
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 23 → 19.86/day in the week after.
About
Itching for some more good ol' Kung Fu action? The free Arenas expansion adds multiple
hours of gameplay that will put your Kung Fu to the test. With 5 new game modes, 15
dynamic locations and 120 challenges, gear up for spectacular combats, brutal opponents,
and endless opportunities to refine your moves.
Whether you choose to play as a male or a female character, in Sifu, you will ponder that
question on your path for revenge, hunting down your family’s assassins. One against all, you
have no allies, countless enemies, and a mysterious amulet to bring you back to life every time
you die. Yet, be warned! Your secret weapon comes with a hefty price to pay: aging and its
consequences.
Your enemies don’t wait their turn, and they don’t broadcast their intent. Dodge, parry, strike,
use combos and be like water making its way through captivating environments. Learn how to
master your art, whether by fighting through the underbelly of a nightclub, scrambling through
a refined gallery to avoid getting surrounded, or vertically navigating a towering office building.
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and
ledges... The odds are stacked against you, and you will be offered no mercy.
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
mistakes, unlock unique skills, and find the strength to master the devastating techniques of
Pak Mei Kung Fu.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 21.6Kreviews | 92% | — | $15.8M |
| $49.99 | 24.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the best game for ppl who love taijitsu and close fight
Entrei em um bar para matar um cara e saí querendo ir pra fila da lotérica
It's js too peak for me to miss out on. (ps the daredevil mod makes this even better)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*, Turkish +2 more
| $39.99 |
| 5.1Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Топовая драчка, а "тот самый келин" долбаеб
jogo com uma arte bem daora, gameplay boa, muito bom e difícil
Un combate magistral que no es para todos los gustos. Aunque no soy fan de los roguelike ni llegué a terminarlo, hay que admitir que las mecánicas de Sifu son una auténtica obra de arte. El sistema de combate es delicioso y la idea central —sobrevivir mientras tu personaje envejece, volviéndose más fuerte pero a la vez más frágil y lento— es una genialidad absoluta. La razón por la que no lo completé es puramente personal: me resulta pesado tener que empezar desde cero constantemente o repetir los niveles decenas de veces solo para acceder al final verdadero. Veredicto: Altamente recomendado. Se nota de inmediato por qué cautivó a tanta gente; si te atrae la acción exigente y el aprendizaje de patrones, es una joya indispensable.
Ну это просто ♥♥♥♥♥♥ эта игра даст просраться всем любителей сосаликов если играете на последней сложности то радан по сравнению с ласт босом покажется пуси, тут не помогут никакие билды или абузы только скорость реакций и точное нажатие кнопок, при этом в игре чувствуется какой то инпут лаг, как будто она не регает ваши нажатия по кнопкам, по сути людям с большим опытом в файтингах типа мк или текена явно будет проще в этой игре
вам жопа
好帅的动作,很简洁的美术,真牛逼
今天第一次通复仇线,又打通了武德线,对这款游戏的理解又深了一个层次。不得不感慨中华传统武术及其文化的博大精深和工作社的良苦用心。 因为以前玩过重生细胞,所以对于找准时机招架格挡比较熟悉。但在法贾令人眼花缭乱的腿技下还是显得力不从心,长摁格挡当王八就成了最无赖的的法。 等到了夜店26进70都没出来,进攻的急切在肖恩的一记记重棍下成为了刺眼的死亡红。死后,我第一次打开了训练场(不得不说一片红意境不赖就是真的伤眼),真正意义上学到了“闪避”。闪避较为宽松的时机让我能在他出棍前摁S也能下躲。于是乎,无论是在被群殴还是打BOSS,好像摁住空格狂点S就是最无敌的解法。 黑木可以说是于我而言最恶心的boss了(杨单开一页)。一阶段灵活多变的大范围攻击令我在上下端变化中经常被打倒然后一套带走。好不容易撑进二阶段,不像肖恩的强化版一阶段,黑木二阶段的超级身法还有大范围飞刀让你近身挨打离远了吃刀,属实是初见杀里最严厉的母亲了。我也是被打破防后狠狠查了下攻略,准备要像做题区一样背板。但呆傻的脑子记不住事,不过总归是在前面夜店的压年龄和攻略的模糊记忆下打到了塔楼。 塔楼虽然小兵都不弱,第一次处决女兵发现她还会超进化使我再也不敢随意欺负女兵了。好在流程不长。凭借着攻略里最精华的“第一次见新boss就先挨几次打熟悉套路,然后再反击”一句话,锦凤成了我个人认为最好打的boss,也是我唯一一个不掉命过的boss。除了对于距离的把控稍显恶心,招式不多变且血薄的她在中线连打+一顿猛击下很快败下阵来。 等打到了静心堂,技能早已点满。偶尔回到武馆时,看着最初的小树苗长成了参天巨树,我的技术和要求也与日俱增了。在塔楼和美术馆压岁数时学会了抛技,乘胜追击那又帅又狠的招式使我欲罢不能,正好弥补了敌人架势条破了后不处决防变异的新解决办法。死了就重来,来来回回好多次,终于是见到了梦寐以求的杨大师兄。我刚冲上去一个滑铲,就被大师兄打晕一套带走。29岁打到70岁,连二阶段都没见到过。在大师兄的嘲讽中,看着涨得没跌得快的架势条,我不得不第二次打开了攻略。和黑木不同的是,杨的攻略特别简单:闪发光招和骤雨连击,招架其他招,不主动打。确实,从贪伤害被肖恩打成手打肉丸,到被黑木切成人肉刺身,每一次失利都是由于我的急于求成。于是乎,我静下心来,重拾起最初的格挡,在第二次见面时将大师兄送走了。 “武艺高强,武德充沛之人,会令对手知难而退。” 是啊,网上看到的赖招,对boss攻击背板。这些这些,在完美主义者的眼中都是没有武德的下三滥。 再一次从法贾打起,为了不再死两回,我学会了静下心来,在动中求静,于静中藏动。格挡,抛掷,追亡逐北(没错这个伤害更高能击倒还不容易被打断);控血,格挡,饶恕。从法贾到锦凤,我真正意义上学会了格挡。看步子判定招是否出完来格挡,是我在打肖恩时第一次发现现实当中的武打知识能运用到游戏里。 再次见到大师兄,我不再慌乱,不再心急。站在原地,摁3摆手嘲讽,便是我对于“心如止水”最好的诠释。 “放马过来吧!” 28岁的我拉开大门,35岁的我登上山巅。“仁”“禮”“智”“義”“信”,这四个字,即为,“武德”
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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