
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 21.6/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1466 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The first, and perhaps last, horror game I will play. I am terrified of horror in any capacity; I find games like R.E.P.O impossible to play because it's so scary to me. This game is a masterpiece. The story is obscure and hard to follow, but that's part of what makes it so interesting. It's what kept me going when I was shaking in fear - I wanted to know what was happening to this world. I loved the atmosphere of this game: the dystopian world, the dark and cramped rooms, the UI reminiscent of old computers. It was creepy, and it felt perfect for this game. Performs well on mid-level hardware (8GB DDR4 RAM, older entry-level CPU, older mid-level GPU), I only experienced a noticeable frame drop one time during my entire 12 hour playthrough.
Been meaning to play this for a while. You can tell how much the devs care about their game, this has been both wildly confusing and incredible and the same time. in terms of gameplay mechanics : The puzzles are quite enjoyable, though rather confusing at times its really cool when it just "clicks". this is probably the first time I've utilized every single mechanic a game had to offer, it doesn't waste any space whatsoever. The worldbuilding elements are actively helping you through the game as you learn of what's happening and it doesn't ever feel like there's a "filler" of any sorts to prolong the game. there are some clear inspirations from other tittles such as Silent Hill and Dead Space, so if you're into that sort of horror genre, maybe you'll enjoy this as well. personally I took my time to finish the game... which was in around 24 hours.. granted that's mostly cause I liked exploring a bit for more clues and parts of the story. I quite enjoyed it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 154.1K | 84% | $6.99 | |
| $14.2M | 16K | 85% | $29.99 | |
| $14.2M | 55.9K | 99% | $14.99 | |
| $14.2M | 86.4K | 71% | $10.49 | |
| $14.1M | 12.5K | 94% | $39.99 | |
| $14.1M | 86.5K | 79% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.1K | 20 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead Space but with Yuri
Todo bien con esta joya, survival del bueno. Compralo
peaknalis
9.5/10
[h3] REMEMBER OUR PROMISE [/h3] 10/10 - I cannot recommend Signalis enough. An incredible story with engaging gameplay and worldbuilding that will leave you wanting more well after it's over. The more you immerse yourself and pay close mind to the details reveal secrets and new ideas leaving you invested in the characters and theorizing about potential possibilities. Not every question is answered directly, which I believe is the intended point. And not everything is what it seems to be, tying back to the cosmic horror of the genre. By the end, several questions are left open for the player to interpret and decide for themselves making multiple playthroughs well worth the time to pickup on missed details from a first run. You might just find the answers you were after doing so! The story and character journeys will leave you emotional and heartbroken while determined to see it through to the end. I connected with Signalis in a way I rarely experience and now consider it my favorite game of all time. The game has been on my mind since completing the story on three separate playthroughs. I know it will be something I continue to remember for the rest of my life as this isn't the type of experience one forgets. If you aren't sold yet, Signalis made me question and change my beliefs about certain topics. Do yourself a favor and pick this one up. Everyone should get to experience this. If you're like me, you'll end up online doing a deep dive on the endless fascinating theories and artwork from the Signalis community.
一周目普通难度通关,虽然主线剧情上较为晦涩,但游戏用低多边形的视觉风格和老生化式的操作模式让我玩起来有种朦胧的真实感,沉浸感十足,整个游玩过程中卡点也不多,我个人遇到需要对作者电波的只有图案保险箱和戒指谜题。 引导和记忆点的设计很不错,基本拿到任务物品就会立马想到对应的任务点,我觉得设计比较出色的是电梯那段,即使房间横跨三层多达二十几个房间和两个传送点位我跑图也没有迷路的感觉。 扣分点在我觉得背包管理做得太严格了,哪怕我是在新版背包模块不占空间的情况下至少要带两把枪出门,路上总会捡到不属于这两把枪的弹药或者多余的子弹,子弹一多任务物品就拿不下,我后面都不带药和子弹只带两把枪出门探索才能遇见关键道具能拿得上,想全拿总是需要来回跑两趟存东西,多了重复跑图的垃圾时间,影响游玩节奏。
As a massive fan of the survival/psychological horror genre I must say that SIGNALIS immediately shot up into my top 3 horror games of all time upon completion. The overall ambience and story in SIGNALIS easily makes it one of the best games I have played all year, bar none. SIGNALIS just has this character and style that leaves you wanting more. At the end of the game you have this feeling that you fully understand what's happening and yet you don't at the same time, which captures the psychological horror SO WELL. I genuinely sat and stared at my screen for the duration of the credits and then some once the game was truly completed. If SIGNALIS was made twenty years ago it would be a cult classic of the genre, of that I have no doubt. It has that retro feel but it is very smooth and well thought out, unlike some older titles. What SIGNALIS really does well is the atmosphere across the entire game. Every time you cross over into a new area there is this blanket of anxiety but also sheer curiosity that just hooks you. There are no cheap jumpscares, the horror comes from the bleak and sometimes disgusting environment, along with the amazing musical score. Both the surroundings and music slowly build anxiety and keep you on the edge of your seat, just as a horror game should, rather than something jumping out at you on every turn and becoming stale. Every puzzle you face is memorable in it's own way, and clearly the work of devs that truly have a love for the survival horror genre as a whole. All the puzzles have this tactile and unique feel to them that in my opinion puts them at some of the best in the genre. The story slowly unfolds itself in the brutal dystopian hellscape as you find documents and see visual storytelling cues almost everywhere you look. The pixel artwork is absolutely beautiful and each character is unique in their own way. SIGNALIS also wears it's references to other works of art and media on it's sleeve, having many traits very similar to other games in the genre, as well as references to 90s anime and real life books/artwork. If you are on the fence about this game I recommend you just bite the bullet and experience this masterpiece for yourself. If you are a fan of survival horror you will see that this game really is a love letter to the genre in almost everything it does. It's worth it, trust me. Remember our promise.
phenomenal game, amazing visuals, sound design, music, UI. but personally i hated the gameplay, the combat and inventory management and lack of direction really frustrated me and i ended up cheating through a lot of it. im glad i did because it was worth seeing all the cutscenes but it just wasnt my style of game at all. i do recommend if you like lack of direction with puzzles, lots of unexplained lore (involving lots of reading and remembering) and inventory management. this is my most loved and hated game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.