
Signals is a casual planet hopper strategy game. Explore systems, harvest resources and repair alien devices. You’ll need to strategically work with the market to maximize your income while covering the cost of your operation in order to follow strange signals and discover what waits at the source.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Your mission is to repair signaling devices to communicate with an alien species. To do that, you need to locate and extract specific resources to repair the device. To do that, you need to extract and sell a variety of other resources, which you use to build equipment and fund travel to neighboring solar systems to find more resources. Thus, you explore and hop from system to system and planet to planet, finding resources to extract to complete your mission. I think Signals is a novel and interesting take on the trading / exploration / mining genre of games. I like that it's casual and that you can complete a game in an hour. There's a set of six scenarios with different objectives, a weekly challenge, and an open-ended run mode with a uniquely generated system each time you play. The game play is simple but engaging, the graphics are attractive, and the soundtrack is good. There are some bugs and quirks. The fonts of the planet names, in both the Planetarium and menus for planets in the system map, are squashed and illegible on my 1600 x 900 resolution laptop. Changing the resolution in the settings either does nothing, or messes up the interface in other ways. When I completed the challenge, I received the Steam reward for completing the Run mode (not for completing the challenge). When I complete a Run mode, my score is never recorded on the leader board. While I like the casual nature of the game, it would be nice if it was a bit more challenging (with some possibility that you could lose). And better endings - you should at least get some summary stats about how many minerals you extracted, income you generated, worlds you explored, etc. All that being said, I really enjoy the game and it's reasonably priced. I'm glad to support these new developers in their first game, and think a few bug fixes and some basic additions would add significantly to the replay value.
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Hours played at review time, across 33 reviews with recorded playtime.
Solid "meh" It is not a bad game, but very casual gamer type game. Very basic civ builder, more like an idle game for a phone.
Cute game but not nearly enough here to justify a £7 price, I'd maybe recommend at £1. I finished it in 20 minutes and did not feel like there was more to do.
I don't really know how to feel about this game. It was engaging enough to keep me until the campaign was over, the isometric look is simple yet conveying and the soundtrack was limited but not annoying. My problem comes with how I beat it since I'm really sure how it worked. By winging resource harvesting mostly it seemed to do what I was supposed to do yet there wasn't any kind of guide or tips regarding that aspect. As a result, by the end I didn't feel that much of an accomplishment. Otherwise, if you like resource gathering games this may be up your alley. Just don't expect some of the achievement to work since the weekly challenges haven't been updated for a while.
Gathering resources, making money, expanding, researching - that's my kind of game and Signals appeared to promise much. I am usually easy to please, but this game was very simplistic, underwhelming and ultimately boring. I understand that this is a "chill" game allowing you margins of error and avoiding stress like combat and other complexities, but I finished the campaign gameplay in 2.5 hours and then there is just sandbox mode left. If this was early access with plans to develop other features, I would recommend the game, but it appears this is the finished product. The game is not worth the A$14.50 that I paid for.
A pleasing aesthetic with chill tunes, but felt pretty lacking in gameplay and variety. It got pretty stale after about an hour, having completed four of the six "campaign" missions, and I just wasn't compelled enough to see the last couple of missions through. What it does, it does well, but there's just not enough meat on the bone.
Passable game I decided to not recommend. Content of the game is very limited, you can finish campaign in less than three hours, leaving you with "skirmish" maps. The idea is good, but there is just not enough content - 7 buildings, of which 4 you will be building just on the main planet. Generally you will cover all planets with solar panels and extractors. You will do the same with main planet, but then add few farms and domes and research center (no, there is no research in the game, it is just condition to finish mission). And thats all, game over. The UI is not exactly effective, resources are hard to see. Not terrible game and might appeal to casual gamer, but thats it. The fact that only 5.5 percent of players finished (3 hours) campaign is quite indicative.
One of those games where there is little to grab you. It's a short time-waster and not a bad concept I suppose, but there's really not much to it. There's also a marked lack of assistance or in-game tutorial, which would be helpful. I finished the first chapter easy enough and immediately into the 2nd chapter, I'm unable to place anything anywhere. No amount of messing with different things allowed me to do anything at all. Not sure if it's a bug (there are a few) or not, but that was all it took to move on.
Game is fun. Very short, campaign is a couple of hours and pretty easy to figure out optimal strategy. Market feature is engaging though. Not a bad buy on sale. For achievement hunters, note that two of the cheevos appear to be busted now; can't complete the weekly change or improve score on same seed. If that were fixed would give wholehearted thumbs up here.
Un juego tranquilo y relajado, si eres fan de administrar recursos en un ambiente relajado este es tu juego, :)
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