
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 21.6/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1466 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感人的、美丽的、如此凄惨的爱
10/10 Would cry again
One of the games that still haunts its fanbase. After finishing it, you'll keep asking questions and thinking about it, even a year or two later. One of the best space Lovecraftian games ever made, with a unique atmosphere and an unforgettable story. Just don't read the book about the King.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, a great game! I took a bit of a leap of faith playing this, since survival horror isn't my usual genre of choice, but I'm glad I did. The worldbuilding is stellar, it's fun to piece together what the world was like before the events of the game and to learn about the details of life as a Replika. The visual style, music and sound design hit all the right spots to create such a unique and rich atmosphere. This game has such a strong aesthetic, and it makes the experience immediately immersive. And the fact that this game was developed by like two people? Super impressive! I'm not sure if I agree with all the reviews that claim that SIGNALIS is completely life-changing and the most emotional experience they've ever had in their life, but it was very enjoyable. I'd highly recommend checking it out, even if you're not familiar with the genre. Now, I want to address a couple of pain points... This is going to seem a bit ranty, but given the amount of praise that this game has received, I think it's warranted. Also, I still think it's a great game and I love it in spite of these flaws! There are a few things about this game that leave it feeling unpolished at times. The amount of times I'd be aiming at an enemy, waiting to get a good enough lock on to shoot, and Elster would decide to start looking at the enemy standing next to them instead and reset the target lock, was quite annoying. I don't think the 'Quick EIG' setting (which is meant to automatically equip stun prods in opportune moments) worked a single time. In some rooms, especially tall, vertical ones, the camera won't start moving when Elster reaches the middle of the screen like usual, and will instead wait until you're approaching the edge of the screen, making it so you can't see in front of you. At least Elster can still aim at enemies offscreen, mitigating this issue a little bit, but it still gives you little to no idea of how far away they are from you. During the final boss, [spoiler] for some reason you have to press 'f' (or whatever your interaction key is) to attack Falke. This was not apparent to me at all and I found it quite frustrating. I get that it's the same as finishing off regular enemies, but it seems strange to have this used [i] not [/i] to finish off an enemy and [i] not [/i] on an enemy that's writhing on the floor. It's a one-use melee weapon, so why can't you just equip it and use it like the one-use melee weapon you've been using the whole game? Maybe the idea was that it would be awkward to open the inventory so much to switch items, which is fair, but I still find it out of place. Also, Falke's stabbing and spear-throwing attacks seemed to phase through me a lot of the time. Being able to stand still and have the final boss' attacks miss you consistently was super immersion breaking. [/spoiler] The biggest issue I have with this game is that I would not have discovered the last third of it if I hadn't immediately opened the wiki after I thought I had beaten it. New players, I would suggest pressing 'begin' again even if you think it's over. What happened in my playthrough was [spoiler] after reaching the fake ending, I did end up pressing 'begin', but after loading in I assumed it was just the beginning of the game again, and exited immediately. This reverts the state of the menu from the new appearance with damaged Elster and the only option to play being 'begin', and turns it back into the regular menu, as if you had returned immediately after your last manual save without ending chapter 2. There is also no indication (at least none that I picked up on) that there would be any content after this point. The credits roll, it says "THE END", you get an achievement called "DAS ENDE", and even though there are a fair amount of achievements still locked, it's reasonable to assume that they're from obscure secrets. Half of the achievements that remain [i] are [/i] indeed from secrets. If someone who has played before is reading this, I genuinely want to know, how is a new player supposed to know about this? Did I miss something obvious? Of course it would have felt like a pretty short game, and it would be a bit weird to introduce a chapter system only to have two chapters, but the game really tries its best to act like there is nothing left. If there was more allusion to this not being the end, I think it would have been spectacular, but to me it feels like it wasn't executed as well as it could've been. [/spoiler] All that being said, what a great experience this game is! Even if it is a little rough around the edges, even if it is a bit frustrating at times, it is still a very creative and touching piece of art.
what a game!
i played this game and didn't understand a thing, and then watched a 2 hour Youtube video explaining the story and still didn't understand a thing. highly recommend👍
Um dos melhores jogos que ja joguei na vida.
Good short survival horror that takes inspiration from the classics but is still a unique experience. Very artsy and has a lot of references to older horror stories.
Simply sensational. A perfect Resident Evil/Silent Hill kinda of game. Haunting story telling.
compralo. recordá nuestra promesa.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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