
A devoted brother and his fragile sister share a quiet, dreamlike summer. As her gentle companion, speak with her, care for her, and gather the fleeting, precious fragments of a love that blooms softly in the stillness of everyday life.
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About
Sickly Days and Summer Traces is a heartwarming pixel-style training RPG developed by the Japanese bishoujo game brand Sister Position. The international release features full HD 1920×1080 resolution and is scheduled for launch in Summer 2025. The game showcases original character designs by K-ko, a heartfelt scenario written by Azumahito, and production led by Chata. Renowned voice actress Amachi Haru stars as the heroine, Mirai Asumi.
“As long as we’re together, it’s just like heaven to me.”
Tucked away in a quiet corner of the world,
in a peaceful countryside far from the bustle of the city,
a brother and sister share gentle, unhurried days.
Delicate in health, the sister has come to the rural estate to recuperate.
Her brother stays by her side, weaving tender moments into the fabric of summer.
Gathering dew at dawn,
cloud-watching on lazy afternoons,
walking home hand in hand at dusk,
and whispering secrets under the stars—
Even the smallest fragments of time sparkle when shared with someone precious.
This is a delicate tale of companionship and care, of protection and dreams.
As time flows slowly through this pastoral setting,
witness a quiet yet unwavering love quietly bloom.
Step into the brother’s shoes and experience life together with your sister;
Explore different scenes and interact with the world around you;
Talk with her, spend time together, care for her, and gradually deepen your bond;
Walk hand in hand toward a peaceful, happy tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, English, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
久闻大名,今天下下来一看果然是个好游戏,cg质量不错而且数量堆得够多,音乐很棒,各个支线的剧情也都不错,虽然全价入个人感觉有点小贵但总体上配得上物有所值这个评价。 唯一有点难绷的就是这个游戏的核心机制[spoiler],它不是个单纯的嘎啦game,它tmd是个运筹学游戏啊!直接唤醒我大学的记忆,差点就打开优化器写目标函数写模型去了…[/spoiler]
玩的我身体十分虚弱,原来病弱妹妹指的是我
好玩
个人评分:4/5 [hr][/hr] 本作跟上一部童贞兄妹相比,一些剧情优化了很多,也更连贯了,背景啥的都交代的很完整。在玩法上依旧延续了上一部的avg+rpg玩法,数值养成其实有点爽的。同时本作删除了童贞兄妹里不明所以的根据性格身份的系统,我都怀疑真的有人会关心这个吗,感觉是噱头大于玩法的设计。这一部更像传统gal,反而有了很多服装设计(中间有段因为画风一样完全串戏到童贞兄妹了) 本作也有个挺有趣的小巧思,h的话幸福度上不去,不h纯看剧情就能完美通关(。 [hr][/hr] [spoiler] 剧情和人设有点尬......可能是我不再是当年被地球online暴打的时候的我了...... [/spoiler]
这根本不是游戏。没有如何参与感。不推荐。
画风精美,氛围很棒,情节丰富,需要CE和攻略辅助,少走弯路
这个游戏总体来说优点远大于缺点。虽然说是RPG,但是其实游戏性很低,他这个的RPG的部分只是决定你接下来看哪一段剧情而已 优点:画风很粉嫩,妹妹很可爱,并且全配音 缺点:他这个RPG系统的数值设置的很抽象,如果想按时达到检查目标,不延期检查,那你就不太可能拿出来很多时间来进行普通事件,只能纯粹按照数值最优解进行特殊事件H 没看攻略,我自己打了一遍全流程,我在通关的时候,幸福度113,HP 313。我真的不知道那个成就里面幸福度300+最大HP 400这个结局怎么达成?每个阶段的行动点太少了
配音,价值观,设定,原画都是顶级,但依旧玩的难受,我甚至说买的很后悔,就在于他这个游戏机制。 如果你是想买这个游戏,并且能接受或者习惯那种比较繁琐的galgame那绝对是好评,但像我这种讨厌麻烦和藏藏掖掖的只能差评,何况这游戏不打折68块。 直接说问题,这游戏有体力限制,需要完成事件才能涨体力,并且由于游戏设了目标,所以一周目的时候基本稀里糊涂摸了一点事件就过了,大概率发电机那就交了个延迟检查(游戏内就三次,第三次还需要完成“购买手机”这个事件才会有)。但这游戏事件量又巨大,普通事件和瑟瑟事件加起来有一百多个。 你是不是以为哎呀量大还不好吗,我重开个几次不就解完了吗。错,事件需要前置时间解锁,并且做过的就会标记,你根本不知道哪些能解锁瑟瑟事件;第二,由于前期你要刷数值,你前期根本解不到新事件,并且你得优先解锁高级被子才能回更多体力(是的这游戏做事件还得要不同数量的体力),也就是说就算你做的再好也得从第四阶段的第二天开始(第一天升被子),这就只剩13天了,三次都留着也就21天,加起来34次解锁事件的权利,中间还得休息,还有妹妹的不同情况加减体力消耗,并且这游戏的结局cg无法跳过,硬控你3分钟。 是不是听着还好,好像保存一下然后不停找补就完事了。 还得考虑游玩心情啊?md游戏时间又紧,然后我还要找事件(忘说了,新事件还得去地图不停找),然后又很容易不记得或者不知道哪些能解开新事件,然后一个新事件几十段话又要看几分钟,甚至有人会喜欢听完一整句配音,那就更久了。整个玩起来就很焦躁,有一种我是来找线索的感觉,既不放松又不爽涩。 我原以为玩起来看时间这么紧凑那就会类似乡间夏日谈那种过完任务就无时间限制给你探索,真是被制作组蠢笑了,多好的底子,被紧凑的节奏逼得玩起来累人。 我玩了12个小时,但按总体量来说10个小时绝对可以全收集的,而且我就算12个小时我还是没找到三点进攻怎么解锁,我也不想探索了,就这样吧。
Incest
妹妹有点容易死啊
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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