
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 21.6/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1466 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a heads up: I'm writing this immediately after I finished my playthrough, when I'd normally let my thoughts simmer and rest for a few days before writing any review, but it's 7 in the morning, and I want to talk about this game. It will be unpolished and so I apologize for any rambling or disorganized thoughts I spew below. I came into SIGNALIS with high expectations. I'd been hearing great things for years and had bought the game some time ago with the same idea that maybe one day I'd get around to playing it, but honestly that never really happens. However, earlier this year I played through another indie game I was interested in, 1000xRESIST, which blew me away and is still my favorite game I’ve played; apologies to MGSV. There was one problem, though: there aren't many games like 1000xRESIST out there, and while I'm very excited about sunset visitor’s recently announced next project, Prove You're Human, I just needed something to scratch that itch sooner rather than later. Again, SIGNALIS happened to be highly recommended by others looking for the same thing that I was: a replacement, a replika of sorts. So I tried it. To start, SIGNALIS is beautiful; from the visuals to the sound design and music, it is oozing with style. The menu alone was enough to get me excited, and from that moment on I was entranced. I’ve never really played anything similar from a gameplay perspective. I’m familiar with Resident Evil and Silent Hill, your big survival horror games, but I’ve never seriously played them. I understand the mechanics and the importance of inventory and resource management, but I never realized how enjoyable these can be, especially how much fun solving puzzles is. The way they’re designed in this game reminded me of Metroidvanias, if you will. You explore an area until you find a new item, then backtrack to something you remember from earlier to solve a little puzzle, which may open a door to either new information or to expand your exploration area. It’s simple in premise, but they do a great job of giving you enough pieces to figure it out without holding your hand, so you still feel like a genius when you do. None of the puzzles were particularly difficult, and I never got stuck or felt helpless, but there are points where it feels like you’re juggling a lot of information, which can make it hard to know exactly what to do next or where to go. Ultimately, I got through each part of the game relatively easily and quickly, with only 6 deaths and around 7 hours of total play time. Even as a beginner in the genre, I’d say SIGNALIS isn’t meant to be hard or challenging, which I appreciate, as I was much more drawn to the story than the combat or inventory balancing act. Though I’m not sure of the opinion of survival horror veterans or where this lands compared to Resident Evil’s difficulty or playtime. What I can say is that if you’re as unfamiliar and uncomfortable with the genre as I am, I wouldn’t be afraid to give SIGNALIS a shot if you’re interested. From this perspective, the game is really approachable. From a story perspective, it is not. I don’t think I really knew what was going on at any point. I had a vague understanding of who I was, where I was, and why I was here, but there’s a purposeful malaise over the game’s story. I don’t think they want you to really know. You’ll come across more information and world-building on the notes, papers, and posters scattered around the map, but there is little in the way of direct exposition. You don’t talk to many NPCs or have many cutscenes that spell out what’s happening. You are left to piece things together yourself, but that doesn’t mean there is a lack of information. Rather, there is a lack of how to interpret the information. You read so many reports and documents that it can be hard to decipher whether it is world-building, important implications to the story, just a clue for an upcoming puzzle, or all of the above. I recognized the Lovecraftian nature of the narrative, or rather the Chambers-ian nature with many references to The King in Yellow, but I never quite understood what it was going for or exactly how or why things were happening, which isn’t uncommon in this space. That being said, I was never disengaged, and I constantly found myself wanting to learn more, to understand more, and by the time the credits rolled the second time, I felt that I understood and still feel that I do now. That’s not to say the game reveals all its secrets, but the third act really helps to put all of the information you’ve been gathering from the beginning into place. Things begin to make sense, and I found myself resonating with the story and the “PROMISE” ending that I got, which I assume is the default. I’m not sure how many there are, or how you change it, but I was more than satisfied with the conclusion I got. To wrap up everything, I really loved this game. I think it’s phenomenal and stands on its own two legs, detached from my desire for it to be a pseudo-replacement for 1000xRESIST in my heart. Although after playing both, I completely see overlaps in the narrative and understand why they come recommended alongside each other, even while being entirely different. I don’t want this review to be about how SIGNALIS was enough like another game for me to enjoy, since that’s completely reductive. Not to mention, SIGNALIS predates 1000xRESIST by around 2 years. Regardless, this game is incredible, and I think almost anyone can enjoy what it has to offer. Again, I’m not familiar with survival horror games or generally a huge horror fan, but I was drawn to SIGNALIS, and it didn’t disappoint. Thank you for taking the time to read this. I hope you got something out of it, and I hope you play the game. P.S. I recommend you also take the time to read all the notes you come across; most of the story and understanding I have come from them, and they are necessary to piece together the whole timeline at the end of the game. Again, they don’t reveal everything, but every little bit goes a long way.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
너무 무서웡
JOGO MARAVILHOSO
Добрая и милая игра
excuse me but wtf did I just play? in short, game is nice even though I don't like horror genre which I am not sure if you can say that the genre is "horror" since horror factor is not that intense
Эта игра хороша во всех аспектах. Она ну очень стильная и своеобразная, смесь иероглифов и немецких слов, цветовая гамма, музыка, дизайн персонажей и локаций очень запоминающиеся. Сложность у игры умеренная, противники простые, ресурсов в достатке, а загадки не трудные, но над ними нужно подумать. Сюжет и лор это то за что игра понравилась, наверное, всем кто в неё играл, в том числе и мне. Может после первого прохождения он не будет понятен, но во время второго, когда примерно понимаешь что происходит, картина должна сложится воедино. Хотя, конечно, можно подсмотреть в интернете, что же всё таки случилось, если нет желания проходить ещё раз. Игру я советую к прохождению всем, даже игрокам не знакомым с жанром хоррор на выживание.
While scrolling through TikTok, I came across a Signalis edit that immediately caught my attention. Part of that was definitely because people kept saying it had yuri and was doomed, so I was already a little biased going in. Still, I decided to look into the game and see what it was actually about. I learned a little bit about the story beforehand, and when I heard people mention that it had philosophical elements, time loops?, all that stuff about human nature and the meaning of existence (and, again, yuri), it basically checked every box for the kind of media I enjoy. So I ended up buying the game and jumping straight in without a second thought. When I first started playing, though, I’ll admit I struggled quite a bit. I hadn’t really played survival horror games like Silent Hill or Resident Evil before, so I had a pretty rough time with both the puzzles and the survival mechanics. Honestly, it was probably 2% actually playing the game and 98% fumbling around with my inventory and staring at the map because my memory is absolutely terrible. After about four hours of playing and still being stuck around floors 5 and 6, I started getting a little impatient. So I eventually gave up and decided to just watch a damn story summary and explanation video instead, just to get it over with. And honestly? The story did not disappoint me at all. It had pretty much everything I could ask for in a piece of media, whether it’s a book, a movie, or a play. The worldbuilding in Signalis is genuinely the kind of thing that makes you stop and sit with everything that happened, thinking about it long after you’re done. The time I spent experiencing it was honestly a really valuable experience. Even though Signalis is just one small piece of media among the countless works out there, it somehow managed to leave a very distinct impression on me. Yap, that’s pretty much it. I’ll probably go back and keep playing so I can experience all of the endings for myself. Sorry if this is a little rambly and all over the place. i used translated for this review beacause my english is suck ehe
Es jodidamente perfecto
Tragic yuri space horror
beautiful game about love without lust, brought me to tears
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.1K | 12 | 100% | $9.99 | |
| — | 0 | — | — | |
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| $14.1M | 12.5K | 94% | $39.99 |