
Signal to Noise is the hardcore real-time music-driven rail shooter. Rack up scores with your own favorite music, or even compete in a live music setting. Welcome to the next generation of music-driven gaming.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
This game is unfinished, do not buy it. It is both poorly optimized and poorly designed. Other than using windows 7 my computer meets the recomended specs but I still get a cripplingly low framerate that makes this game hard to play and unpleasant to look at. Steam overlay doesn't work in game so I have to guess that I get around 15fps in game and 2fps on the ship select screen, There is no tutorial or key to explain what the powerups do, or what you are supposed to shoot vs. what you need to dodge. The shoot button on the controller is the same as the close message button so I am not sure if I killed the boss , he killed me, or the level ended because the song was over because I closed the message as soon as it popped up. When the next level started there was no music playing and everything was moving very slowly, the game does not autoplay the next track, I had to pause the game and select another song to play. I see that the developer has released a couple of updates this month so maybe the game will get better but in its current state (v1.02) I don't recomend getting it.
Signal to Noise is an amazing experience. It needs some more polish, but the new tech is something to keep an eye on. I am very excited to watch this game grow! How can you not enjoy shooting enemies, dodging hazards, and boosting your score to your favorite music? Pick this one up. See you on the leader boards!
Not enough Signal too much Noise. I gave this game a try because I'm always eager to check out games that can interact with your music library. This doesn't really do that. You are essentially playing your music in the background of a truly CRAP game. I don't see how the music really affects the gameplay besides maybe a few more enemies here or there. It's the same succession of tunnels over and over. The colors of EVERYTHING change constantly so your brain can have fun in its pattern recognition region with all the irrelevant colors. The controls are absolute crap, the pov is crap, the graphics are crap, menu's crap, Ui CRAP, enemies are crap, level design big huge crap. Wow, this game is really terrible. This can't even pass for a free game. Let's see... Everything is bad about this game. Zero redeeming qualities. Cons: - Everything
[b] Signal to Noise [/b] For the sake of this review I will call the game "StN". I will start by talking about myself and saying I rarely if ever play beat generated games being the only other one I have played is "Melody's Escape". There are not many comparisons I can compare back to this game except one major one, this game has a soooo spot on beat detection that I was honestly blown away. I used one of my favorite songs "Jetta - I'd Love to Change the World" and I found it detecting it SO well that is made it almost impossible to beat. It however made one of the funnest expeirence I have had! I see a lot of reviews noting glitches and bugs that have since been patched, but yet the reviews remain. I will agree before the most recent batch it was a pretty big mess, but now it runs as intended. I mean it is truly impressive that after such a rocky launch that the developers are still working with the community and activley fixing the game. I will end this review saying that there is one glitch that I have a problem recreating on purpose, but still happens a decent bit. I will randomy not be able to die and the during the boss fight I will be froze in place. Verifying files fixed this for a bit, but it still came back. If this could be fixed my only complaint will be solved. I had a friend complain that there wasn't any key mapping, but after talking to the devs I heard it is on it's way! All in all not my style of game, but StN is a freaking blast none the less! 8/10 (Also has cards sooooo)
A game based on my own music and my music library, sign me up! I'm a huge rhythm game fan and when I heard about Signal to Noise and how I could use my own music library I was immediately interested. The gameplay is easy to pick up and play and is very addicting. Though the game is not without its faults, there have been random crashes here and there and have had some controller issues. I know Solanimus will continue to support the game and improve on many of its features. The tech behind the game is very impressive and I’m excited to see it expand within Signal to Noise. If you are a fan of music games or want to try something new give Signal to Noise a try you might find yourself getting lost within the visuals and your music for a few hours.
This game was narrowly a yes for me, BUT I feel it has great potential. As someone below said, being listed as "early-access" would possibly make the game more attractive for customers who are on-the-fence because it would show that no, this game is not finished (it really isn't), but work is still being done and it will continue to improve. I saw this game at ECGC back in April 2015, and I can tell it has come a long way. What kept me from turning off this game to play Audiosurf is: 1) The Playlist. I like not having to exit-out to continually pick songs. 2) The fighting/danger. These features add to the challenge of keeping your score up, and make you feel like a badass while your favorite song is blasting. 3) Space. I'm biased here. But really, the star-studded background mixed with the changing neon colors gives everything a cyberpunk feel. Again, I'm biased, as this is my favorite genre and I can rarely find it in games, but it's still asthetically pleasing and adds to the idea that music is freeing. Like space (as long as you wear a space-suit...). 4) Controller-friendly. 5) The penalty for dying is NOT your song abruptly ending; this is great. Instead you lose points, so you still don't want to die, but the /music never stops/. Now, the pointers that caused me to agree with the user below that this game needs work is: !) Glitches, glitches, glitches. My ship going off-screen. This could be a huge problem for competitive gamers 2) The controls, keyboard or otherwise, on the Song Select menu and Pause just. Not. Working. ARGH this was definitely the most frustrating feature. 3) The music skipping or playing over again for a few seconds before going to the next song. Although that isn't that big of a deal for me. The positives might outweigh the negatives, but that doesn't mean the game is complete, or worth thirteen dollars. Six-to-eight dollars seems to be more of the norm with Arcade games (unless you're Hyper Light Drifter...). Either way, I believe Solanimus has something great here if they continue to build upon it. That being said, I look forward to the next update, or what is next in store from this company. Andie
This game needs to be given a chance. What the developers have done behind the scenes to allow you to play this game to ANY song you import from your desktop is a very awesome feat of development wizardry. The visuals are fantastic and it definitely does have that 'classic arcade' feel to it. It's worth the price, trust me.
Signal to Noise is super fun! It's a great alternative to the mainstream games that occupy most of my time. Challenging, engaging and addicting are just a few words that come to mind. The music is cool, the controls are friendly and it's a great way to kill some time. The concept is really cool - Fly around, shoot stuff and rack up points all while playing to the tune of your music. As your music changes, so does your environment... Pretty neat. I'd definitely recommend checking it out!
I had a lot of fun playing this game. It's very colorful and I really enjoyed seeing the enemies moving to the music.
The most recent update for this game feels like it has done it a world of good, some previous bugs and optimization problems that were present in the previous version have made it feel much smoother and less confusing. Overlay works, my frames arent being sucked dry, and even the included music is still good! the inclusion of a tutorial at the start caught me off guard for a moment, but it did help a lot more than just giving you a control scheme to look at before dropping you in. If you enjoy rhythm games in the vein of audiosurf, I say keep a close eye on this title. There's even a fun little "live" feature that you can make noise into your microphone to generate a track and accidentally cause a million spikes to pop up because you laughed too loud. Give Signal to Noise the good ol' college try it deserves.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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