
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 21.6/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1466 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was pleasantly surprised by how engaging and fun this game is to solve! Great art style, cryptic story, and relatively easy-to-adopt controls. The level designs to keep you on edge and searching for the next clue without it being too difficult or too easy.
ts tuff
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So this is my breakdown about what I like or what I think about Signalis broken up into 6 parts. Atmosphere - Retro survival horror design - Story that makes you think - Unique visual style - Psychological + sci-fi blend - Sound design and music So first off, the atmosphere is amazing. The game does not rely on any cheap or silly jumpscares when compared to other games in the same genre of a similar caliber. The game leans HARD like SUPER heavily into the feelings of isolation, dread, and ambiguity. The entire game feels cold and alone. The tension of the game is what you make of it. The facility and the environment itself feels oppressive on you. I love that it takes inspiration from some of the classics in the horror genre almost as an ohmage to them. Your inventory is limited in a way that ties into the lore that makes you feel more hopeless of not being able to carry enough instead of blaming it on bad design. Also the way you are given very VERY little resources and you have to manage them well to be able to progress. No ammo, No healing items? too bad, figure out how to get through these next rooms on red health because you were not careful enough with your resources. The entire game feels like a puzzle from your inventory, to how to kill the enemies in a room most effectively to the story and environment. The story is intentionally fragmented and symbolic. You’re not spoon-fed answers, so figuring things out (or even just interpreting them) becomes part of the experience. Where you will be reading poster and notes and emails found in game and get one of those moments where you get chills and you realize. "No way, its all connected. it makes so much sense" and it gets you even more invested into finding out whats going on. The entire narrative of the game is based on you thinking about it. If you dont think about it, no story. It rewards you for investing yourself into it. The art is great too. The mix of pixel art, 3D environments and anime esc portraits give it a distinct identity. It is made up of all the things you have seen before but in a combined way that is its own and doesnt fit into any of those on its own. With the visual design of the game with all of these aspects you have seen before it almost plays into your nostalgia which adds to the atmosphere. Not quite "youve been here before" but it feels familiar. The type or style of horror that it is is amazing as well. It mixes existential themes, identity, memory, and reality in a way that feels closer to psychological horror than traditional monster horror. Even though there is monsters in it that are in their own way really cool, youre left more wondering what happened to them. Why are the monsters the way that they are rather than the traditional "oh im scared of spooky monster". The psychological aspect of the games horror also plays into the story where obviously if youre not immersing yourself in the environment the psychological aspect of the horror doesnt hit quite as hard but if you treat it similar to the story and invest yourself in it. Put yourself in the characters shoes it gets so unimaginably worse. It truly is something you would never want to experience but when you learn why shes doing it. It makes sense and you could see why should would put herself through this hell. The game is beautiful yet horrific. The sound design and music in this game is POWERFUL. It is done so well that sometimes its not needed. The sound design or lack thereof is what makes it so good. Sometimes you dont need music or sounds taking away from whats happening, sometimes silence is the most powerful tool. But the choice of music being romantic music from the era when classical music was dying out and romance was beginning is PERFECT. Not only does it capture the romantic aspect of the game but those songs HIT HARD. It comes from an era where musicians realized they dont have to follow the perfect classical music formula and can write whatever they feel which again fits perfectly into signalis. The musicians of that time realized they can write these much more sad songs with tones of dread and depression as well as feelings of love? like cmon thats basically the game itself it couldnt fit any better than that. With songs like these being so slow and without lyrics adding too much to the table it really sets the tone for how empty everything is. no lyrics. music cutting out. low ammo. your partner is missing. everything is so empty which adds to the environment, the story, the horror, its just so peak. Signalis changed my life and i will not ever be able to or want to forget this game.
dor e unidades star
no começo achei meio entediante porque nao sabia oq tinha que fazer, mas depois ao longo que eu fui jogando, eu comecei a achar legal, recomendo bastante pra quem gosta de resident evil, e é bem atmosferico, mas ele nao foca tanto em açao igual resident evil, gosto bastante da mecanica do survival horror, me lembra aqueles jogos antigos de survival horror, nao recomendo pra quem nao gosta de jogos que nao te dao oque vc tem que fazer, nesse jogo vc tem que se virar, tem que ler os jornais, as cartas e você monta a historia, esse que é o legal desse jogo, a historia é perfeita.
obra de arte.
Tragic story, great game
I'm really enjoying my time with Signalis. It feels like a classic Resident Evil/Silent Hill experience with the puzzles and atmosphere. If you're playing it and feel unsure. Just stick it out for an hour or so as it gets progressively more intriguing.
A 10/10 horror experience. One of the most endearing love stories in survival horror. I had beaten this game a total of 3 times (On Xbox) and it has without a doubt become one of my favorite games of all time. I cannot recommend it enough to fans of the survival horror genre, and casual gamers alike. The game is roughly 10h - 12h for your first playthrough, and about 2h - 4h for all following playthroughs. I simply cannot glaze this game enough, if you have already bought Signalis, please buy it for a friend! show the creators the support the deserve.
THIS GOD WILL NOT FORGIVE YOU
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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