
Be a young sword man to explore and save the world. A turn-based WuXia RPG game with strategic combat system.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
剛下載就有無法啟動的狀況,僥倖進去一次玩4H後再也無法開啟。
值得一玩的一部策略武侠佳作,熟悉玩法之后十分上头,全成就好评
早期有一款遊戲浣花洗劍錄也是類似的玩法,而該遊戲整體框架是不錯的, 但玩起來卻也發現幾個問題,主賣點的預判玩法,後期會變成雖然你知道出招, 但敵方會有各種變化或既定套路,導致出招表變成誤導你的可能, 就像是預判中的預判還有預判,這樣不就變成套娃,不如隨便猜可能還比較好, 有些事件解法太過硬派尤其對應成就,錯過就要整個重玩而太累, 無極巷雖然是挑戰傾向,但設計無法回血讓挑戰的很心累, 有很多設計或許有人喜歡。我只能說可惜了,給好評算支持吧。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
作者特别想在猜拳上加些有玩法的构筑出来,可惜并没有在此玩法上做出进一步的突破。大部分装备止于任务物品。无极巷的20回胜利限制实在没有意义,大幅降低了可玩性。继续加油吧
玩法不算是我的受众而且支线一次只能触发一个完成起来还比较麻烦给个中分吧 买一个纯支持下国产武侠题材
好玩!一周目差点全成就
无聊,挂的时间过了退款时间
豪丸
可以继承之前版本的存档,还挺不错的。 有趣的沙盒游戏,自由度高,强化采集练功奇遇样样齐全,回合数的限制需要合理规划路径,奇遇事件丰富有趣,女装很好看。 技能装备可以任意搭配,种类丰富,战斗方面采取回合制,以上中下互相克制并插入武学技能,策略性强,动作炫酷,会心一击很帅,我要成为猜拳高手!
[h1]真·武侠对决[/h1] 加过制作人的群,这是由左安门少侠老哥利用下班的业余时间独立开发的武侠出招对战类游戏。尽管游戏中也有自由探索、资源采集、武器锻造以及各类支线任务等玩法机制,但本质上都是为对战而服务。战斗系统采用了以“上、中、下”三段进行套路克制的出招玩法,虽然结合兵刃和饰品能有一定的构筑空间,但是运气成分也不可忽视。角色设计偏漫画风格,但出招对战时的动作帅气、音效到位,体验上十分爽快。配合音效,打铁玩家狂喜。 [h1]逝去的回忆突然涌现[/h1] 在我的有限阅历中,类似本作这种猜拳玩法的战斗系统在记忆里似乎只有一些远古的国产单机采用过,比如说智(狗)冠的《浣花洗剑录》以及弘煜科技的《风色幻想XX》。这种系统怎么说呢,个人感觉之所以后续少有作品采用这种战斗方式,主要的点在于其不可控的随机性多少会给玩家在某些时刻带来挫败感。再者就是其本身的可拓展性和操作上限也不高。 但是在各类游戏的机制日益臃肿的当下,《无极群侠传》的这种战斗系统反而让我有种“大道至简”的感觉。对于经过九年义务教育学过《田忌赛马》的玩家来说,本作完全没有什么复杂的理解门槛。最多给你加点“会心一击”、“破防”等机制,所有的招式五阶段进阶以及装备、饰品的强化等也均为战斗服务。虽然依然无法回避随机性的问题,但换个角度来说这种时而惊喜时而惊吓的体验,本身就是一种乐趣。 [h1]后记[/h1] 这次的商店秽土转生虽然多少有些魔幻,但正如成就一代武林高手的江湖之路充满荆棘一样,是金子终会绽放光芒。顺便安利下大家都去加制作人的群,老哥可谓非常热心。会及时解答群内玩家的各种问题,之前的更新速度也相当可以。而且最逗的是有一次早上,老哥说要去上班了,群内问题随缘摸鱼回复。这种制作人和玩家之间的羁绊真的是相当有爱了。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $16.7M | 45.5K | 95% | $17.49 | |
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| — | 0 | — | — | |
| $34.3M | 70.2K | 65% | $29.99 | |
| $5M | 8.5K | 72% | $19.99 |
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| $11.8K | 70 | 84% | $7.99 | |
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| $11.8K | 56 | 77% | $9.99 | |
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| $11.8K | 134 | 87% | $4.99 | |
| $11.8K | 128 | 80% | $4.99 |