
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 22/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
satisfying
Wow, this game is... special. I somehow struggle writing a review for this. Not because it was bad, but because it feels so much more than the "usual genres". If anything you might describe it as if Blade Runner and Neon Genesys Evangelion decided to make a computer game that follows the Silent Hill / Resident Evil gameplay. However it is far more than a survival game. In fact, it even changes the genre over the course of the game - and it honors this by giving you a different ending. But don't get fooled. Just because it has a underlying philosophical context that is clearly inspired by Robert Chambers "King in Yellow", this is no boring walking simulator. In typical "Resident Evil" style you walk around, even get weapons, solve puzzles, collect keys and read mails and articles. Some of the puzzles - as always in these games - don't really make much sense, but that is normal and in that case never felt too distracting. Especially since the game has a metaphysical overlay that reminded me on the old "Sanitarium" game (though the later one was just an adventure). The art style is pixel art but nicely made and decorated with short animations in between that give it a nice Anime-Style. The world however is oddly enough a futuristic-but-cold-war East-German (GDR) style space adventure. Damn, even the flag is still the DDR-style. But don't get fooled, it all adds up to the society shown in it. And since this game is (obviously) made by a German developer team, you might want to play it in German anyway (if you understand it). Otherwise the whole thing with the bird names only makes half as much sense. People praise the multiple endings that reward a different (e.g. pacifistic) play style. I personally don't see this as highly motivating though and you can read/watch the endings on youtube anyway. To me this is a play-once game but I might be different in that regard. So... you see, I struggle describing the game. I guess, you just have to give it a try. At around 9-10 hours of gameplay (depending on your speed of solving mysteries) it was really worth the time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the best game ive ever played and it is not even close. I dislike survival horror in general because of the inventory and backtracking. But this story hit me real hard, i was not ready. I thought this would be a classic princess in a tower story. I was not ready.
My reasons for recommending this game will be a bit weird. The story of Signalis, much like some Soulslikes, is left deliberately obtuse and could be interpreted in many different ways. I would even argue that the game's story and narrative go so out of their way to be as complicated and misconstrued that the whole purpose of the game is to just fish around for clues and just make up whatever you think is going on with the story. If you like that you like that, for me the story and narrative are easily the weakest parts of the game and the characters weren't particularly interesting for me. Everything in the game you read and the random vague cutscenes serve to just fuel speculation and build what, to me, feels like a community like the Souls games built on theories and a genuine love for the characters and their designs. In this regard the game succeeds, but I found myself very much wanting something concrete to latch onto, lots of this game's story just feels like grasping at straws to understand anything. The game's several endings also do little to alleviate my gripes after watching them online, and I did not feel at all compelled to go back and replay the game to see them all, let alone try and figure out the ALSO vague criteria the game uses to give you certain endings. I love the gameplay and experience of playing the game. The music, to the environments are spectacular and the game's visual identity is very strong and echoes some of the great anime of old like GitS. The gameplay is tight and can be properly nerve-wracking thanks to some enemy density in some dangerous rooms. I think the game succeeds at unsettling the player, but doesn't go for jumpscares to outright shock you. I really enjoyed the Resident Evil type gameplay loop of stumbling across puzzles, and then having to piece together the means to solve them whilst dealing with the enemy groups in the game. I also appreciate how you don't really have to fight many enemies at all if you are smart, this game allows you to be as conservative as possible with your munitions and gear. Overall the gameplay aspects of the game and the atmosphere of the environments is what carries this experience for me. So I just spent a paragraph praising the game, so what are my issues? Well I think there are some puzzles are quite obtuse, but I can only count them on one hand. I had to straight up look the resolution to two puzzles up because I was so confused on what to do because it wasn't made very clear. Also the enemy variety is pretty lacking, which I think kind of sucks for a survival horror title. There is maybe 4 types of enemies you can identify by look but all of them besides 1 behave the exact same. Lastly, there are two specific areas of the game that really suck due to them having no map but that's just my preference. Overall, the game was a cool experience and fun to play as a survival horror title. I would say Signalis is very much on the easier side of survival horror, the game is very generous and allows you to avoid many groups of enemies. But the overall atmosphere and enjoyment I had out of the puzzles and exploration made me appreciate my time playing this title, even if I have some misgivings on it's narrative presentation. Overall I feel comfortable giving Signalis an 8/10.
I just want my space lesbians to be happy
Although the story was difficult to understand, I had so much fun playing this game. I love the silent hill and resident evil feel and I love the art style. The gameplay was lots of fun and if I had the time I would very easily play this in one sitting. I reccomend this game to anyone who considers playing.
Shout out to Signalis fans for being so obsessed with yuri that I didn't get the game spoiled for me for three years. This is one of the greatest games I have ever played.
Juego pa bueno ql geniunamente terminado en una sentada
This is literally the best game I have ever played.
robot yuri :drool: also remindsme of evangelion Pretty Awesome
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.1K | 20 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 13.4K | 85% | $29.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.3M | 25.8K | 93% | $29.99 | |
| $14.3M | 23.1K | 89% | $24.99 | |
| $14.1M | 12.5K | 94% | $39.99 | |
| $14.3M | 21.4K | 84% | $39.99 |