
Signals is a casual planet hopper strategy game. Explore systems, harvest resources and repair alien devices. You’ll need to strategically work with the market to maximize your income while covering the cost of your operation in order to follow strange signals and discover what waits at the source.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Un juego tranquilo y relajado, si eres fan de administrar recursos en un ambiente relajado este es tu juego, :)
Passable game I decided to not recommend. Content of the game is very limited, you can finish campaign in less than three hours, leaving you with "skirmish" maps. The idea is good, but there is just not enough content - 7 buildings, of which 4 you will be building just on the main planet. Generally you will cover all planets with solar panels and extractors. You will do the same with main planet, but then add few farms and domes and research center (no, there is no research in the game, it is just condition to finish mission). And thats all, game over. The UI is not exactly effective, resources are hard to see. Not terrible game and might appeal to casual gamer, but thats it. The fact that only 5.5 percent of players finished (3 hours) campaign is quite indicative.
Solid "meh" It is not a bad game, but very casual gamer type game. Very basic civ builder, more like an idle game for a phone.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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