Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Sifu is optimized for devices with 6 GB of RAM or more. Devices under 6 GB of RAM may experience performance issues or crashes. If you encounter issues downloading game data over a mobile connection, please try switching to Wi-Fi. Embark on a path of revenge in Sifu, the critically acclaimed third-person brawler renowned for its tight Kung Fu combat and cinematic martial arts action, now fully adapted for mobile. Is one life enough to know Kung Fu? Hunt down your family's assassins, one against all. You have no allies, countless enemies, and a mysterious amulet that brings you back to life every time you die. Yet be warned: your secret weapon comes with a hefty price to pay: aging and its consequences. Trial by Fire Your enemies don't wait their turn, and they don't broadcast their intent. Dodge, parry, strike, use combos, and be like water making its way through captivating environments. Learn to master your art as you fight through the underbelly of a nightclub, scramble through a refined gallery to avoid being surrounded, and navigate a towering office building in pursuit of revenge. Adaptation is Survival Careful positioning and clever use of the environment are key to your survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and ledges. The odds are stacked against you, and you will be offered no mercy. Training Never Ends Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your errors, unlock unique skills, and find the strength within yourself to master the devastating techniques of Pak-Mei Kung Fu. Adapted for Mobile Experience Sifu on the go with new touch controls designed specifically for mobile devices, enhanced contextual interactions, a reworked camera system, and full controller support. Fight your way through the complete story campaign, optimised for mobile play.
Sifu has grossed an estimated approximately $52.5K on Google Play.
About approximately $52.5K gross, estimated range approximately $13.1K to approximately $209.9K — roughly approximately $38.6K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $13.1K – $209.9K. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | $7.99 | Score67% | approximately $52.5K |
| Xbox | $39.99 | Score78% | Chart— |
| App Store | $7.99 | Score79% | Chart#10 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $52.5K | 68 | 70% | Free | |
| approximately $52.4K | 229 | 89% | Free | |
| approximately $52.4K | 118 | 87% | $2.49 | |
| approximately $52.4K | 649 | 88% | Free | |
| approximately $52.4K | 109 | 82% | Free | |
| approximately $52.3K | 1.2K | 95% | Free |