
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 22/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥♥♥♥
lindo
De lo poco que entendí, me encanto. Juegenlo. Pierdanse. Dejense llevar por lo que ven. Fue verdaderamente impresionante. 10/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
achtung achtung
Boia che mina, veramente assurdo. Super consigliato! Ottimo gameplay con puzzle soddisfacenti ma non troppo difficili e una storia veramente figa. Altro che Resident Evil.
Do you know what love is?
oh my god
silent hill 2 de robô lésbica (de forma totalmente elogiosa)
TL:DR - Heavy on symbolism, light on substance. Worth the asking price, but no more. Well short of excellent. Considering this game's almost universally positive reception, I had reasonably high expectations. I can't say they were met. This, primarily, has to do with two things: the game between the rather memorable story moments is more tedious than it is engaging, and the game [i]hints[/i] at many interesting possibilities but either leaves them entirely unaddressed or never expands on them by the ending. To the first point, the game's strict adherence to a rule-of-six system while simultaneously being heavy on key/puzzle items ends up playing out poorly; it encourages (or forces) constant backtracking to and from the nearest safe room where you can do unlimited storage shuffling. Of the fourteen hours I spent on my playthrough, at least three were spent doing nothing but idly navigating there and back again because I'd yet again run out of storage space. Tedium is probably the most ruinous thing for a horror setting. It would have been better avoided. The combat itself is mechanically acceptable, but- with select and rare exceptions- you are simply never under real threat in the default difficulty setting. The closest thing to a 'threat' you face is a dearth of ammunition, but once you develop a basic instinct for not wasting rounds willy-nilly that, too, ceases to hold any meaning. Enemies, in other words, are more [i]nuisances[/i] than something that genuinely adds to the horror of the setting. The overabundance of restorative items also removes the possibility of death by a thousand cuts. The game is shorter than playtimes indicate. Perhaps its most damnable characteristic is that it draws you in with a lot of possibilities, only to leave you wanting in the end. The game implies threats that never manifest. After the boss battle with [spoiler]Mynah[/spoiler], which is tense and enjoyable, you find a document describing the fact that unit is [i]not[/i] suited to combat, and that a heavily armored, far more lethal combat variant exists. If that unit was threatening, how bad would the variant be? Too bad you'll never know. On one of the floors of the facility in the first act, one finds mention of a [spoiler]Hunter[/spoiler]. A perfect shooting range record. A penchant for lethality. The level is full of dark rooms that they could be waiting in at any moment. A shot in the dark that'll kill you without warning. Too bad they're just a flavor mention. One such possibility that borders on the infuriating is [spoiler]Adler[/spoiler]. The game does a masterful job of setting up the fact [i]they know something they shouldn't[/i], and that they are hiding some ulterior motive. The character is downright sinister, and even horrifying in its own way. Too bad you never get to confront them. The only time the game follows up on the implied threat is [spoiler]Falke[/spoiler], and the result is probably the most enjoyable experience in the playthrough. It makes you wonder why you couldn't get more of that. The redeeming factor in all this- and the reason I still give this a positive rating- is that, being the creation of just two developers, these things are understandable. It is what it is. The effort was spent on a top-notch presentation, and the presentation is indeed top-notch. No complaints there. But in the end, I want to play a good game between those lines, and not feel like I could've just watched a video instead. And in that regard, this game falls short. A lesson to learn for their next release.
Perhaps, this is hell
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 13.4K | 85% | $29.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.3M | 25.8K | 93% | $29.99 | |
| $14.3M | 23.1K | 89% | $24.99 | |
| $14.1M | 12.5K | 94% | $39.99 | |
| $14.3M | 21.4K | 84% | $39.99 |
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