
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 23 → 19.86/day in the week after.
About
Itching for some more good ol' Kung Fu action? The free Arenas expansion adds multiple
hours of gameplay that will put your Kung Fu to the test. With 5 new game modes, 15
dynamic locations and 120 challenges, gear up for spectacular combats, brutal opponents,
and endless opportunities to refine your moves.
Whether you choose to play as a male or a female character, in Sifu, you will ponder that
question on your path for revenge, hunting down your family’s assassins. One against all, you
have no allies, countless enemies, and a mysterious amulet to bring you back to life every time
you die. Yet, be warned! Your secret weapon comes with a hefty price to pay: aging and its
consequences.
Your enemies don’t wait their turn, and they don’t broadcast their intent. Dodge, parry, strike,
use combos and be like water making its way through captivating environments. Learn how to
master your art, whether by fighting through the underbelly of a nightclub, scrambling through
a refined gallery to avoid getting surrounded, or vertically navigating a towering office building.
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and
ledges... The odds are stacked against you, and you will be offered no mercy.
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
mistakes, unlock unique skills, and find the strength to master the devastating techniques of
Pak Mei Kung Fu.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 28.9Kreviews | 92% | — | $15.7M |
| $49.99 | 24.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1519 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Пик
im on a sifu diet i sifu i eat it
I wish there was a mixed review marker, because I hate the achievement hunting in the arena but love the story mode. The arena sucks absolute balls because the difficulty is so inconsistent because you'd have a beginning stage that's extremely hard in the dragon arena, but every other one is easy af and i really really don't like that. Plus in the dragon arenas, the enemies don't act the same at all to the point where the only thing you can do to beat a stage is throwing them and avoiding them, that's not the same creative martial art game i initially played, instead the arena feels like a poorly designed throw meta slop fest. Please organize and fine tune your difficulty better in future added content in games SloClap, but regardless the main game is good, but the arena sucks so much balls.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*, Turkish +2 more
| $39.99 |
| 5.1Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NB
spotify ile baldan tatlı
I have played this game since its Epic debut, later buying it on Steam and Nintendo Switch. It is a timeless favorite I constantly revisit for its thrilling combat, high-energy soundtrack, and immersive atmosphere. For a similar beat-'em-up rush, I am eagerly awaiting Acts of Blood, whose demo delivered the exact same adrenaline-fueled vibe. Why I Keep Playing? Addictive combat: Keeps the adrenaline pumping every single time. Atmospheric design: Blends striking environments with an incredible soundtrack. Lasting appeal: Remains a go-to title no matter how much time passes.
Душнейшая ♥♥♥♥♥ в которую мне когда либо приходилось играть. Игра для конченных ноулайф амёб которым доставляет удовольствие задрачивать одинаковый уровень по несколько раз ради открытия очередного навыка. Система перма скиллов это самое идиотское и конченное решение которое могло быть в этой игре, созданное исключительно ради того что бы затянуть юзера на один блядский час больше из-за непонимания системы. Вышел либо решил переиграть уровень? Держи полный снос ветки навыков, из-за чего проходить некст уровень будет на 20-30% сложнее. Играя на 240 гц мониторе и имея стабильные 220 фпс враги тебя просто шотают в пол секунды. Практически перед каждым комбо навыком есть ебучая задержка которая руинит душный гемплей из-за чего окна на парирование меньше чем в ебучем Sekiro с 60фпс локом. Калл для любителей пожрать говна который завёрнут в "философскую" обёртку. Не знаю как оно играется на геймпаде, но на клавиатуре это просто ♥♥♥♥♥♥ дерьмо! Комбо срабатывают в 50% случаев, обычно тебе приходится спаммить как дауну одни и теже кнопки так как быстрого ввода игра попросту не понимает. А не будешь постоянно аттаковать, будешь откисать куда чаще. Камера которая улетает за стены либо поворачивается на спину противников перекрывая тебе весь вид это треш. Боссы отдельный вид дерьма со свистоперделками и кривым мувсетом, вариативности их прохождения нету почти никакого. Стоит покупать лишь по крупной скидке, поиграть пару часов а после поставить сейв на все открытые скиллы ради того что бы пройти уровни с хоть какой-то "адекватной" боёвкой. Мой совет проходить игру только на лёгком уровне сложности и со всеми скиллами.
This is as much a game as it is a lesson. Sifu rewards patience, focus, and practice. It is certainly frustrating, but mastering the game's combat is incredibly rewarding.
10 сломанных клавиатур из 10
Боевка - топ Сюжет - крутой Визуал - один из лучших Механики - интересные Музыка - в целом норм, но меня не зацепил ни один саунд, играл под свой. Закрыл игру на все ачивки за 67 часов, пожалуйста сделайте вторую часть, я очень хочу играть в сифу, но не хочу убивать пасхалку
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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