
Signy & Mino is a Tag-Team Battle RPG where every move combos together! Discover your hidden powers as you find yourself hurtled into a conflict among the gods
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Build over-the-top combos one move at a time. Position is everything, and most moves chain into the next if your timing is right. See how far you can carry the chain!
Line up your Big Swing so the impact carries to enemies behind your target
Launch a target skyward, juggle them in midair, then slam them back into the ground
Trade your own HP to push the combo into the next target when the current one is incapacitated.
Finish with a full-screen attack that shreds every enemy caught in the chain

Mino is more than a cute face. He's your combo partner, and the chain lives or dies on when you tag him in.
Call Mino in for a Nose Launch to send your target rocketing skyward
Use Dig to claw a downed enemy back up so the combo can keep running
Mix in Fetch and Fling, where Mino snatches an enemy out of midair and throws them wherever you point

Earn skill points as you level up and spend them across the skill tree to learn new moves or sharpen the ones you already have.
Spend you skill points on Signy's moves, Mino's tricks, or your defenses
Unlock Combo Extend to chain more skills into a single combo
Befriend a washed-up warrior who'll teach you tricks no one else can

A volcanic explosion masks a much more sinister problem: Auger, the short-tempered god of rock and magma, has been reborn with an axe to grind. Take on the burden of being the only one who can face him.
Stand against Auger, freshly clawed out of his rest in the mountain
Join forces with other fallen gods and washed-up warriors as the world catches fire
Discover your own hidden powers as the conflict pulls you in deeper
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Жрпг-подобная бродилка с пошаговыми боями на пару вечеров. Сюжет такой себе, музон хороший, головоломки средние, куча секреток и коллекционной фигни. Суть боевки: 2 игровых персонажа жонглируют врагами, выстраивая комбу из 10-15 ударов. Нюанс в том, что каждый удар имеет свою зону действия (на земле, под землей, в воздухе) и в комбе может быть использован только один раз, поэтому в какой-то момент может не оказаться продолжения. Потом ход передается врагам, дается пара способов уклониться от их атак. Поначалу интересно, но со временем приедается, благо, можно не драться, и игра относительно короткая. В награду даются очки, которые можно потратить на открытие новых атак, и хлам, который можно обменять на улучшения атак. В остальное время прочесываем локации на предмет сундуков и коллекционок, болтаем с неписями, затариваемся в магазине и выращиваем цветочки.
This isn’t usually my kind of game - not a big turn-based battle sort of guy. But the combos in this one make that gameplay style very satisfying. Just getting started with it but I’m really enjoying it.
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Languages: English, Portuguese - Brazil
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed this game. I’m not a fan of turn based combat but with a blocking and a combo system I had a lot of fun.
This game is just a worse/repetitive version of the Mario & Luigi RPG series. It's not a bad game. It's just an overall downgrade. It's still a good game and I would recommend it to people that either enjoy the Mario & Luigi RPG series or have a lot of free time.
Ich habe noch nicht so lange gespielt, aber der Ersteindruck ist SEHR positiv! Optisch echt schick und die Animationen/Charaktere und deren Gestik/Mimik sehr gut gezeichnet. Soundtrack gefällt mir gut, vor allem der Track der in den Kämpfen abgespielt wird. Das Runden basierte Kampfsystem mit Kombo System ist richtig cool und außergewöhnlich, freue mich schon drauf wenn ich mehr Angriffe freischalte. Für unter 14€ jetzt schon absolut zu empfehlen. Ich spiele es Aktuell via Steam Deck und obwohl es keine von Steam bestätigte Kompatibilität hat kann ich Entwarnung geben, es läuft tadellos und sieht fantastisch aus! Review passe ich an wenn ich etwas länger gespielt habe.
While I'm recommending the game, it's certainly not without its flaws. Is it worth the asking price? Probably not if you compare it against similarly priced indie games, but I still rather enjoyed my time with it. If you really enjoyed the demo, like I did, then I think you'll likely get enough out of what's there to justify your purchase. As far as a ranking, I'd probably give it a 6.5/10. [b]Pros:[/b] [LIST][*] The Paper Mario aesthetics and art direction are quite enjoyable to look at and well done. [*] The fighting game combo combat system is quite fun early on as you unlock more and more options that expand your ability to create increasingly powerful combos. Difficulty is definitely on the lower end, as combos and parries are quite easy to execute, but I assume it's more geared for kids anyways. [*] While it's a linear experience, exploration is still encouraged if you want to acquire all of the unlockables. There's also a section of puzzle solving during the middle of the game, which was nice to have something new introduced to interrupt the flow of constant combat. [*] The story and characters are well done for the most part, with Signy and her grandmother being standouts. [*] Game performance and framerate were flawless in my experience.[/LIST] [b]Cons:[/b] [LIST][*] Short, in at around 7 to 9 hours (and a bit more like myself if you try to get all of the achievements). [*] While I do enjoy the combat system, it does kind of get repetitive after you've unlocked all of the skills. You'll generally fall into doing the same, or similar, combo's over and over as you find that perfect combo that nets you the most damage. There's only so many you can do, after all, in the 10 skill combo limit (though, the chip system can augment that a bit). [*] Enemy and their attack variety is a bit on the low side, which does kind of make the fights feel routine by the end of the game. The final battle is also a bit underwhelming. [*] Some minor bugs. I'm sure they'll soon get patched out but there were moments where my health wasn't healing to full, achievements wouldn't unlock until I did something beyond the necessary requirement, or the power meter wasn't upgrading correctly. [*] No Ultrawide (3440x1440) support in the options. That said, the overworld will still occupy the entirety of the screen while cinematics and dialogue windows will not, leaving some visual oddities to the left and right of the screen. This may get fixed but enemy health bars also do not display directly under the enemies as they should.[/LIST]
I enjoyed my time with this short and sweet little turn based RPG. If you're thinking of buying this one, you should know going in that it is quite short (it took me around 6 hours, and I was not in any hurry). But I had just finished playing Alan Wake 2 and this game was the perfect palate cleanser. The battle system is quite interesting. It had Paper Mario style combat but unlike other PM style indies (such as Bug Fables or Escape from Ever After) it evolves it in a pretty interesting way. You're still doing timed hits and defending on enemy rounds, but during the player phase you're strategically using your abilities to leave the enemy in certain positions so that you can press your advantage and execute long combos that take full advantage of all of Signy's and Mino's abilities. It's very dynamic and interesting if not a bit on the easy side. But the fact that the game doesn't overstay it's welcome works for it here. One thing that I will mention is that this game does wear it's limited budget on it's sleave. It's hard not to notice, but if that doesn't bother you, I'd give this one a try. At a budget price, this might be the perfect gap filler between those huge RPGs in your backlog.
Absolutely a top notch game! A very fun and refreshing take on turn based rpg combat. Would love to see more games like this in the future. Highly recommend as a short rpg with a great story to back it up.
I love almost everything about this game. The developer, the publisher, the game itself. But I do have to add the same warning I've seen elsewhere. While 16 dollars is on the low end, I beat the game in roughly 4 hours while streaming. That means I was answering questions, stopping to explain things, doing silly stuff...it's just not enough content. I would highly recommend this game to any friend, but I do recommend it on sale. I reached max level and max skill tree in only a few hours as well and spent the last half of the game fully upgraded, so I just did the same combos/abilities over and over again. There is a GREAT system here, and the juggling is fun. The chip system is useless but also a fun idea! The skill tree is pointless but a fun idea. Everything just needs to be expanded a bit, and the pacing fixed. And again, even though these are negatives, the experience itself was very good! Very fun for what it is.
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