game so bad, but the combat system simply drags the whole experience down. Unlike Silent Hill 2, predicting when enemies will attack is difficult. The animations are misleading and the window to dodge often feels impossible.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.